Please, No Air And Artillery Strikes
#1
Posted 04 March 2013 - 06:43 PM
#2
Posted 04 March 2013 - 06:50 PM
#3
Posted 04 March 2013 - 06:51 PM
#4
Posted 04 March 2013 - 06:53 PM
#5
Posted 04 March 2013 - 06:53 PM
#6
Posted 04 March 2013 - 06:54 PM
#7
Posted 04 March 2013 - 06:55 PM
I like the idea of artillery and air strikes to use against teams that just turtle up into a deathball. This could be even worse when 12v12 rolls up. So even if the enemy team has no artillery, you won't know that and if you are all bunched up it's a prime target.
Would be nice to get the game to push out into more lance style battles.
#8
Posted 04 March 2013 - 06:56 PM
Many of the Role Warfare "pilot skills" have been implemented as modules in game. Off-board Arty will be 1 time use consumables that follow the same purchase structure as coolant flush.
/trollface
#9
Posted 04 March 2013 - 06:56 PM
BOOM
#10
Posted 04 March 2013 - 07:01 PM
#12
Posted 04 March 2013 - 07:08 PM
Tempered, on 04 March 2013 - 06:54 PM, said:
Very true , if its only a thumper artillery gun then that won't be too bad. In table top terms it does 15 points of damage to the target hex and 5 to each surrounding hex.
#13
Posted 04 March 2013 - 07:09 PM
ok..that was trollish..sorry.
It was announced long ago, and a lot of us are actually looking forward to it. I suspect it will be harder to leverage than you think. Remember, this isn't infantry armour..these are 20-100 ton machines moving from 48-140 kph....that's pretty fast and should be able to get away from an artillery strike fairly quick.
#15
Posted 04 March 2013 - 07:09 PM
#16
Posted 04 March 2013 - 07:10 PM
#18
Posted 04 March 2013 - 07:43 PM
#19
Posted 04 March 2013 - 07:45 PM
#20
Posted 04 March 2013 - 07:48 PM
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