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Suggestion; Repair Duration


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#21 Badconduct

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Posted 06 March 2013 - 06:07 AM

View PostBonemasher, on 05 March 2013 - 09:45 PM, said:

Personally i cant figure out why anyone would want this feature any new player that comes along will buy their first mech and race to customize it and find out they screwed up and realize they will have to wait for it to be repaired and then wait for the changes they made to go threw and even for vet players this is horrible your either waiting to use your mech and the suggestions are a long wait i got the founders pack and have 5 mechs at the moment and this would still **** me off many of the people i play with have only a couple mechs and i try to stay in the same weight class as them for obvious reasons or you could pay real money for what to repair a mech each time you take it into battle even if you allowed people to use cbills your paying to play a free to play game.

Some of the best free to play games that do well like World of Tanks, Planet Side 2, LoL, Mechwarrior online (right now), and many off the mmo's who are only around because of free to play model like AoC, Startrek online, Dc Universe are they they all allow the player to play the game with almost all the features but charge for extras and or customization options or ways to speed up xp or non real money money from their respective game they do not cut off parts intrecial to the game and make you pay for it or limit the time you get in the game the games that do that are the ones people dont like to play and personally i would stop playing the game if i had to pay real money to bypass a 20 min wait on a virtual mech each time and im sure alot of people would to considering all the fuss about the addition of coolent flush (requires mc) for a small bonus.


Not anymore

Is there a training ground?

#22 Krzysztof z Bagien

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Posted 06 March 2013 - 06:17 AM

You can't test how your mech performs against other players in training grounds.

#23 Bonemasher

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Posted 06 March 2013 - 08:34 PM

and on top of what krzysztof said if you have already changed your loadout and went to test it the mistake is still there which would require the cooldown to start when you correct it all the same as if you went and played a match any which way you spin it charging real money for a important part of the game is wrong and cbills wouldn't be much better.

#24 Big Giant Head

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Posted 07 March 2013 - 04:15 AM

View PostBonemasher, on 05 March 2013 - 09:45 PM, said:

Personally i cant figure out why anyone would want this feature any new player that comes along will buy their first mech and race to customize it and find out they screwed up and realize they will have to wait for it to be repaired and then wait for the changes they made to go threw and even for vet players this is horrible your either waiting to use your mech and the suggestions are a long wait i got the founders pack and have 5 mechs at the moment and this would still **** me off many of the people i play with have only a couple mechs and i try to stay in the same weight class as them for obvious reasons or you could pay real money for what to repair a mech each time you take it into battle even if you allowed people to use cbills your paying to play a free to play game.

Some of the best free to play games that do well like World of Tanks, Planet Side 2, LoL, Mechwarrior online (right now), and many off the mmo's who are only around because of free to play model like AoC, Startrek online, Dc Universe are they they all allow the player to play the game with almost all the features but charge for extras and or customization options or ways to speed up xp or non real money money from their respective game they do not cut off parts intrecial to the game and make you pay for it or limit the time you get in the game the games that do that are the ones people dont like to play and personally i would stop playing the game if i had to pay real money to bypass a 20 min wait on a virtual mech each time and im sure alot of people would to considering all the fuss about the addition of coolent flush (requires mc) for a small bonus.


Just to remind everyone, everything can be balanced and tweaked so you can come with at least 5 different versions of R&R systems
Current model of MWO is matchmaker with Elo system, we don't have community warfare yet.
For this phase i would say - dont put any kind of R&R for now - until the CW, but when it comes out R&R will be critical for the gameplay

LoL? Really? DotA 2 > LoL ;) ( but okay you were referring to the success in game model not the actual game - its OK)

Edited by Big Giant Head, 07 March 2013 - 04:30 AM.


#25 MasterGoa

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Posted 07 March 2013 - 10:53 AM

I did not die in that game, but it cost 186,000$ to rearm.

I had almost no damage.

When they removed R&R, this is when I really started playing.

View Postcanned wolf, on 05 March 2013 - 01:58 PM, said:

I don


I agree with most of this. As far as a win never costing more than a loss? I whole heartedly disagree. If you load up an XL engine 10 tons of LRM's and double heat sinks, then there should be a very real possibillity that you lose cash on a match. Logistics are part of the game. If you win match after match but you're losing money, then you need to reconsider your loadout.

The balance needs to be such that a mech that is expensive to operate doesn't automatically mean it's better and a mech that's cheap doesn't mean it's worse.






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