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Coolant Flush - How Does It Work?


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#21 CompproB237

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Posted 05 March 2013 - 04:11 AM

View PostAndyHill, on 05 March 2013 - 03:49 AM, said:

Coolant flush causes a part of your coolant liquid to spill out from a series of valves. This causes a sudden drop in cooling efficiency and no drop in heat, since you just lost valuable and useful cooling fluids while the temperature of the remaining fluid is unaffected.
I originally assumed that the system, if real, would involve storage tanks of unused coolant that are injected into the system as the excess hot coolant is removed.

#22 SgtMagor

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Posted 05 March 2013 - 04:38 AM

coolant flush beats Overide, since you don't have to worry about damaging your mech. on a desert map this would be a boon for energy boats.

#23 Joseph Mallan

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Posted 05 March 2013 - 04:44 AM

View PostCoolest Sinclair, on 05 March 2013 - 02:55 AM, said:

its magic, because its Powered by PGI technology!

Founders vision!

I think I'm offended by this. I had nothing to do with this. I'd even have slapped PGI upside the head for even considering this!

This is how they worked on TT when they arrived... IF you used them.

Quote

Game Rules
Each coolant pod weighs one ton and takes up one critical spot. For each turn a coolant pod is active, each heat sink (no matter if single or double) dissipates 1 extra heat point. Only one pod may be used per turn. If a full/unusued pod is struck, the pod causes internal damage (Unbound/Tactical Handbook = 20 point, Maximum Tech/Tactical Operations = 10 points) just like an ammunition explosion

Edited by Joseph Mallan, 05 March 2013 - 04:45 AM.


#24 AndyHill

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Posted 05 March 2013 - 04:48 AM

View PostCompproB237, on 05 March 2013 - 04:11 AM, said:

I originally assumed that the system, if real, would involve storage tanks of unused coolant that are injected into the system as the excess hot coolant is removed.


Yeah that's how you might do it, but the question is why? This would in effect trade constant heat capacity to a momentary increase in heat dissipation, which would essentially be less than zero-sum game.

If you really want to do quick cooling, you should do direct water injection to the heat sink radiator surfaces. This would cause a massive momentary increase in heat dissipation assuming that the radiators are much above 100C to begin with. However, the systems and water / fluid reservoirs necessary would certainly cost a lot of weight and space and be vulnerable to damage.

#25 CompproB237

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Posted 05 March 2013 - 04:48 AM

View PostJoseph Mallan, on 05 March 2013 - 04:44 AM, said:

This is how they worked on TT when they arrived... IF you used them.

Quote

Game Rules
Each coolant pod weighs one ton and takes up one critical spot. For each turn a coolant pod is active, each heat sink (no matter if single or double) dissipates 1 extra heat point. Only one pod may be used per turn. If a full/unusued pod is struck, the pod causes internal damage (Unbound/Tactical Handbook = 20 point, Maximum Tech/Tactical Operations = 10 points) just like an ammunition explosion

That would be an interesting way to balance it out, actually. REQUIRING weight and a critical on the mech (on top of sacrificing a module slot). If this were to be adapted for our "flush" system versus the pod.

Edited by CompproB237, 05 March 2013 - 04:55 AM.


#26 Cairbre

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Posted 05 March 2013 - 04:59 AM

This too is Battletech. http://www.sarna.net/wiki/Coolant_Pod

It is a reserve of coolant which gets pumped into your system midfight, presumably while the heated liquid is expelled.

The technology is probably out of timeline, other than highly experimental prototypes, but the basics are in the universe.

#27 Valcoer

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Posted 05 March 2013 - 05:02 AM

View Postdeadeye mcduck, on 05 March 2013 - 03:26 AM, said:

I for one will not be using coolant pods, as I can manage my heat effectively. I expcect the coolant pods to make ppl think they dont need to manage heat and thus shut down more frequently.

I dont need 360 targeting on my er ppc k2 so when this goes live 360 targeting is gone and a cbill cooling pod goes in its place.
I have 20 double heatsinks on my k2 which allows me to fire between 10 and 15 single fire shots of my er ppcs before overheating(of course I ussually stop before I overheat but some situations require that I over heat in which case I have trouble getting out of the fire and shut down syndrome). a 20% reduction of my heat while over ridden and some fancy footwork and I can be back to zero heat rather quickly once in the match or I can start firing again instantly and get another 5 to 8 single fire shots off with my ppcs. since my total firepower is only 20 and I do around 400 points of damage in a good match and about 60 points of damage in a bad match (which I suspect I wont need the pod for a bad match) I expect I will double my damage on a good match by using the cooling system. pure speculation but Im willing to put it to the test.

#28 Onmyoudo

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Posted 05 March 2013 - 05:03 AM

Definitely seems like a system that would require some tonnage - at the end of the day, if you flush out your cooling system and don't have the same amount of cooling fluid to replace it stored somewhere on the mech then suddenly you are down one entire cooling system.

I'd like to see an energy boat cope with that one, lol.

#29 AndyHill

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Posted 05 March 2013 - 05:14 AM

View PostCairbre, on 05 March 2013 - 04:59 AM, said:

This too is Battletech. http://www.sarna.net/wiki/Coolant_Pod

It is a reserve of coolant which gets pumped into your system midfight, presumably while the heated liquid is expelled.

The technology is probably out of timeline, other than highly experimental prototypes, but the basics are in the universe.


That wouldn't make sense in reality (smaller temporary gains for bigger permanent loss), but technically you could imagine it as a functional water injection system, since it takes up tonnage and space. However, since it's important to limit pinpoint alpha capability to get longer, more exciting battles, introducing such a system to MWO at all is not wise IMRO.

#30 xRatas

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Posted 05 March 2013 - 05:25 AM

I thought it works like,

You press the button, green mist surrounds your mech making you look cool, while 1-8 random players around you ragequit instantly.

#31 Onmyoudo

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Posted 05 March 2013 - 06:47 AM

After further thoughts - if your mech is very hot, surely all components in the mech will be equally hot - including the seperately stored cooling fluid? So replacing the fluid in your system would in effect do nothing. Unless the reserve fluid was somehow chilled (diverting more power and tonnage to refridgeration...) but if this was the case, why would you not just use that technology to keep the original fluid cold!?

#32 CompproB237

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Posted 05 March 2013 - 02:13 PM

A heat sink acts much like that of the cooling system in a car. Fluid ran in lines to heat sources which are then ran to a radiator to exchange the heat. Although, the cooling system for heat sinks includes a heat pump removing heat from the fluid and using the heat exchanger (radiator) to vent the heat to the air. As stated in the link I provided they act much more like a vapor-compression air conditioner. So, if you were to lower the temperature of the fluid going in to the heat pump (coolant "flush") you would assist in lowering the output temperature of the fluid leaving the heat pump. Thus, you would end up with a cooler 'Mech nearly instantly.

The article from sarna.net also states that the cooling system is routed to all heat generating sources. If the 'Mech's cooling system acts in this way then it could be assumed that the internal fluid's temperature entering the heat pump from the heat sources would be much higher than the cooling lines transporting said fluid. It could be further assumed that the coolant lines are also insulated to help further minimize heat transfer.


This being said, a tank of stored and unused coolant would be cooler than the fluid in the system and could be rather simple for inclusion into a 'Mech's cooling system. A few basic valves that switch to let the hot coolant into the resevoir while simultaneously forcing the unused coolant into the system (like a bypass of sorts). Once the exchange is made the valves would then switch back or allow the resevoir to act as the new coolant line.





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