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! Graphics Conflict - Amd Catalyst


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#1 HalcyonWhisper

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Posted 04 March 2013 - 09:55 PM

THis is not working.... test...

All textures rendered "invisible"

Geometry visible, however no texture applied aside from terrain.

Thermal settings - thermal textures and mapping visible

Night vision - green vision but textures not visible.

Corrected to "default" settings in catalyst, textures returned to normal.

#2 HalcyonWhisper

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Posted 04 March 2013 - 10:28 PM

really having trouble posting this.....pictures...
it says post too short comonnnnnn gimmee a break

still saying my post is too short...

Catalyst setting:

3D application settings
Anti aliasing
AA mode - Overide App settings
AA Samples - 2x
Filter - Standard
AA Methond - Multisampling
Morphological Filtering - Off

Texture Filtering
Anisotropic filtering mode - Override App settings
AF Level - x2
Texture Filtering Qual - High
Surface formate Optimization - on

Framerate Control
Wait for Vertical Refresh - Off, unless app specifies
Open GL Triple Buffering - Off

Tessellation
Tessellation Mode - AMD Optimized
Maximum Tessellation level - AMD Optimized


Software

Driver Packaging Version - 9.012-121219a-152192c-ATI
Catalyst Version - 13.1
Provider - AMD Inc
2d Driver Ver - 8.01.01.1278
2d Driver file Path - /REGISTRY/MACHINE/SYSTEM/Controlset001/Control/CLASS/{4D36R968-E325-11CE-BFC1-08002BE10318}/00
Direct 3D Version - 9.14.10.0945
Open GL Version - 6.14.10.12002
Catalyst Control Centre Version - 2012.1219.1521.27485

Hardware

Graphics Card Manufacturer - AMD
Graphics Chipset - AMD Radeon HD 6800 Series
Device ID - 6738
Vendor ID - 1002
Subsystem ID - 0380
Subsytem Vendor ID - 1043
Graphics Bus Capability - PCI Express 2.0
Max Bus setting - PCI Express 2.0 x16
BIOS Version - 013.006.000.006
Bios Part Number - 113-AC92800-100
Bios Date - 2010.1.20
Mem size - 1024 mb
Mem type - GDDRS
Core clock - 915MHz
Mem clock - 1050 MHz
Total Mem bandwith - 134.4GByte/s

#3 The Verge

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Posted 04 March 2013 - 11:33 PM

Disable your video drivers, then download your windows variant of AMD Catalyst. ensure it matches either your 32 or 64 bit system install.
Install your new drivers, then restart your system. If that doesn't work, ensure your motherboard's default video device it is PCIE, not NorthBridge or south bridge.
If that doesn't work, ensure you have sufficient power to your GPU and motherboard.
If that doesn't work, you might be SOL.
hope this helps, man

#4 Red Klown X

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Posted 04 March 2013 - 11:45 PM

View PostHalcyonWhisper, on 04 March 2013 - 09:55 PM, said:

THis is not working.... test...

All textures rendered "invisible"

Geometry visible, however no texture applied aside from terrain.

Thermal settings - thermal textures and mapping visible

Night vision - green vision but textures not visible.

Corrected to "default" settings in catalyst, textures returned to normal.



Hi ,

i got the pbr , was testing thing . I m dont like anti alias and i like to see pixel in my game :) ... So i was trying lot of different config to get my goal .

Anisotrop and AA must be turn to none .

them you can start to put them x2 / x4 etc until the texture on the game dissapear .

Hope you get the point and the way to do it .

o/

Set best quality and do this , it will work :

Posted Image

Edited by klownnection, 04 March 2013 - 11:49 PM.


#5 Egomane

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Posted 05 March 2013 - 02:37 AM

Set AA to application controled!
Could also be neccessary to delete the "[Path_to_game]\Mechwarrior Online\users\Shader\" folder.

#6 Ocilfa

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Posted 06 March 2013 - 11:21 AM

This guy had the exact same issue as you, please read for fix:
http://mwomercs.com/...98#entry1970998

#7 Havok1978

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Posted 10 March 2013 - 02:53 AM

wish i could double like egomane's post.. so instead.. tadah.. props in this post to egomane's solution..

you "can" tweek the video drivers in CCC but atm its not exactly stable since its beta..
yes beta is another dirty 4 letter word.
my CC is set to:
AA mode: use app
AA samples: use app
Filter: edge-detect
AA method: supersampling
morph filter: off

anistropic filtering mode: override app settings
anistropic filter level: 16x
texture filter quality: high
surface format: on

framerate control: always on
OpenGL triple buffering: on

tesselation mode: AMD optimized
maximum tess: AMD optimized.

Catalyst version: 13.1
card: radeon 7850

rarely i will get artifacts.. like once a week. however, each card is different and handles things a bit differently.
those settings may work for you or they may not.
when in doubt.. put it on app controlled

Edited by Havok1978, 10 March 2013 - 03:04 AM.


#8 Lusankya

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Posted 10 March 2013 - 09:09 AM

I'm running a HD6850 at 720p and having no problems at all.

Catalyst setting:

3D application settings
Anti aliasing
AA mode - use app
AA Samples - use app
Filter - Standard
AA Methond - Multisampling
Morphological Filtering - Off

Texture Filtering
Anisotropic filtering mode - use app
AF Level - use app
Texture Filtering Qual - Standard
Surface formate Optimization - on

Framerate Control
Wait for Vertical Refresh - Off, unless app specifies
Open GL Triple Buffering - Off

Tessellation
Tessellation Mode - AMD Optimized
Maximum Tessellation level - AMD Optimized


Running Catalyst 13.1 with the latest cap files. From the description you have given I believe I had the same problem you are having when I was playing around with the settings and trying to override the game. You have to let the Game use it's own settings or thing go wonky.

#9 Egomane

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Posted 10 March 2013 - 09:29 AM

Glad I could help!

I had the same problem back in closed beta, that's why I remembered it, and the solution remained the same since then.





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