Stop Being Dense . . . This Is Pay 2 Win.
#41
Posted 04 March 2013 - 10:18 PM
#42
Posted 04 March 2013 - 10:19 PM
If you're behind someone coolant flush isn't going to save them.
And I look forward to air strike, why? Caustic valley....it will change the normal pattern people do, tactics are fun.
Edited by shad0w4life, 04 March 2013 - 10:25 PM.
#43
Posted 04 March 2013 - 10:19 PM
The Cheese, on 04 March 2013 - 09:56 PM, said:
Oh, I'm not defending it. I'm just clarifying it. Personally, it doesn't really worry me. I'm just gonna go with it, and if it turns out that the game turns into something I don't like because of it, well, there are other games out there.
This is a great attitude to have from a personal standpoint, but for those who are actual stakeholders in the game (e.g. founders, anyone who likes Battletech in particular) this is no good. I'm glad that you've got an exit strategy, so to speak, but the rest of us are wigging out, and with good reason.
#44
Posted 04 March 2013 - 10:20 PM
Stone Profit, on 04 March 2013 - 10:18 PM, said:
Why do people defending this always go to terrible games for comparison?
Here's a little hint: If your argument relies on holding a terrible game up to MWO and saying "See? MWO looks good next to this piece of garbage!", then your argument probably isn't going to hold a whole lot of water.
The fact remains that however small the advantage is (and it's going to get bigger with every additional consumable), paying money gets you a legitimate, objectively measurable advantage that cannot be gotten without money, and is therefore P2W and absolute poison to something that hopes to be a competitive game.
#45
Posted 04 March 2013 - 10:22 PM
Stone Profit, on 04 March 2013 - 10:18 PM, said:
That's kind of like saying a turdwich is better because it's from a hamster instead of a horse. The idea is not to get that far in the first place.
We WANT to give them our monies. But not for inherent advantages against players without the scratch. This is a dangerous step towards that slope.
Edited by Tarman, 04 March 2013 - 10:22 PM.
#46
Posted 04 March 2013 - 10:23 PM
Mackman, on 04 March 2013 - 10:20 PM, said:
Why do people defending this always go to terrible games for comparison?
Here's a little hint: If your argument relies on holding a terrible game up to MWO and saying "See? MWO looks good next to this piece of garbage!", then your argument probably isn't going to hold a whole lot of water.
The fact remains that however small the advantage is (and it's going to get bigger with every additional consumable), paying money gets you a legitimate, objectively measurable advantage that cannot be gotten without money, and is therefore P2W and absolute poison to something that hopes to be a competitive game.
How is SWTOR terrible? Try using facts to back your opinions up not just opinions... oh wait you may not be able too...
Tarman, on 04 March 2013 - 10:22 PM, said:
That's kind of like saying a turdwich is better because it's from a hamster instead of a horse. The idea is not to get that far in the first place.
We WANT to give them our monies. But not for inherent advantages against players without the scratch. This is a dangerous step towards that slope.
Refer you to above statement. Good try tho!
#48
Posted 04 March 2013 - 10:24 PM
#52
Posted 04 March 2013 - 10:29 PM
Stone Profit, on 04 March 2013 - 10:23 PM, said:
Refer you to above statement. Good try tho!
So to clarify, you are fine with pay-only advantages introduced to this game? Or are you merely being the poostick for this issue because it's fun?
#53
Posted 04 March 2013 - 10:31 PM
Tarman, on 04 March 2013 - 10:29 PM, said:
So to clarify, you are fine with pay-only advantages introduced to this game? Or are you merely being the poostick for this issue because it's fun?
So something that has a non pay equivalent is pay only? Im not sure you understand how pay only works.
#54
Posted 04 March 2013 - 10:31 PM
#55
Posted 04 March 2013 - 10:32 PM
Quote
Well.. the air strikes and stuff like that were kind of known for some time.
Cooland flush however was actively denied by PGI in the past, as far as i remember for balancing reasons.
What comes to my mind is, we removed RnR and many said it was Pay2Win, what will the coolant flush be in their eyes? Pay2dominate?
i haven't even thought about the tier system for airstrikes and stuff like that when i wrote that...
#57
Posted 04 March 2013 - 10:35 PM
Edited by alexivy, 04 March 2013 - 10:36 PM.
#58
Posted 04 March 2013 - 10:38 PM
Stone Profit, on 04 March 2013 - 10:23 PM, said:
I'll just refer you to your very own words, in which you strongly imply that SWTOR is P2W: "P2W? Go try SWTOR then get back to me. This is charity by comparison."
In that quote, it really looks like you are the one using opinions and not facts. Also, you must have forgotten to actually read all of the post that you quoted... here, I'll help you out a bit.
"The fact remains that however small the advantage is (and it's going to get bigger with every additional consumable), paying money gets you a legitimate, objectively measurable advantage that cannot be gotten without money, and is therefore P2W and absolute poison to something that hopes to be a competitive game."
That's a fact. It's a fact that the MC version offers you a clear advantage in only using 1 slot, and it's a fact that that advantage is going to get larger and clearer as they implement more consumables. That's not my opinion: It's a fact.
#59
Posted 04 March 2013 - 10:38 PM
Stone Profit, on 04 March 2013 - 10:31 PM, said:
I'm not sure you do.
It's not equivalent. It's two for one to replicate the same ability, where module slots are very limited. Given a chassis with two open module slots, paying for modules increases your abilities over anything a freeplayer could throw together even with unlimited C-bills. You can run two separate T3 modules if you pony up, while to replicate just one of those module effects the freeplayer has to use both slots for a T1+T2.
#60
Posted 04 March 2013 - 10:39 PM
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