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Stop Being Dense . . . This Is Pay 2 Win.


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#221 QuantumButler

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Posted 05 March 2013 - 01:09 AM

View PostsC4r, on 04 March 2013 - 11:52 PM, said:

i said it yesterday and i will repeat it now
WHY DO YOU CRY ABOUT SOMETHING BEFORE YOU EVER SEEN IT IN ACTION???

though i dont like it much either you still have the oportunity to match the payed stuff with not payed stuff though in doing so you will need 2 slots instead of 1 for the same efficiency

and i like something like this get implemented... gives another few bucks for devs and finally make some worthy stuff into module slots and make masterslot worth getting

hell i remember a game that has p2w ammo and p2w consumables yet it was and still is very competitive and there wasnt any way to obtain payed stuff efficiency with not payed... i believe you heard of WoT

so again... i will wait till friday to see it in action (unlike you fellas that get to play the game today evening)


I've never been shot in the head with a pistol, but even without trying it out I know it won't be very fun.

#222 Blackfang

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Posted 05 March 2013 - 01:09 AM

View PostTor6, on 05 March 2013 - 01:04 AM, said:

Realistically if the game is fun and fun things can be had for reasonable mc prices people will keep buying them, even if it's just more mech bays. A game with thousands of rabid fans (and they HAVE to be rabid to throw this much of a fit on the forums about their beloved game) is not gonna just go entirely free to play unless something has gone VEEEEERY wrong. Which it seems on the verge of doing!


Sorry Tor6, I just can't see your side of the arguement and I apologise for that, however I will agree with you one thing about the rabid fans of the mechwarrior games and it's franchise. At the end of the day we all just want to see this game succeed and I hope from all the posts about it on the forums thus far that PGI will be able to reach a happy medium on the topic of these consumables which has created such a massive debate.

#223 Ihasa

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Posted 05 March 2013 - 01:10 AM

View PostNoobzorz, on 05 March 2013 - 01:01 AM, said:


Korean F2P companies have much, much better conversion rates. Riot, for instance, has a much better conversion rate than this.

P2W is bad for you. WoT is about the only enduring example I can think of. I scoff at the notion that BF:Heroes is healthy, also. Just look at the server lists. It may have been successful for the months following the change, but it is a ghost town now.

And why is this?

Because casual players who spend nothing are part of your product. You know why I bought battlecast cho? Because I play a lot of league. You know why I play a lot of league? Because it is a huge, thriving community with tons of cool stuff always going on and bazillions of players. All those guys who eat up riot bandwidth make content for people like me who spend money on games.


I'm not in disagreement with you. Just providing more discussion points.

#224 Johnny Reb

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Posted 05 March 2013 - 01:10 AM

View PostSteelWarrior, on 05 March 2013 - 01:09 AM, said:


lol. who says there wont be a disable option for tournament play........but wait. lets all ******* cry before it even launches.

Yup lets wait then QQ!

#225 ebichu

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Posted 05 March 2013 - 01:13 AM

The baby cries cause the diaper stinks, it doesn't cry just to **** you off.

#226 Tarman

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Posted 05 March 2013 - 01:13 AM

View PostJohnny Reb, on 05 March 2013 - 01:06 AM, said:

Coolant flush is not as disconcerting than air/arty strikes.


I'm assuming if they'd led off with arty strikes in this delivery model the forum servers would have melted down. It's a delivery model that bodes ill for the future; it sets bad precedents that were seen in many other games that then flew into the ground. It's not like PGI has been such great policy makers and designers in the past; even some of the hardcore faithful have some doubts about their ability to deliver. We have plenty of examples of them dropping the ball. Except this time the ball could be a bomb. That you pay for.

#227 Ihasa

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Posted 05 March 2013 - 01:14 AM

View Postzenlike, on 05 March 2013 - 01:05 AM, said:


This is a bit of a straw man. If you have 100 free players and 12 convert that's a lot better than having 10 free players and 1.2 convert. Beyond that, I question how many of those players are just guys who show up for two days and then never play again.


Well it would be straw man if i were arguing. I'm not. I'm repeating what I've read on studies of these games as it relates to fiscal matters in an online environment. As a silicon valley accountant, things like that catch my attention from time to time.

#228 Sir Roland MXIII

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Posted 05 March 2013 - 01:15 AM

View PostJohnny Reb, on 05 March 2013 - 01:10 AM, said:

Yup lets wait then QQ!


So I guess you'd wait to evacuate a burning building until after you yourself caught on fire? The point is, there and here, it will be too late at that point.

#229 Inyc

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Posted 05 March 2013 - 01:16 AM

I'll wait and see how this is implemented. There could be so many ways to balance it. Maybe when you flush your coolant, you go back to 0 heat... but then your heat dissipation is greatly reduced for the rest of the match since you flushed your coolant.

Or something. There are so many unknowns here.

#230 Johnny Reb

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Posted 05 March 2013 - 01:17 AM

View PostSir Roland MXIII, on 05 March 2013 - 01:15 AM, said:


So I guess you'd wait to evacuate a burning building until after you yourself caught on fire? The point is, there and here, it will be too late at that point.

Heh, totally two different things. However, yes I would stay in a building you claim to be on fire, till it actually is!

#231 TheJs

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Posted 05 March 2013 - 01:22 AM

A lot of people are saying 'Oh, but maybe cooling a mech mid-game is not too bad' or 'Cooling a mech in a burst might offer new startegies and gameplay'
Hoever, It's not so much about how much the coolant flush cools the mechs. It is more about the fact that MC-bought consumables in general provide a module space advantage in a way that is never accesible to the C-bill bought consumables. Plus, we all know modules spaces are not very easy to obtain in the first place, and thus ever more precious.

