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Artillery + Air Strike X 8 = Instant Death Anywhere?


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#41 Corbon Zackery

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Posted 05 March 2013 - 10:58 AM

View PostImperial X, on 05 March 2013 - 10:39 AM, said:


You can only use them once per match per person. So there will be no spamming them.


Right but 8 people per team means up to 8 airstrikes. thus it is possible for a team to spam them.

#42 MaddMaxx

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Posted 05 March 2013 - 10:58 AM

Given what we know of LRM's and their Flight paths, LRB's would likely be avoidable in the same fashion. In a Cityscape, hug a building opposing the incoming shells. For the Airstrikes, given they are noted to be vector based, don't everyone stand in a straight line and if a warning is given, in the city, get out of those long streets that just beg to get strafed.

Just like LRM's. If you want to stand out in the open and assume your bullet proof, some guy out there, on the enemy team, will quickly show you the error of your ways. Just like they do now. :lol:

I am just not seeing the need for all the super paranoia. If a 35% Flush cost 25MC, a battery barrage call-in that saturates an "area" will likely not be at all spammable, unless of course Bill gates kids are playing. LOL :huh:

Edited by MaddMaxx, 05 March 2013 - 10:59 AM.


#43 Royalewithcheese

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Posted 05 March 2013 - 10:59 AM

Check out the clarification thread. Doesn't look like airstrikes will be very stackable in that way, fortunately.

#44 Nathan Foxbane

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Posted 05 March 2013 - 11:04 AM

All previous PGI comments on this matter (Air and Artillery strikes) make reference to them almost assuredly commander exclusive. In the context of modules if that is how they are implemented it means the only the commander can call it in. Everyone else will be wasting module space. Since they have not said anything about it. I doubt they will be modules anyways. Rampant and irrational speculation like this is silly.

#45 verybad

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Posted 05 March 2013 - 11:05 AM

Guess we on't know till we try them will we?

Lets cry the sky is falling instead!

#46 Philadelphia Collins

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Posted 05 March 2013 - 11:08 AM

I try not to worry about things that haven't happened yet, it's kinda like saying the sky is falling before it even starts to rain

Edit:

View Postverybad, on 05 March 2013 - 11:05 AM, said:

Guess we on't know till we try them will we?

Lets cry the sky is falling instead!


guess kuritan's think alike

Edited by Philadelphia Collins, 05 March 2013 - 11:09 AM.


#47 Garth Erlam

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Posted 05 March 2013 - 11:10 AM

Yeah, it'll just get added than you can all use them at once and insta win. What else would we do, like, stagger uses? HAH!

#48 Nathan Foxbane

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Posted 05 March 2013 - 11:14 AM

View PostGarth Erlam, on 05 March 2013 - 11:10 AM, said:

Yeah, it'll just get added than you can all use them at once and insta win. What else would we do, like, stagger uses? HAH!

Ooh global cool down times. Forgot about that.

#49 Icebound

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Posted 05 March 2013 - 11:18 AM

5, 4, 3, 2, 1, Game start, Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike.

#50 Synaps3

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Posted 05 March 2013 - 11:21 AM

View PostGarth Erlam, on 05 March 2013 - 11:10 AM, said:

Yeah, it'll just get added than you can all use them at once and insta win. What else would we do, like, stagger uses? HAH!


That's still not a very good idea when you have 2 dozen per team.

View PostIcebound, on 05 March 2013 - 11:18 AM, said:

5, 4, 3, 2, 1, Game start, Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike Incoming airstrike incoming artillery strike.


#51 Bryan Ekman

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Posted 05 March 2013 - 11:21 AM

Hey guys..

No. Arty and Air Strikes work differently.

Paul is going to post the details shortly.

Here's some highlights.
  • There are cooldown timers. Cooldown timers make sure there is a space between shots and prevents a team coordinating a single massive strike.
  • CB Version does more damage but is slower to target. 10,000 CB
  • Posted Image Version does less damage but is faster to target. 25 Posted Image
  • Only one of each can be equipped.
  • Only one user per match.
  • Consumed when used.


#52 Strelitzia

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Posted 05 March 2013 - 11:25 AM

View PostBryan Ekman, on 05 March 2013 - 11:21 AM, said:

Hey guys..

