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Did Pgi Run Out Of Money Or Something Like That?


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#1 WolvesX

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Posted 05 March 2013 - 07:06 AM

Because why else would you implement Pay-to-win?

If PGI runs out of money, an honest statement would have done better.

Buy MC that we can contine our work or something...

#2 VonRunnegen

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Posted 05 March 2013 - 07:08 AM

What is this pay to win you refer to? I've only noticed pay-to-customise-looks, pay-to-play-subpar-variants and pay-to-collect-more-mechs....

Edit: Unless of course you're referring to hypothetical, not implemented features that may or may not ever get into the game or make any difference. In which case.... my imaginary game imbalance is bigger than yours! :/

Edited by VonRunnegen, 05 March 2013 - 07:15 AM.


#3 Kaeseblock

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Posted 05 March 2013 - 07:16 AM

View PostVonRunnegen, on 05 March 2013 - 07:08 AM, said:

What is this pay to win you refer to? I've only noticed pay-to-customise-looks, pay-to-play-subpar-variants and pay-to-collect-more-mechs....

It's the newly announced pay-to-get-superior consumables.

Hell, if PGI did run out of money they should announce it (like wikipedia did not so long ago) and maybe make a special sale (mech packages, camo-specs and colors).
I wouldn't mind to buy some additional MC if I know that PGI is in a pinch and my purchase guarantees that this game doesn't degrade to pay-to-win.

@PGI: Do you know what I did when wikipedia was in a pinch?
I donated them some money!
And not only that. Since I knew that I was not the only one that wanted wikipedia to flourish, I informed my friends who then also donated.
THAT'S how it works!

#4 Syllogy

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Posted 05 March 2013 - 07:17 AM

Please, explain this OP Superiority of the MC version vs. the C-Bill version.

#5 WolvesX

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Posted 05 March 2013 - 07:20 AM

View PostSyllogy, on 05 March 2013 - 07:17 AM, said:

Please, explain this OP Superiority of the MC version vs. the C-Bill version.


C-Bills = 2 slots
MC = one slot

now add arty and airstrikes.

Done.

#6 80sGlamRockSensation David Bowie

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Posted 05 March 2013 - 07:20 AM

If its a financial problem, then its IGP's fault.

Remember when there was that rumor that IGP was transferring the founder funds away from MW:O to finance its other crap games that are going to die? (*cough* MW:Tactics*Cough* Sins of a Dark Age *cough*)

If that is the case, then it won't be the Clans/ game imbalance that kill the game, its IGP's greed trying to squeeze money out of a beta game.

#7 Chavette

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Posted 05 March 2013 - 07:21 AM

View PostSyllogy, on 05 March 2013 - 07:17 AM, said:

Please, explain this OP Superiority of the MC version vs. the C-Bill version.

A little longer version:

View PostYokaiko, on 05 March 2013 - 06:40 AM, said:



Ok now take 8 guys (soon 12) that ALL have MC airstrike and artillery and coolant flushes. Remember 4 slot mechs are a rarity and 3 slots is most common. These guys can't hit you with every consumable in the game....where the free player (or just out of MC) is restricted to at most TWO of those effects.

Its LOGICALLY buying a paid for advantage.


#8 Matt Minus

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Posted 05 March 2013 - 07:22 AM

It's funny to listen to people that clearly have no business experience try to process this decision. It's not about "running out of money" it's abbout establishing a reliable recurring revenue stream.

It seems a lot of folks want them to rely on purely cosmetic items, which they know they'll never have to buy, because they want to never have to spend money on the game.

If you want the game to survive, you'll have to expect that there will be benefits to spending money, otherwise no one would do so. If they could sustain the game by selling paint, they'd be doing that. Pay for the things you play, space poors!

#9 Syllogy

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Posted 05 March 2013 - 07:22 AM

View PostWolvesX, on 05 March 2013 - 07:20 AM, said:


C-Bills = 2 slots
MC = one slot

now add arty and airstrikes.

Done.


Cmon Wolves, we haven't even seen Arty and Airstrikes yet, or how the entire system works with other consumables.

#10 Chavette

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Posted 05 March 2013 - 07:23 AM

If they did ever have problems, theyd just need to refer to this thread:
http://mwomercs.com/...r-specifically/
Id wager 90% of the ideas there would please people more, than this devilish p2w theyve managed to come up with.

#11 WolvesX

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Posted 05 March 2013 - 07:23 AM

View PostSyllogy, on 05 March 2013 - 07:22 AM, said:


Cmon Wolves, we haven't even seen Arty and Airstrikes yet, or how the entire system works with other consumables.

ok more simple:

PAY-REAL-MONEY = 1 slot
CB = 2 slots

More moduls to come, advantage gets bigger and bigger...

