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How Does The Community Feel About Pay To Win Consumables?


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Poll: Pay to win consumables (287 member(s) have cast votes)

Do you like the addition of pay to win consumables?

  1. Yes (30 votes [10.45%])

    Percentage of vote: 10.45%

  2. No (257 votes [89.55%])

    Percentage of vote: 89.55%

Vote

#81 Livewyr

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Posted 05 March 2013 - 06:19 AM

Would anyone else Pay 10,000 MC to permanently mute/block a forum poster? (I'm excluded from the muting options, because I invented the idea, and because.)

#82 Grand Ayatollah Kerensky

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Posted 05 March 2013 - 06:21 AM

View PostSkaroth, on 05 March 2013 - 06:12 AM, said:


lol

"I don't want to know what the opinions of people who don't think like me so I won't give them the option of participating"

You don't happen to work for the Electoral College do you?


I am only interested in the opinion of people who have read the dev post, understand that it outlines a pay to win scheme, and have formed an opinion one way or another. If you think it's not pay to win, you need to re read the dev post. If you aren't sure how you feel about the new consumable system, come back and vote when you've figured it out.

#83 Tarman

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Posted 05 March 2013 - 06:25 AM

View PostSkkyHigh, on 05 March 2013 - 06:16 AM, said:

Depends on my EI cheque.

But my plan:
CBill Air Strikes during Fun Matches.
MC Air Strikes during Tourneys.



So you will pay real money for an ingame advantage in tourney play? I just want to be clear on your stance.

#84 Shazarad

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Posted 05 March 2013 - 06:26 AM

View PostNarcisoldier, on 05 March 2013 - 04:29 AM, said:

The other poll doesn't quite cut to the heart of the matter so I am starting a new one that is much more direct and clear.


Where's the indifferent/you are very dense because its not PEE TEE DUBS option?

#85 Roland

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Posted 05 March 2013 - 06:27 AM

View PostPihb, on 05 March 2013 - 04:48 AM, said:


What gives you the idea that consumables are only available to people that pay money? You are jumping the gun so you can tout your pet issue. Go back to your basement until you have definitive evidence that mwo is pay to win.

Honestly, how can you not understand such a simple concept?

In an environment where module slots are limited, being able to use a capability through fewer module slots is more than a convenience. It's advantageous as it allows you to carry more modules on your mech.

#86 Novawrecker

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Posted 05 March 2013 - 06:28 AM

Do not know the true intention of this poll, but it is in part, riot-inciting. No one likes P2W. However, there are more productive methods to deploy.

#87 SkkyHigh

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Posted 05 March 2013 - 06:31 AM

View PostTarman, on 05 March 2013 - 06:25 AM, said:



So you will pay real money for an ingame advantage in tourney play? I just want to be clear on your stance.


How is it an advantage when it's available to everyone?
Would you take a knife or a gun to a fight?
HERO Mechs are what then?
So IF someone brings a HERO mech to a tourney match you'd call that an unfair advantage as well?

#88 Grand Ayatollah Kerensky

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Posted 05 March 2013 - 06:33 AM

View PostSkkyHigh, on 05 March 2013 - 06:31 AM, said:


How is it an advantage when it's available to everyone?
Would you take a knife or a gun to a fight?
HERO Mechs are what then?
So IF someone brings a HERO mech to a tourney match you'd call that an unfair advantage as well?


No because hero mechs offer no advantage beyond generating more cbills.

#89 Bromineberry

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Posted 05 March 2013 - 06:33 AM

That was close. I wanted to spend money on MCs last week for the first time, but because I recently have so little time to play and so much to do, I postponed it. Now I will postpone it even more, simply to wait and look where this is going. If cooland flush and consumables in general will be implemented in the game in the p2w way like it is planned, there is no way I will spend a single cent.

#90 DarkBazerker

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Posted 05 March 2013 - 06:34 AM

I like the idea of consumables, but there not p2w so I did not vote.

#91 SkkyHigh

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Posted 05 March 2013 - 06:37 AM

View PostNarcisoldier, on 05 March 2013 - 06:33 AM, said:

No because hero mechs offer no advantage beyond generating more cbills.


Wrong. YLW can mount an AC20 on the arm also only cent with 120 degrees of torso twist.
MURO can mount 3 UAC5s
FLAME only dragon with a ballistic in the torso.
Should I go on?

