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Garth On "coolant Pods"


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#1 AceTimberwolf

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Posted 05 March 2013 - 03:38 AM

View PostGarth Erlam, on 24 September 2012 - 09:05 AM, said:


Q: Have you guys considered adding Coolant Pods to increase heat dissipation of a mech's heatsinks when used? [vayne]
A: Yes, we considered and then dropped the idea. We found it more of a crutch and lead to more issues than it helped with. If you're in a long, multi-targetted single player game, it makes sense. In a player vs. player environment you get a MASSIVE increase in firepower for no cost, or it wouldn't be enough to make a difference (IE. the match would never last long enough for you running out of coolant to matter, because you've already killed two people. Or, it doesn't even last a single fight, then why even have it?) Does that make sense? [Garth]

Thanks for your interest, everyone! Hope you enjoyed the answers, and we'll be back here next week Posted Image

Cheers,
The MechWarrior Online Team


Might as well add picture
Posted Image
And a Link
http://mwomercs.com/...evs-18-answers/

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#2 WolvesX

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Posted 05 March 2013 - 03:39 AM

Thank! No support for pay-to-win!

#3 AceTimberwolf

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Posted 05 March 2013 - 03:42 AM

I thought it would get lost in the trash bin that Niko Setup

#4 Windies

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Posted 05 March 2013 - 03:45 AM

View PostAceTimberwolf, on 05 March 2013 - 03:42 AM, said:

I thought it would get lost in the trash bin that Niko Setup


Probably will eventually. Just like most of the other posts that they stated they weren't going to do something and then did it anyways.

#5 vrok

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Posted 05 March 2013 - 03:46 AM

Backpedaling FTW. P2W was what was missing from the design to make it into the game apparently.

#6 Budor

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Posted 05 March 2013 - 03:46 AM

He is only the messenger i guess. Dont go to hard on the wrong people or try to find a single person being responsible for this. Its prolly a suit decision.

#7 Tarman

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Posted 05 March 2013 - 03:51 AM

He's not likely to want to come back from vacation now. Warranted or not he's gonna eat flak like he's daylight bombing Germany in 1944. >________>

#8 AceTimberwolf

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Posted 05 March 2013 - 03:51 AM

View PostBudor, on 05 March 2013 - 03:46 AM, said:

He is only the messenger i guess. Dont go to hard on the wrong people or try to find a single person being responsible for this. Its prolly a suit decision.

Yea I'm not blaming Garth or the like but it was probably better never to have these Q&As since they were really Q&Ls

#9 Lheo

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Posted 05 March 2013 - 03:59 AM

1.) PGI NEED money to survive...so its important to make money..
2.) The mc buyer let the game survive so that everyone freebies and buyer can play the game
3.)Freebies alone = Dead Game.....

#10 Budor

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Posted 05 March 2013 - 04:03 AM

View PostLheo, on 05 March 2013 - 03:59 AM, said:

1.) PGI NEED money to survive...so its important to make money..
2.) The mc buyer let the game survive so that everyone freebies and buyer can play the game
3.)Freebies alone = Dead Game.....


Dude i buy MC allthetime just to paint robits or get good scores in horrible hero mechs. I DO NOT WANT THIS ****!

#11 Chavette

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Posted 05 March 2013 - 04:06 AM

Office hours start shortly for PGI boys, lets have a good look waiting for them, get some threads rolling!!!

View PostLheo, on 05 March 2013 - 03:59 AM, said:

1.) PGI NEED money to survive...so its important to make money..
2.) The mc buyer let the game survive so that everyone freebies and buyer can play the game
3.)Freebies alone = Dead Game.....


Is it hard for you to undsertand LoL has no instant cooldown cash items, yet is immensely successful?

They need money, but they dont need unfair paid advantage.

Edited by Chavette, 05 March 2013 - 04:06 AM.


#12 PurpleNinja

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Posted 05 March 2013 - 04:06 AM

View PostLheo, on 05 March 2013 - 03:59 AM, said:

1.) PGI NEED money to survive...so its important to make money..
2.) The mc buyer let the game survive so that everyone freebies and buyer can play the game
3.)Freebies alone = Dead Game.....

Yes, the game is just now almost playable, regarding maps, mechs and gameplay. Because of this, last month I started to spend some money (about the same amount of an elite founder) and had decided to pay monthly for the premium time.

Now I regret it, simple as that.

^_^ <_<

#13 van Uber

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Posted 05 March 2013 - 04:12 AM

View PostAceTimberwolf, on 05 March 2013 - 03:38 AM, said:


Might as well add picture
Posted Image
And a Link
http://mwomercs.com/...evs-18-answers/

Brought to you by a chained up Zeus


I get the nagging feeling you take this out of context. I think that question was more about coolant pods of old and how they, with their earlier implemented mechanic, would not sit well with MWOs relatively short games.