#232 Julian Huxley

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Posted 05 March 2013 - 01:25 AM

View PostTarman, on 05 March 2013 - 01:13 AM, said:


I'm assuming if they'd led off with arty strikes in this delivery model the forum servers would have melted down. It's a delivery model that bodes ill for the future; it sets bad precedents that were seen in many other games that then flew into the ground. It's not like PGI has been such great policy makers and designers in the past; even some of the hardcore faithful have some doubts about their ability to deliver. We have plenty of examples of them dropping the ball. Except this time the ball could be a bomb. That you pay for.



View PostMegaBusta, on 04 March 2013 - 11:39 PM, said:

I usually try to be fairly rational and articulate with my statements, but jesus christ PGI.

One step forward, two steps back.

Paul, Nexon is NOT a company you should be modeling off of. Nor is Wargaming.

These whole consumable module thing is seemingly, at least, minor. But it does offer a GAMEPLAY advantage to those who are willing to throw money at you. Not only that, REPEATEDLY throw money at you. Hell, Hero mechs are kind of skirting that line, the only thing saving it is that whether or not they're actually better than the free variants is a crapshoot. This putting a toe over the line. Gonna take another step forward?

The thing that bothers me is that PGI likely already knows this, and this is being thrown out there to see how much they can get away with.



I felt these two post should be adjacent for more of teh makings of sense Thanks guys!

Edited by Julian Huxley, 05 March 2013 - 01:25 AM.


#233 Nacon

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Posted 05 March 2013 - 01:26 AM

Posted Image

This is what I thought about this thread/topic.

Edited by Nacon, 05 March 2013 - 01:26 AM.


#234 Inyc

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Posted 05 March 2013 - 01:26 AM

View PostTheJs, on 05 March 2013 - 01:22 AM, said:

A lot of people are saying 'Oh, but maybe cooling a mech mid-game is not too bad' or 'Cooling a mech in a burst might offer new startegies and gameplay'
Hoever, It's not so much about how much the coolant flush cools the mechs. It is more about the fact that MC-bought consumables in general provide a module space advantage in a way that is never accesible to the C-bill bought consumables. Plus, we all know modules spaces are not very easy to obtain in the first place, and thus ever more precious.


Are the consumables going to be in a new module slot just for them? Will they take up current module slots? Will they be bought once and have a use limit per game, or can you use as many as you can buy? Wouldn't we need to have to rebuy ammo every game if we have to rebuy consumable modules every game? Do we know for sure that some of the modules are MC only?

#235 Tank

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Posted 05 March 2013 - 01:27 AM

So far they managed everything pretty smart. I don't think they wish to compromise the game before it is out.
And you must understand that they need money, risk of making MWO project is phenomenal, no profits will mean fail too. Do you all wish to game to fail people?

Yet we have to see those Air Strikes before starting a rage and rioting.

#236 SteelWarrior

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Posted 05 March 2013 - 01:28 AM

oh ffs. you know the difference between esports and real sports? Nerds cry harder then everyone else....


"Why do you think Team America cleans house at the Olympics every year? because they dump alot of money into their athletes. World class trainers and training centers. Interesting how no one compares the pay to win aspect of Esports to real sports....."

I dont see the poor ****** from some little no nothing country crying that he got beat out by a filthy American who bought his way to the medal. in terms of raw potential skill, the best person may not win, sometimes its the resources at their disposal. This is life. Its not exclusive to video games.

Edited by SteelWarrior, 05 March 2013 - 01:29 AM.


#237 Johnny Reb

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Posted 05 March 2013 - 01:29 AM

View PostInyc, on 05 March 2013 - 01:26 AM, said:


Are the consumables going to be in a new module slot just for them? Will they take up current module slots? Will they be bought once and have a use limit per game, or can you use as many as you can buy? Wouldn't we need to have to rebuy ammo every game if we have to rebuy consumable modules every game? Do we know for sure that some of the modules are MC only?

Yes.

#238 Sir Roland MXIII

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Posted 05 March 2013 - 01:29 AM

View PostTank, on 05 March 2013 - 01:27 AM, said:

So far they managed everything pretty smart.


You can not be serious.

#239 Inyc

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Posted 05 March 2013 - 01:30 AM

View PostTank, on 05 March 2013 - 01:27 AM, said:

So far they managed everything pretty smart. I don't think they wish to compromise the game before it is out.
And you must understand that they need money, risk of making MWO project is phenomenal, no profits will mean fail too. Do you all wish to game to fail people?

Yet we have to see those Air Strikes before starting a rage and rioting.


I still think that if they want more money they just need to lower prices. Its been proven again and again that people will spend massively MORE MONEY in small amounts than they will in large amounts. Look at Steam Sales. Look at any sale. Look at cellphone plans.

People aren't willing to put up 500$ up front for a cell, but they're willing to pay 720$ for it over 3 years.

And digital sales are the one place were sale volume is all gains, no loss.

#240 Wintersdark

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Posted 05 March 2013 - 01:30 AM

The issue here had nothing to do with coolant or any other specific module. I for one Like the coolant module, but that's neither here nor there.

No, the issue is that you can gain a direct, measurable, in battle advantage directly through MC only consumables.

Be it air strikes, artillery, or coolant, if you need two of 4 module slots to do what an MC consumable can do in one, that's definitely pay2win.

Its the first time PGI has done this - up till now, I've never felt PGI crossed the line to P2W at all. Hero mechs are amazingly well implemented!

But this? You're essentially buying bonus module slots with MC.

And no, this doesn't require testing. It doesn't matter how it plays out in game, the situation is extremely clear.

I really, really hope they rethink this.

Please, PGI, just have all three have appropriate cbill and MC prices, so you can buy whichever with whatever currency you want.





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