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First Planetary League For Mwo Opening


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#61 grayson marik

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Posted 01 July 2013 - 08:48 AM

Hmm since I do not know the proxy league...

#62 Thejusttired

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Posted 01 July 2013 - 11:55 AM

I´d say it´s up to anyones personnel taste.

But what Innerspherewars definitly got over proxys is the scale...

#63 C E Dwyer

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Posted 02 July 2013 - 06:53 AM

View PostAntares Reborn, on 05 March 2013 - 07:54 AM, said:

No Merc unit would take a contract to get paid after the job is done. Too easy for clients to "walk away" without paying. Especially given that most Houses have better numbers than most Merc units.

Half up front and half at delivery as a minimum.

Or are we talking about Mercnet? where a third party holds the cash in escrow? That would be the only way.


The bonds of contract were kept by Comstar, the only advance payments were for repairs and running costs the bulk of payments were held until after the contract was completed.

#64 grayson marik

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Posted 02 July 2013 - 10:28 AM

View PostCathy, on 02 July 2013 - 06:53 AM, said:


The bonds of contract were kept by Comstar, the only advance payments were for repairs and running costs the bulk of payments were held until after the contract was completed.

And so it is with Inner Sphere Wars.

#65 grayson marik

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Posted 14 July 2013 - 04:16 AM

Some impressions from the command section of ISW:
(and dear opponents, all data are test data from the development instance of the league server, so no use to you ^^ )
Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#66 grayson marik

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Posted 07 November 2013 - 11:31 AM

Here are 10 reasons of why it is good to play ISW instead of waiting for CW:

1. ISW already exists for uh..10+ month's now
2. In ISW you control Systems, not anonymous borders
3. In ISW you may fight for planets - even as a house unit
4. In ISW, there is a strategic level included...Jump Ships, Drop ships,market place...
5. Mercs can already be contracted for anything from a simple raid up to planetary conquest
6. Your matches have a reason and a consequence... immediately
7. Drop restrictions are generated by the league for both teams. So no more crashing into 1200 tonns of Atlai unexpected
8. You may use the BT-Lore names for your units as well as self made ones
9. We already have Clans ( ok ok no clan mechs as we play MWT and MWO though)
10. You dont need to pay a dime ( not even a virtual one) to form up a unit

Edited by grayson marik, 04 December 2013 - 02:16 AM.






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