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True Double Heatsinks


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#41 Terror Teddy

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Posted 05 March 2013 - 08:05 AM

View PostFranklen Avignon, on 05 March 2013 - 06:11 AM, said:

What most people either ignore or don't understand is that while DHS only operate at 1.4 over a regular heat sink, they also give you 1.4 more heat capacity as well.

While I don't think this is optimal, I do think it works.


Not to mention that the 10 heatsinks in an engine with Double Heatsinks operate at 2.0

#42 LarkinOmega

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Posted 05 March 2013 - 10:37 AM

View PostDrxAbstract, on 05 March 2013 - 05:59 AM, said:

I'm sorry, my logic is a bit rusty - How does an Assault need more DHS power than a Light? You are of the impression that because a Medium/Heavy/Assault can carry more weapons, and bigger ones, that they are deserving of more DHS power than a Light? Is there some rule book i'm not aware of stating all non-lights are required to carry as many of the largest weapons you can possibly equip in order to be played? Large Lasers are not required to play an Atlas, AC20s are not required for a Dragon, PPCs are not required equipment for an Awesome and nobody is forcing you to use quad LRM20s on a Stalker. If you want to lower heat generation you use smaller, more efficient weapons; you do not demand an irrelevant 'buff' to fit your heat mongering play style. Did you stop to consider why Lights do not need a lot of Heat Sinks? Probably because they weigh half as much as you, equip half as many total weapons and use the smallest, most heat efficient ones available. You're more than welcome to use some Medium and Small lasers or an AC5/10 or UAC5 instead of an AC20. They get no more 'benefit' from DHS than any other mech. As long as you equip a 250 Engine you get the same 10 2.0 DHS they do. You mounting more weapons on your mech to produce more firepower is your choice and I find that your argument hinges entirely on ignoring the fact Light mechs use heat efficient weapons while having few weapons at all... in which case your entire point is invalidated and i'll restate mine: Nobody is forcing you to use the biggest, most heat intensive weapons available, regardless of you convincing yourself and unfortunately others that such weapons are at all required in heavier mechs to be remotely successful at MWO. My Atlas carries 4 Mlas, SRM4, SRM6, AC5 and UAC5 with a 325STD Engine and 21DHS and it doesnt overheat unless i, the pilot, disregard my heat in favor of risking a shutdown to get in a few more shots. No issue what-so-ever in any other mech i play either unless i've specifically designed it to be heat intensive in favor of risking a shutdown to produce some very powerful shots...

If you want to carry the big guns you're going to pay the price for it... and that price is heat production. Heat Management is just as much a skill required here as Aim.

p.s. You also conveniently ignored the fact that larger mechs can carry more Heat Sinks than lighter ones; More Heat Sinks means a greater bonus from the Cool Run pilot skill.


I never said that assaults needed more DHS power. More I was arguing that the needed the SAME DHS cooling power. As Highlander pointed out, after 18 DHS there is a drop off in relative cooling power (In fact this continues as there is HIGHER relative cooling power the fewer DHS over 10 you take, thanks for pointing that out highlander). Ideally, there should not be a disparity between relative cooling power due simply to mech tonnage. Following that thought, what if Large Energy weapons did more damage in larger mechs? It's effectively the same thing. Is it fair? No.





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