Lantry, on 05 March 2013 - 10:54 AM, said:
Don't kid yourself. There is almost no variety in these lineups.
Team Steel Jaguar:
- Atlas D-DC
- Catapult A1
- Catapult K2
- Centurion A
- Centurion A
- Centurion A
- Raven 3L
- Raven 3L
Team DRAAGUN:
- Atlas D-DC
- Catapult K2
- Catapult K2
- Centurion A
- Centurion A
- Centurion A
- Raven 3L
- Raven 3L
Steel Jaguar has an A1 instead of a K2, but other than that the lineups are exactly the same. I don't care if there is "variety" in competitive lineups or not, but don't lie to yourself and say that there is. There clearly isn't.
Steel Jaguar and other RHOD teams play to win. not all mechs are equal and not all load outs are equal. "Variety" is a good thing in small doses, but to much just leads to sub-standard builds chaotic team play and overall a un-fun experience.
The variety in RHOD is the way they decide to approach a given drop dec. As it stands now they have 3 choices.
Choice #1 Close range brawler build. this choice generally requires mechs with short range weapons and enough speed to control the range.
Choice #2 Long range build. This choice requires long range weapons (usually energy weapons like LL and ERPPCs with a gauss) and enough ammo for sustained long range firing.
Choice #3 Mix long and short range. This is the toughes to do right because if its matched up against up aganist either of the other two they're most likely to lose aganist equally skilled opponents.
These choices are why you see the lack of "variety" in terms of mech selection. When you're up aganist the best players in the game you cant just take any ole spider (unless its an urbanmech build) and expect to have a reasonable chance of winning.