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Brainstorming Money Making Methods For Pgi


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#161 Livewyr

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Posted 06 March 2013 - 03:45 PM

Spending MC on anything other than cosmetics is Pay-to-Win. You wanna know why?

Because.

End of revenue discussion.

#162 Fabe

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Posted 06 March 2013 - 04:20 PM

Here's an Idea, A MC cost to start a merc company when that feature is implemented. This will have a another use other then making money, to prevent players from creating a Merc company with them selves as the only member and to make sure other players are serious about running one. Do we really need a whole bunch of one man and/or inactive 'clans' in the game?

Edited by Fabe, 06 March 2013 - 04:21 PM.


#163 Zrave

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Posted 06 March 2013 - 04:28 PM

Man we need a dislike button for some of these comments ;)

Add to the list:

1) Unlock mech and pilot skills directly with MC (get rid of conversion, it sucks)

2) Improve premium so it's desirable. As is you run out of stuff to unlock and premium becomes useless rather quickly (in comparison to the expected lifetime of the game).

#164 Livewyr

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Posted 06 March 2013 - 04:30 PM

View PostFabe, on 06 March 2013 - 04:20 PM, said:

Here's an Idea, A MC cost to start a merc company when that feature is implemented. This will have a another use other then making money, to prevent players from creating a Merc company with them selves as the only member and to make sure other players are serious about running one. Do we really need a whole bunch of one man and/or inactive 'clans' in the game?


Would be "Pay-to-Play" since players wouldn't be able to make their own team without spending money.

/sarcasm

#165 Dikaiosyne26

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Posted 06 March 2013 - 04:31 PM

Honestly, if they really want to make money, they should make the mechbays more expensive and the MC cost for standard mechs less expensive and come with a new bay.

First of all, if someone is playing for free, and masters a single type of mech, they will have a ton of c-bills and they will eventually want to master a second mech class, and that more or less requires more mechbays.

Mechbays are kind of like charging for premium time in reverse, it monetizes all of the time you've spend in game for free, since it gives you an outlet for what you've gained while playing. So while people have been playing "for free" this gives them good way to give back some money for the time they've used the servers and intellectual property.

Also if Mechbays are included with buying a Mech for MC, you can get that "in for a penny, in for a pound" effect, and have people get a mech at like 20% off since they wanted the bay anyways.

#166 Badconduct

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Posted 06 March 2013 - 05:47 PM

View PostBrilig, on 05 March 2013 - 10:55 PM, said:

This would generate so much rage. Create a time sink just so players can pay to avoid it? Interesting idea though.



Probably not nearly as much rage as you think. Hopefully; it would force some patience in the "Now now now! Me me me!" F2P MW world.

View PostM A L I C E, on 05 March 2013 - 11:12 PM, said:

How about making a deep and engaing game that people actually want to play first?

Has anyone mentioned that yet?


The question is "How do you make money?" How does a deep, engaging free game make money? It doesn't.

To be totally frank; I'm sure they have already mapped out their financial strategy years before they developed this game.

The game is in Beta. Some things may be trials, but I imagine they are just testing the waters and increasing the users before they release more paid services.
It's kinda stupid to think a bunch of video game playing kids can come up with a better strategy than their very detailed business plan, which was reviewed by their financial institution before receiving funding.

I highly doubt this game will just bomb because a handful of founders don't like 1 thing and rage with entitlement on the forums. I would actually think the opposite is true.

The fewer players that are on the forums, the more successful their idea is. 10 loud forum users has far less impact than 10,000 people in-game and playing. If thousands stop playing, than they will go back and see what changes discouraged play.

Anything posted in these forums should basically be "I found a bug" or "I need help with..."
Otherwise; go to the suggestion and join the list of 1000's of ideas.

Edited by Badconduct, 06 March 2013 - 05:54 PM.


#167 ObsidianSpectre

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Posted 06 March 2013 - 05:55 PM

Permanent 10% C-Bill or XP bonus after the first time you buy MC. Studies have shown that getting people to make that first purchase is the hardest part, but once they do, they're much more likely to keep opening their wallets. This would help encourage players to make that leap from pure free player to paying player, and hopefully repeat customer.

#168 CycKath

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Posted 06 March 2013 - 06:03 PM

View PostEvilCow, on 06 March 2013 - 01:17 PM, said:

I would make all new mechs MC-only and discounted for one week after the introduction with a gift not affecting gameplay (a color for example or a special cockpit item). Afterward the mech would be available for CB too and the MC price would go to the normal level.

