Pgi The P2W In Such A Bad Idea
#41
Posted 05 March 2013 - 05:23 AM
#42
Posted 05 March 2013 - 06:09 AM
Niko Snow, on 04 March 2013 - 07:26 PM, said:
lol...most of it bad...
just offer the third tier as c-bill also
even world of tanks finally realized their mistake of gold ammo and made it available for credits
their gold-consumables are another matter however...and a big reason why i dont play it anymore
also take into account the number of new players who will avoid this game like the plague if it gets the event the slightest whiff of pay 2 win...i always research any f2p before hand for reviews about the payment model
in fact when u do a search for a lot of f2p games google suggestions pops up pay to win in the dropdown list so i must not be the only one who does this
Edited by Dr B00t, 05 March 2013 - 06:13 AM.
#43
Posted 05 March 2013 - 06:23 AM
#44
Posted 05 March 2013 - 06:36 AM
#47
Posted 05 March 2013 - 09:19 AM
#48
Posted 05 March 2013 - 01:39 PM
Bloodred, on 04 March 2013 - 09:21 PM, said:
Putting the whole MC/CB issue aside, i kinda feel you're wrong with respect to this point. I feel that this game should have some roster management aspect and re-arm/refit/repair should perhaps be a part of it in the end. getting your matches done while struggling with upkeep and such. it's a part of the game that I'd like to see come back simply for the novelty of the thing.
#49
Posted 05 March 2013 - 01:59 PM
Niko Snow, on 04 March 2013 - 07:26 PM, said:
Do keep in mind we are discussing a feature that has just completed it's initial design and has not yet been introduced into the game. There is still a great deal of development, testing and revision ahead.
Now if you'll all excuse me: I have to compile 142 pages of feedback on this matter.
M A L I C E, on 04 March 2013 - 07:30 PM, said:
Well you sure fooled us!
Key Words: "the only people," as in, sure the free players will win, but the MC payers will obviously win more. This is still fair to you, because not JUST the MC payers are winning...
Sre you suggesting that something that was just announced to be patched in THIS MONTH is in it's initial design? Is this how Paul works? Just make crap up, shove it into the game and see what happens? K.
Nice breakdown. I have a slightly different take on things but no replies yet, forums are moving fast obviously.
Anyway, my OP, which I hope you find interesting. 1 bump 1 repost I'm done.
Julian Huxley, on 05 March 2013 - 03:53 AM, said:
I would like to make four separate assertions/speculations, one of them totally unqualified, and make them add up to one possible future scenario for MechWarrior Online.
One: PGI will never go pay to win.
Not really. It must preserve it's pay to not grind status in order to be competitive.
There was at one time even talk of E-Sports, don't forget.
Two: People love MechWarrior, have for decades and some have jobs.
Is it a stretch to imagine that these people are more likely to team up with IRL friends, people who play at similar hours, be a bit older than non paying players? Have limited time to play? Have actual responsibilities they must tend to each and every day? Throw in a critical miss and you have an echo chamber to complete the picture. Not good. Serious disadvantages in the long run
Three: No-Life Freeplay Scum - A Deadly Alloy.
Some people have way too much time on their hands for their own good. Many people, you might agree Some of us have no problem grinding away and don't really look at c-bills. 4 mechbays with four mastered mechs is fine for now. This type of player tends to spend a lot of time online and seeks out its own kind. Tends to get into VoIP, grind together and argue plenty. Lets say most of these people could throw in a few bucks if they really wanted/had to, like after 6 months of playing why would I not buy a few mech-bays etc. Some of these people have plenty of money; others are even generous with it if needed for their fellow players to function at the highest level.
Four: Honey I Multiplied The Kids, Why Are You So Mad?
Here comes the one I will refuse to qualify.
TT values, straight into this game why what how? Who cares? It's a no-brainer. Didn't happen.
They were multiplied as follows:
Rate of Fire / DPS x 3
Armour / Health x 2
Heat / Mana / Potential DPS x 1
Damage values adjusted continuously, some like AC 20 always 20 like TT etc. etc.
I find this not only less than elegant, I'll even go so far as to say it's flat out wrong and must be reworked from scratch.
Conclusion: It's not bad, but it's not great either.
If all of the above is true devs have trouble actually balancing anything at all, but can make do with a patchwork of adjusted values and mechanics. The final product will, when finished, give one type of player/community an overwhelming advantage, while the devs try to carefully balance the MC only items in order to be able to state honestly and with a straight face:
"Older players with more money and less time are NOT just target practice."
Thanks for reading if you made it this far.
Sorry no I cannot into TL;DR. Really I can't.
Also, buggy forums are buggy.
Edited by Julian Huxley, 05 March 2013 - 02:02 PM.
#50
Posted 05 March 2013 - 02:28 PM
#51
Posted 06 March 2013 - 12:06 AM
#53
Posted 06 March 2013 - 07:18 AM
#54
Posted 06 March 2013 - 07:37 AM
#55
Posted 06 March 2013 - 08:06 AM
#56
Posted 06 March 2013 - 09:19 AM
#57
Posted 06 March 2013 - 10:16 AM
#58
Posted 06 March 2013 - 10:54 AM
#59
Posted 06 March 2013 - 11:13 AM
#60
Posted 06 March 2013 - 07:38 PM
Niko Snow, on 04 March 2013 - 07:26 PM, said:
Do keep in mind we are discussing a feature that has just completed it's initial design and has not yet been introduced into the game. There is still a great deal of development, testing and revision ahead.
Now if you'll all excuse me: I have to compile 142 pages of feedback on this matter.
Glad you all are hopefully changing this idea... I wish you all would actually scrap the coolant idea.. but at least you are scrapping the P2W idea.
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