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Softbody physics in Cryengine 3


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#1 TheRulesLawyer

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Posted 29 May 2012 - 11:52 AM

So as you might now, MWO is using Cryengine 3.
Check out this cool demo for the soft body physics system. It really shows how far they might be able to push the damage model in MWO.


#2 Applejack

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Posted 29 May 2012 - 11:55 AM

I'm fairly certain this is an unfinished feature developed on CryEngine 3, not automatically available in it. It was developed not by CryTek, but a developer using CryEngine 3 for a game that they are making. Likewise, it probably isn't available to PGI.

Also note that they specifically defined the object as not animated. Mechs have to be animated or else they can't walk or turn their torsos or their arms or yeah.

Edited by Applejack, 29 May 2012 - 11:57 AM.


#3 Ghost

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Posted 29 May 2012 - 12:02 PM

Would be a really cool feature in a game I want to make, that's for sure.

#4 John Clavell

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Posted 29 May 2012 - 12:10 PM

This has been developed by a 3rd party developer for an up coming driving game which uses CryENGINE 3. It's nothing that has been developed for the SDK, so right now this would not be available to anyone who has a CE3 SDK, but maybe it will find it's way in via a plugin. It's really impressive, but right now I don't think it will able to contribute to MWO.

#5 phinja

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Posted 29 May 2012 - 12:12 PM

Ooh that's mesmerizing, It would be neat to have it make its way into MWO someday.

#6 UncleKulikov

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Posted 29 May 2012 - 12:40 PM

That's really neat, but what is much more important to me than fancy physical interaction is lower end system support. Have this as an option, but don't bar a swathe of players just for a graphical improvement.

#7 Slystone

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Posted 29 May 2012 - 12:59 PM

That is pretty amazing, I need a new computer so i can actually see all that good physics happening.

#8 Too Tall Kowalsky

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Posted 29 May 2012 - 01:17 PM

View PostApplejack, on 29 May 2012 - 11:55 AM, said:

Also note that they specifically defined the object as not animated. Mechs have to be animated or else they can't walk or turn their torsos or their arms or yeah.


I think what they're saying is that the damage itself, such as body panels moving and falling off, is not the result of them being animated, not that the object to be damaged can't contain any animation. The truck used in the demo was itself animated, or contained animated parts (wheels, suspension, the frame twisting, etc.). The quote form the video is "Nothing is pre-defined, rigged, or animated," there's no mention of any incompatibility with model animations.

#9 Redshift2k5

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Posted 29 May 2012 - 01:23 PM

Hot dog, that is some nice procedurally-generated impact damage going on.

#10 Orion Pirate

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Posted 29 May 2012 - 01:35 PM

That video was beautiful...

But the car models must be insane amounts of work to create... I want a job as a car modeler! :D

Edited by Orion Pirate, 29 May 2012 - 01:39 PM.


#11 That Guy

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Posted 29 May 2012 - 01:48 PM

ach! me processor! she burns!

no really, its on fire!

#12 CeeKay Boques

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Posted 31 May 2012 - 03:50 PM

This looks fantastic!!!!

#13 Gaius Cavadus

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Posted 31 May 2012 - 04:24 PM

Cool video, right? Looks like it would be awesome in MWO, right?

I imagine very little of that technology can be utilized in MWO due to them pointlessly adhering to the traditional TT mech sections. With those giant sections you can't have such specific locational effects on the mech models like you see with that truck.

Ugh, it was such a huge mistake on PGI's part to not redo the TT damage model. It's going to haunt this game for a long time, constantly hold back or elevate particular mechs due to hitbox modeling advantages, et cetera.

Sad.

#14 MadBoris

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Posted 31 May 2012 - 04:24 PM

Cool vid.

I haven't seen anything about PGI pushing boundaries on physics on any large level.
I haven't heard if they are even using any type of 3rd party physics engine, but there hasn't been much use of physics from what I've seen.

There is ballistics and jumpjet physics but I have not witnessed much outside of that.
As far as the weapon impact shake I've seen, I'm not sure if it's physics based.

People have desired some destructible environments but it's not going to be in the game.
So far they don't seem to be leveraging physics too much, even in the environment.

Edited by MadBoris, 31 May 2012 - 04:25 PM.


#15 Chuckie

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Posted 31 May 2012 - 04:38 PM

The thing is with the F2P system, using CE3..

Who isnt to say in 2 years time this couldnt be used for the Mechs..? and incorporated into a major update.

Think of this, MWO has no people.. so they can get a bit crazier in the mechanics since they don't have to worry about faces and smooth body movement.

I would LOVE to see mechs move and get destroyed like this truck.. CE3 is going to be the engine of a LOT of awesome games.. Im just ecstatic MWO is using it.





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