This would also "motivate" PGI to introduce more content and more often.


THIS

#169 Kodiak Jorgensson

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Posted 06 March 2013 - 07:28 PM

account types

Silver Account (Free)
  • Company creation (Limited Access) (not sure how this would work until there's info on CW)
  • Training Grounds (Limited Access) (limited to the smaller maps in game and no group drops)
  • Hero Mechs (purchasable)
  • Premium time (purchasable)
  • MXP to GXP conversion cap (30,000 a day)
Gold Account (£14.95 monthly)
  • Company Creation (Unlimited Access) (not sure how this would work until there's info on CW)
  • Training Grounds (Unlimited Access) (Access to all maps in game and group drop access)
  • Hero Mechs Purchaseable
  • Premium time (1 months premium additonial time purchasble)
  • MXP to GXP conversion cap (60,000 a day + 5% off conversion costs.)


#170 xhrit

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Posted 06 March 2013 - 07:34 PM

View PostObsidianSpectre, on 06 March 2013 - 11:11 AM, said:

It'd be exploited if they did that. That's the only reason I'm against that part of things. Private servers would still totally have a point, since it allows you to play the game with exactly the settings you want and without limitations. Every competitive group would want one to practice on safely.


They have it in Blacklight:Retribution, and it seems to work just fine. In fact, the private server ops can select mutators like +25% exp or money for everyone on the server, on top of being able to select map and game mode rotation, just to make renting them even more attractive. They offer 1 day, 3 day, 7 day and 30 day private servers for rent in-game.

#171 SquawkHawk

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Posted 06 March 2013 - 08:15 PM

I would pay 100MC (or appropiate small amount) to test drive a mech for 10 games.
That Mech would be fully customizable with weapons from my mechlab.
If I subsequently purchased that Mech it would cost me 100MC less, or 250 000 CBills less(I think that is the converson rate), depending on how I paid for it.

This would give players the ability to see if they like the style of a Mech before they buy it.
And this would give PGI a small income stream from players like me who purchase most of their Mechs with CBills.

A sweetner could be to get a 10% XP bonus during the 10 game test drive period. This would probably have to be applied to all Mechs purchased with MC.

#172 SpiffyJack

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Posted 06 March 2013 - 08:26 PM

Wise man once said "Keep It Simple Stupid". I've read some great suggestions and hopefully I don't repeat...
Ask yourself How many active premium players are in the system? (idk myself) and keep that number in the back of your head...

Continue MC's, but specifically for cosmetics, souvenirs, custom clan team badges etc. and soley 'optional' game related items. Stop the MC equipment upgrade, I realize that’s a tough one considering the established players vs. the newer players, but it has to be nipped in the butt now. Follow me here...

MC's primary purpose is: 1. purchasing "extra" garage space(s). 2. Purchase premium game time to play a premium game on premium servers allowing access to premium game content in a constantly evolving gaming environment.

Those two items are quite a challenge. But it’s all the revenue you could imagine! Keep following me here… I can’t leave a suggestion without some logic

This is a pay to play gaming environment. Like a golf course for example. And just like golf, you either enjoy mechs or your not interested at all. And if you enjoy mechs and get into the whole atmosphere of the sport, then your hooked for life.

Required to play:
(1) Mech garage at monthly rate of $__.__.

Have fun

That’s it!!!

One flat fee for all inclusive gameplay collected from each player every month is a long term revenue machine. The evolution of the game mechanics will plateau over time because a mech is still a mech, but how a person uses it will never get old, meaning it will never die. Now start mixing it up… maybe a Capture the flag game style, maybe 3 with 3 ballistics only in smaller arenas, maps maps maps. I’m a CryEngine3 dev so at this point my head is swimming with visions but which also means I know there is tons of money already here

To be continued

#173 Synaps3

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Posted 06 March 2013 - 08:35 PM

Engine and weapon packs would be cool. Have competitive merc corps come together to propose a mech build, do a spotlight on that merc corp, and their build, then do a special on the engine/weapons that go into that mech for some amount of MC.

#174 lizardmech

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Posted 06 March 2013 - 08:47 PM

What about branded MC only IS weapons? The inner sphere weapons come in many different types, you could have subvariants with different recycle and damage values as long as they still do the same damage and heat over time.