Now who needs to read up?

#92 Eric darkstar Marr

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Posted 05 March 2013 - 06:39 AM

More dense asstards crying P2W, well kiddos under your stupid logic you know the kind that makes you asstards to begin with I present you with;

Hero mechs unattainable variant to the free2cry kiddos even has 30% more cbills per match
Premium Time unattainable except through the rare 1 day special provides 50% more cbils + 50% more EXP

Combine a Hero and Premium Time and you have P2W because we will have more cbills to play around with and faster gains on MXP and GXP

Ohh then there is the mechbays that free2cry babies can not ever get unless they support a game they love to mooch off of.

I am sorry but basic math and understanding states that the cbill version is better however you sacrifice a module.(refers to coolant)

Now please quit being asstarded free2cry ********

#93 Tarman

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Posted 05 March 2013 - 06:40 AM

View PostSkkyHigh, on 05 March 2013 - 06:31 AM, said:


How is it an advantage when it's available to everyone?
Would you take a knife or a gun to a fight?
HERO Mechs are what then?
So IF someone brings a HERO mech to a tourney match you'd call that an unfair advantage as well?


A hero is not a demonstrably better piece of kit though it's the first grey step PGI took towards this. They are borderline but not clearly better, and in some cases are worse than mechs available for C-bills.

Nor are modules available to all players. T3 modules are only available for real money.

T3 modules by their description given by the lead dev are inherently more powerful than their free counterparts, for less space. Nobody running free can compete, they literally cannot run the same gear. You can replicate the effects of a single T3 with a stack of T1+T2 but that eats a slot. Which in a tourney of paying players will be full of T3 slots. That's the difference between 35% cooling and 35% cooling + T3 arty for a mech with 2 slots. Now give an entire team access to cash-only items. See how long it takes to devolve competition into a cashpeen contest.

This is more about taking a gun to a knife fight because the other guys can't afford guns. Then all knife fights are gone because everyone runs their pistols for cash instead of being uncompetitive. And the real esporters go to a more fair game system.

#94 van Uber

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Posted 05 March 2013 - 06:40 AM

View PostNarcisoldier, on 05 March 2013 - 05:18 AM, said:

Losing a module slot is more than a hassle in competitive play.


Gaining the ability to flush twice is a disadvantage?

#95 EmeraldSongbird

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Posted 05 March 2013 - 06:42 AM

Just because this game doesn't require the slightest amount of skill to play, these will be instant game-breakers!

#96 Grand Ayatollah Kerensky

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Posted 05 March 2013 - 06:42 AM

View Postvan Uber, on 05 March 2013 - 06:40 AM, said:


Gaining the ability to flush twice is a disadvantage?


Re read the dev post until you understand it.

#97 Koshirou

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Posted 05 March 2013 - 06:43 AM

View PostSkkyHigh, on 05 March 2013 - 06:31 AM, said:


How is it an advantage when it's available to everyone?
Would you take a knife or a gun to a fight?
HERO Mechs are what then?
So IF someone brings a HERO mech to a tourney match you'd call that an unfair advantage as well?

No, because a Hero Mech does not offer a clear, calculable advantage in gameplay. Coolant flush does. Having one more module slot does.

This is something I like to link to in discussions like this, because these guys explain it so well:


#98 van Uber

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Posted 05 March 2013 - 06:47 AM

View PostNarcisoldier, on 05 March 2013 - 06:42 AM, said:

Re read the dev post until you understand it.


I understand it, perhaps it is you who should re-read. To quote Paul: "The C-Bill version of coolant flushes will allow 2 uses during a match."

Again, in what way is the ability to flush twice during a game a disadvantage?

#99 Novakaine

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Posted 05 March 2013 - 06:52 AM

Suck it up puggers!

#100 HugoStiglitz

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Posted 05 March 2013 - 06:52 AM

The way I see it there are times when you might want the 15% and 20% coolant flushed as opposed to only 1 35% flush. I have some builds where that might be more useful and allow me to get the killing alpha without shutting down twice as opposed to the one time with the single 35% flush.

I can see this also being the case with the artillery/air strike as well. If you miss with the first strike you always have the next one, whereas if you miss with the tier 3 you miss for good.

Are they pay to win? Honestly, you can't really say that until you are actually in game with them to say that.





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