[color=#959595]No. Arty and Air Strikes work differently.[/color]

[color=#959595]Paul is going to post the details shortly.[/color]

[color=#959595]Here's some highlights.[/color]
  • There are cooldown timers. Cooldown timers make sure there is a space between shots and prevents a team coordinating a single massive strike.
  • CB Version does more damage but is slower to target. 10,000 CB
  • Posted Image Version does less damage but is faster to target. 25 Posted Image
  • Only one of each can be equipped.
  • Only one user per match.
  • Consumed when used.



"One user per match."

How do you even balance that, people who just fight over who gets to use it without any real tactical conern. Not to mention it contradicts the cooldown timer comment.

Edited by Strelitzia, 05 March 2013 - 11:27 AM.


#53 Fireye

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Posted 05 March 2013 - 11:26 AM

View PostGarth Erlam, on 05 March 2013 - 11:10 AM, said:

Yeah, it'll just get added than you can all use them at once and insta win. What else would we do, like, stagger uses? HAH!


Welcome back from vacation Garth! I'm sure you're glad to be back with all of us!

#54 Andross Deverow

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Posted 05 March 2013 - 11:26 AM

View PostFut, on 05 March 2013 - 07:16 AM, said:



I tend to agree with your speculation.
The Air Strikes and Artillery will most likely target a specific grid-coordinate, not a specific 'Mech.
And as others have suggested, Betty will probably give you a fair warning when the bombs are about to drop - so you'll probably have a chance to get out of harms way.

However, some people enjoy ignoring Betty (Incoming Missiles, Base Under Attack...), so I'm sure a lot of people will fall to these new attacks.


NUUUUUUUUUU!!! Noone ignores Betty!! She soundses soooo HAAWWT!! :) LOL

Regards

#55 Gihzmo

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Posted 05 March 2013 - 11:26 AM

View PostStrelitzia, on 05 March 2013 - 11:25 AM, said:


"One user per match."

How do you even balance that, people who just fight over who gets to use it without any real tactical conern.


Reading is important. YOU can use yours once per match. There is a global cooldown to prevent spamming of it. Once that cooldown is up, someone else can launch theirs.

#56 3rdworld

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Posted 05 March 2013 - 11:27 AM

View PostBryan Ekman, on 05 March 2013 - 11:21 AM, said:

Hey guys..

[color=#959595]No. Arty and Air Strikes work differently.[/color]

[color=#959595]Paul is going to post the details shortly.[/color]

[color=#959595]Here's some highlights.[/color]
  • There are cooldown timers. Cooldown timers make sure there is a space between shots and prevents a team coordinating a single massive strike.
  • CB Version does more damage but is slower to target. 10,000 CB
  • Posted Image Version does less damage but is faster to target. 25 Posted Image
  • Only one of each can be equipped.
  • Only one user per match.
  • Consumed when used.



Are you going to change the way Coolant works so their is a variety choice and not "this one is better" similar to how you say arty and air works?

#57 Strelitzia

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Posted 05 March 2013 - 11:29 AM

View PostGihzmo, on 05 March 2013 - 11:26 AM, said:


Reading is important. YOU can use yours once per match. There is a global cooldown to prevent spamming of it. Once that cooldown is up, someone else can launch theirs.


Read IS important and so is writing.
  • Only one of each can be equipped.
  • Only one user per match.
  • Consumed when used.
One "user" not use.

Preceding and following point states that you can only carry one so obviously you can only use yours once.
One "user" is a completely different matter.

Edited by Strelitzia, 05 March 2013 - 11:30 AM.


#58 Von Claussen

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Posted 05 March 2013 - 11:31 AM

View PostGihzmo, on 05 March 2013 - 11:26 AM, said:


PROOF-READING is important. YOU can use yours once per match. There is a global cooldown to prevent spamming of it. Once that cooldown is up, someone else can launch theirs.


Fixed that for you. The way it was reading makes it sound like there can only be one USER per match instead of one USE per match.

#59 irony1999

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Posted 05 March 2013 - 11:36 AM

Thanks for replying Bryan and Garth.

I'm still skeptical about how much fun 16 combined airstrikes and artillery hits per side, per match is going to be in a 5-10 minute match - but at least there are some restrictions.

Edited by irony1999, 05 March 2013 - 11:37 AM.


#60 Palutena

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Posted 05 March 2013 - 11:43 AM

The proper way to limit airstrikes and arty is require the command module to be mounted so this would limit it to certain command mechs. Then have a global timer on air strikes and a seperate global timer for artillery since planes have to circle around and artillery has to reload. Is this how it is?





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