AndyHill, on 05 March 2013 - 03:49 AM, said:
Coolant Flush - How Does It Work?
#21
Posted 05 March 2013 - 04:11 AM
#22
Posted 05 March 2013 - 04:38 AM
#23
Posted 05 March 2013 - 04:44 AM
Coolest Sinclair, on 05 March 2013 - 02:55 AM, said:
Founders vision!
I think I'm offended by this. I had nothing to do with this. I'd even have slapped PGI upside the head for even considering this!
This is how they worked on TT when they arrived... IF you used them.
Quote
Each coolant pod weighs one ton and takes up one critical spot. For each turn a coolant pod is active, each heat sink (no matter if single or double) dissipates 1 extra heat point. Only one pod may be used per turn. If a full/unusued pod is struck, the pod causes internal damage (Unbound/Tactical Handbook = 20 point, Maximum Tech/Tactical Operations = 10 points) just like an ammunition explosion
Edited by Joseph Mallan, 05 March 2013 - 04:45 AM.
#24
Posted 05 March 2013 - 04:48 AM
CompproB237, on 05 March 2013 - 04:11 AM, said:
Yeah that's how you might do it, but the question is why? This would in effect trade constant heat capacity to a momentary increase in heat dissipation, which would essentially be less than zero-sum game.
If you really want to do quick cooling, you should do direct water injection to the heat sink radiator surfaces. This would cause a massive momentary increase in heat dissipation assuming that the radiators are much above 100C to begin with. However, the systems and water / fluid reservoirs necessary would certainly cost a lot of weight and space and be vulnerable to damage.
#25
Posted 05 March 2013 - 04:48 AM
Joseph Mallan, on 05 March 2013 - 04:44 AM, said:
Quote
Each coolant pod weighs one ton and takes up one critical spot. For each turn a coolant pod is active, each heat sink (no matter if single or double) dissipates 1 extra heat point. Only one pod may be used per turn. If a full/unusued pod is struck, the pod causes internal damage (Unbound/Tactical Handbook = 20 point, Maximum Tech/Tactical Operations = 10 points) just like an ammunition explosion
Edited by CompproB237, 05 March 2013 - 04:55 AM.
#26
Posted 05 March 2013 - 04:59 AM
It is a reserve of coolant which gets pumped into your system midfight, presumably while the heated liquid is expelled.
The technology is probably out of timeline, other than highly experimental prototypes, but the basics are in the universe.
#27
Posted 05 March 2013 - 05:02 AM
deadeye mcduck, on 05 March 2013 - 03:26 AM, said:
I dont need 360 targeting on my er ppc k2 so when this goes live 360 targeting is gone and a cbill cooling pod goes in its place.
I have 20 double heatsinks on my k2 which allows me to fire between 10 and 15 single fire shots of my er ppcs before overheating(of course I ussually stop before I overheat but some situations require that I over heat in which case I have trouble getting out of the fire and shut down syndrome). a 20% reduction of my heat while over ridden and some fancy footwork and I can be back to zero heat rather quickly once in the match or I can start firing again instantly and get another 5 to 8 single fire shots off with my ppcs. since my total firepower is only 20 and I do around 400 points of damage in a good match and about 60 points of damage in a bad match (which I suspect I wont need the pod for a bad match) I expect I will double my damage on a good match by using the cooling system. pure speculation but Im willing to put it to the test.
#28
Posted 05 March 2013 - 05:03 AM
I'd like to see an energy boat cope with that one, lol.
#29
Posted 05 March 2013 - 05:14 AM
Cairbre, on 05 March 2013 - 04:59 AM, said:
It is a reserve of coolant which gets pumped into your system midfight, presumably while the heated liquid is expelled.
The technology is probably out of timeline, other than highly experimental prototypes, but the basics are in the universe.
That wouldn't make sense in reality (smaller temporary gains for bigger permanent loss), but technically you could imagine it as a functional water injection system, since it takes up tonnage and space. However, since it's important to limit pinpoint alpha capability to get longer, more exciting battles, introducing such a system to MWO at all is not wise IMRO.
#30
Posted 05 March 2013 - 05:25 AM
You press the button, green mist surrounds your mech making you look cool, while 1-8 random players around you ragequit instantly.
#31
Posted 05 March 2013 - 06:47 AM
#32
Posted 05 March 2013 - 02:13 PM
The article from sarna.net also states that the cooling system is routed to all heat generating sources. If the 'Mech's cooling system acts in this way then it could be assumed that the internal fluid's temperature entering the heat pump from the heat sources would be much higher than the cooling lines transporting said fluid. It could be further assumed that the coolant lines are also insulated to help further minimize heat transfer.
This being said, a tank of stored and unused coolant would be cooler than the fluid in the system and could be rather simple for inclusion into a 'Mech's cooling system. A few basic valves that switch to let the hot coolant into the resevoir while simultaneously forcing the unused coolant into the system (like a bypass of sorts). Once the exchange is made the valves would then switch back or allow the resevoir to act as the new coolant line.
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