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Do You Want A Coolant Flush Consumable?


24 replies to this topic

Poll: Coolant Flush - yea or nay (135 member(s) have cast votes)

Do you want to see coolant flush consumables in the game?

  1. Yes (18 votes [13.33%])

    Percentage of vote: 13.33%

  2. No (117 votes [86.67%])

    Percentage of vote: 86.67%

Would you like to see a coolant flush MODULE (permanent) in the game?

  1. Yes (24 votes [17.78%])

    Percentage of vote: 17.78%

  2. No (111 votes [82.22%])

    Percentage of vote: 82.22%

What would you pay for the consumable? (C-bills)

  1. 5k - 10k C-bills (14 votes [10.37%])

    Percentage of vote: 10.37%

  2. 10k - 25k CB (7 votes [5.19%])

    Percentage of vote: 5.19%

  3. 25k - 50k CB (7 votes [5.19%])

    Percentage of vote: 5.19%

  4. 50k - 100k CB (10 votes [7.41%])

    Percentage of vote: 7.41%

  5. 100k - 500k CB (6 votes [4.44%])

    Percentage of vote: 4.44%

  6. Nothing (85 votes [62.96%])

    Percentage of vote: 62.96%

  7. More than 500k CB (6 votes [4.44%])

    Percentage of vote: 4.44%

Vote

#21 TheJs

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Posted 05 March 2013 - 01:16 AM

I think whether or not there is a coolant modules is less of an issue for me. There should be on the poll whether we want the comsumable modules in the current planned implementation, i.e Pay to Win modules.

I don't really care if coollant modules are in or how much they cause as long as they do not offfer a clear and distinct advantage through MC.(for example freeing up a module slot by spending MC on Tier3 consumables)

#22 Eddrick

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Posted 05 March 2013 - 01:35 AM

I don't need Coolant Flush. I use PPCs for the infanite ammo, good power and range. Not for DPS. I use PPCs as a Sniper weapon.

#23 blazarian

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Posted 05 March 2013 - 01:49 AM

This is an absolute no. At this point, there is not a slightest sense to add such thing in the game. Focus should be elsewhere atm.

#24 Sadclown

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Posted 05 March 2013 - 02:01 AM

Yes/No/100k-500k

Why? Because i don't see a problem in fighting agains someone who will have them, and probably i will not use them by myself (i prefer my own modules). In normal matches it won't be such critical item (IMHO), cause everyone monitoring their heat and angles for shooting and being shot.

The idea with auto-repairing was pretty good, but after it was removed - most people earn tons of c-bills which they just can't spend. High price for such items, will help players wisely chose moment to activate it...
And ofc I see a good opportunity for PGI in earning money from it, and don't see any problem in it, like i said before.

#25 Egomane

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Posted 05 March 2013 - 03:32 AM

Not a suggestion, closed!





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