I'm just saying that if you have a beef with the new consumables, this is not a good argument.

#14 Spawnsalot

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Posted 05 March 2013 - 04:20 AM

Not to play devil's advocate here but I would draw your attention here:

Quote

you get a MASSIVE increase in firepower for no cost


They had issues with it providing a large advantage and being available for nothing.

While I'm not happy with the addition of coolant pods, I think I'll see how this plays out - they could pull another camo paint style remove and refund if they don't like the way its going (and hopefully *not* re-implement it).

With any luck the pods will be prohibitively expensive. A guy can dream can't he?

#15 stjobe

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Posted 05 March 2013 - 04:27 AM

Page 2 in the Niko Threadnaught, Garth answers why coolant flush is a bad idea:


View PostGarth Erlam, on 06 December 2012 - 09:39 AM, said:

It's actually because it invalidates heat as an issue in a team vs. team environment.

That was three months ago, wonder what changed during those three months?

#16 Mercules

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Posted 05 March 2013 - 04:36 AM

View Postvan Uber, on 05 March 2013 - 04:12 AM, said:


I get the nagging feeling you take this out of context. I think that question was more about coolant pods of old and how they, with their earlier implemented mechanic, would not sit well with MWOs relatively short games.

I'm just saying that if you have a beef with the new consumables, this is not a good argument.


What earlier implemented mechanic? Coolant Pods are canon items that come about much later in the timeline. They take up space and tonnage and EXPLODE. So you would give up a regular heat sink to have a pod that would let you double the capacity of your heatsinks for 10 seconds. In other words 10 double heatsinks would remove 40 heat instead of 20 over those ten seconds. Not instant, can explode, takes up space and weight, much later tech.

Even those they didn't think should be introduced... now this?

#17 Assiah

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Posted 05 March 2013 - 04:54 AM

View PostLheo, on 05 March 2013 - 03:59 AM, said:

1.) PGI NEED money to survive...so its important to make money..
2.) The mc buyer let the game survive so that everyone freebies and buyer can play the game
3.)Freebies alone = Dead Game.....


That is a fairly heavy assumption that we need P2W in order to have people buy MC. Many of us were buying MC for paint schemes, hero mechs, mech bays, ect. The addition of consumables that directly effect game play is a terrible idea.

Also what happened to the FIVE MILLION DOLLARS us founders coughed up? it obviously did not go into the production of this game.

This is also a direct violation of trust with the player base (which will harm sales more), PGI was quite adamant about not going pay to win and also quite against the idea of coolant pods in general, see above quotes by Garth Erlam. But now, out of the blue, they are pulling a 180 on that with no warning.

If PGI wants more cash from me they will abandon cash grabs like consumables and get back to work on balancing the game, getting CW completed and added, and adding content in the form of new mechs, maps and game types. Until then, I will not be spending a cent.

#18 Johnny Morgan

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Posted 05 March 2013 - 04:59 AM

View PostTarman, on 05 March 2013 - 03:51 AM, said:

....he's gonna eat flak like he's daylight bombing Germany in 1944. >________>


Love this phrase, I heard it in Archers 1940's voice.

That being said, this hasn't been confirmed if it's P2W, I have a feeling the coolant is going to be minimal influence on anything but competitive play.

Which means it will get nerf uber fast otherwise kiss eSports goodbye.

#19 Tarman

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Posted 05 March 2013 - 05:00 AM

View PostMercules, on 05 March 2013 - 04:36 AM, said:


What earlier implemented mechanic? Coolant Pods are canon items that come about much later in the timeline. They take up space and tonnage and EXPLODE. So you would give up a regular heat sink to have a pod that would let you double the capacity of your heatsinks for 10 seconds. In other words 10 double heatsinks would remove 40 heat instead of 20 over those ten seconds. Not instant, can explode, takes up space and weight, much later tech.

Even those they didn't think should be introduced... now this?



Potion of Cooling.

Wait I lied, potions usually have weight. >______>

SPELL of Cooling! Cast once/game. Comes in Double Minor and Major. Major requires a sacrifice of gold as a material component though.

#20 Assiah

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Posted 05 March 2013 - 05:02 AM

View PostJohnny Morgan, on 05 March 2013 - 04:59 AM, said:


Love this phrase, I heard it in Archers 1940's voice.

That being said, this hasn't been confirmed if it's P2W, I have a feeling the coolant is going to be minimal influence on anything but competitive play.

Which means it will get nerf uber fast otherwise kiss eSports goodbye.


But simple logic does say its pay to win! The consumables take up module slots, you need 2 modules at the CB tier to equal 1 module for the MC tier, meaning that if you spend MC you have a greater advantage in the battle over those who just spent C-Bills, that is the very definition of pay to win!





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