Expensive silver and gold mech paint?

One off hero mechs for popular models that can't really justify 3+ varients being made(Urbie, crab and king crab maybe?)

#175 Targetloc

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Posted 06 March 2013 - 08:53 PM

Colour of the Month Club
Buy a month of Premium Time, get a free camo colour unlock.


I don't know why this appeals to me so much because the cost of just buying the colours you want is going to be considerably cheaper than paying for months of premium time... but I feel like I've already bought the colours that I really really want and can't justify spending on the secondary colours I only kind of want... but somehow making it a perk of premium time (that I also don't really need) makes getting colours I'll rarely use feel like a fair purchase.

#176 Chavette

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Posted 06 March 2013 - 09:19 PM

View PostFabe, on 06 March 2013 - 04:20 PM, said:

Here's an Idea, A MC cost to start a merc company when that feature is implemented. This will have a another use other then making money, to prevent players from creating a Merc company with them selves as the only member and to make sure other players are serious about running one. Do we really need a whole bunch of one man and/or inactive 'clans' in the game?


Good one, a small price for opening a mech corp would be a nice first time purchase, for groups of friends.

I took mine from the consumables thread: One time MC unlock for different Artillery/Airstrike/Coolant smoke colors. People love showing off their taste on the battlefield!
If it would apply to cbill versions, even those players who never pay for the MC variants would be an income.

#177 The Cheese

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Posted 06 March 2013 - 09:25 PM

Just a couple of things I would pay real money for:

- Cosmetic mods for my mechs (think: the nose cone of the Founders Catapult compared to the standard Cats)
- Modular HUD components. (I want to move the info panels to where I'd like them to be)
- Cosmetic HUD changes. (colours, styles, etc)
- Cockpit items (if they gave some kind of bonus, like 5% extra C-Bills, for example)
- Guild/Clan goodies (banners, decals, cosmetic mod kits which can be shared with clan members)

#178 SatB

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Posted 06 March 2013 - 09:42 PM

Haven't read all suggestions but i just want to add mine.
1. Let us change mech's camo based on map. (After mech selection and prior to drop itself)
So it will make sense (for me a least) to buy loads of different camos for each map/environment type.
2. Make more cockpit items with same level of quality as nvidia fairy.
Most of cockpit items which we have now are really low on quality.
3. Let us add House Decals on our mechs.

#179 Lindonius

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Posted 06 March 2013 - 09:45 PM

I would pay cold hard cash for a Duncan Fisher commentary soundset.

When you get a kill:

"He has to be thinking, 'How did I get hit?' With reflexes like that, it's amazing he isn't hit more often."

"When the reactor goes, that's USUALLY a sign you've taken too much damage."

"I don't even know who was piloting that one, but he sure put up one heck of a fight. You can bet he'll be getting some camera time after this one. Of course... you get even MORE camera time if you WIN."

"Whoa! That kid was on fire down there. Of course, now he's literally on fire."

Situational:

"And it's down to the final two. One of these guys is going to go home the winner and the other is going to be flying over the arena in an ejector pod."

"THIS is the kind of fighting that you don't get in any other weight class, 'mechs ziggin' this way and that. Munitions fire ALL over the place. This is some classic Light 'mech action."

"We have a lot of fighting but no dying..."

All of these could be taken straight from MW Mercenaries.

Even better would be if they could get George Ledoux to record some new ones along the lines of..........

"Look at them go! Man I love this game. It has my favorite things! 'Mechs, big guns, and a whole lot of explosions. You know my wife sometimes looks at me strangely. "Duncan," she says "there's more to life than Mechwarrior online." Frankly, it's like she speaks another language. I mean, the words make sense individually, but put them together and it's complete nonsense."

Edited by Lindonius, 06 March 2013 - 09:45 PM.


#180 ragingmunkyz

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Posted 07 March 2013 - 01:49 AM

While staying up way too late playing MWO, this idea came to me as I looked around the cockpit as I watched my avatar preform the start up sequence: An MC paid option to reverse the cockpit controls so that the joystick is on the left-hand side. This could be construed as a tax on left-handed people but they've always had to pay more for southpaw versions of things in real life, so I'm sure it would just add to the immersion. ;)

Edited by ragingmunkyz, 07 March 2013 - 01:50 AM.






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