#12 Tennex

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Posted 05 March 2013 - 07:24 AM

oh well

#13 Chavette

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Posted 05 March 2013 - 07:25 AM

View PostSyllogy, on 05 March 2013 - 07:22 AM, said:


Cmon Wolves, we haven't even seen Arty and Airstrikes yet, or how the entire system works with other consumables.


Even if it didnt work the same, (why would it be different, theyre going to be in the same consumable system) the coolant problem is messed up enuff to warrant all this ceremony alone.

#14 Talesin BatBat

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Posted 05 March 2013 - 07:26 AM

Personally, I'm waiting on another camo/paint sale before I pick up a few; unfortunately, the PTW Level 3 modules are more likely being looked at as an ongoing revenue stream than a quick cash-grab. The biggest issue is that if the community accepts and adopts this (even grudgingly) it opens the door for more and more abusive PTW items/equipment down the road, and a winnowing of the player base. I'd be unsurprised if this succeeds that we'd start seeing things like new parts debuting as MC-only purchases; who wants to go up against a splatcat with MC-only equipped SSRM6es?

Rule 1 of microtransactions in games. NEVER SELL POWER.
Rule 2 of microtransactions in games. NEVER SELL POWER.

#15 HRR Insanity

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Posted 05 March 2013 - 07:27 AM

IGP clearly doesn't understand how game development actually works. You know, invest up front, make an amazing game and then have a revenue stream that develops from positive reviews and word of mouth.

Instead, they hire people to do this:

Quote

Careers

Posted Image
IGP is comprised of pioneers thriving on pushing the barriers to create new online gaming worlds. Bringing gaming to a new frontier, we have built a fabulous and talented team bringing together a bunch of diversified individuals sharing one same goal: We are looking for exciting new talents to join our existing team. If you are passionate about games and people and driven for excellency, you may be the candidate we are looking for!
JOB OPPORTUNITIES – Montreal

<a href="http://infinitegamepublishing.com/careers#six">Product Director – Online Games

The Product Director will be responsible to lead the business side of the game’s development, with responsibility for developing metrics, analysis, pricing and marketing strategy. He will be responsible for product strategy, revenue optimization (ROI) and ongoing support to help deliver hit games that are fun and meet the revenue goals. The incumbent must be able to build influence with the developer(s) and establish credibility with the Analytics, Marketing, Live Ops along with internal and external partner groups.
Responsibilities
• Ensure profitability and business direction and provide analysis and long term strategic thinking to help decisions and product development, ensuring profitability of the business
• Work closely with the developers and internal departments to plan the development and deployment of revenue-generating features and to evaluate and tune the game to maximize user acquisition, retention and monetization.
• Own the economic model used for our business forecasts and performance targets, using bottoms-up analysis of key daily metrics to drive both product iteration.


Targeting a bottom line goal is a guaranteed way to screw the game and the customers of the game.

IGP needs a clue-bat to the head.

#16 Rebel Roshak

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Posted 05 March 2013 - 07:28 AM

Come on....i have no problem pumping money into this game. Founders and 87,000 MC kinda says that.
But no one in their right frame of mind is gonna waste MC on a colant flush. Yes it only takes up one Mod slot but jesus why waste even 1 slot on it. There is better mods to use. You should be managing your heat better.
And if you are that poor at managing heat. Use the Cbills option.

#17 Syllogy

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Posted 05 March 2013 - 07:29 AM

Oh yeah, because a one-shot 35% heat reduction is OMGWTF-OP!

#18 Nicholas Carlyle

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Posted 05 March 2013 - 07:30 AM

I have a hard time believing they ran out of money with hero mechs, MC sales, item sales, etc.

It's not like they have a huge team of guys working on this game.

#19 HRR Insanity

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Posted 05 March 2013 - 07:30 AM

View PostMatt Minus, on 05 March 2013 - 07:22 AM, said:

If you want the game to survive, you'll have to expect that there will be benefits to spending money, otherwise no one would do so. If they could sustain the game by selling paint, they'd be doing that. Pay for the things you play, space poors!


If they weren't so greedy with their pricing... we'd all be buying things.

If camo applied to all 'Mechs I own... I'd have probably bought them all by now. Currently owned = none.

If Hero 'Mech pricing was more in the $4-8 range, I'd probably own them all. Currently owned = none.

Microtransactions = revenue stream. Gouging = no revenue.

#20 Biglead

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Posted 05 March 2013 - 07:30 AM

If PGI was worried about running out of money we would all see a hero variant of the Catapult, Atlas, Raven and Hunchback. That same weekend would be the advertisement for the "Founders Program for Clans".





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