Bryan Ekman, on 05 March 2013 - 10:47 AM, said:
We have.
Right now 1 MC = 2500 CB. All non-Hero mechs prices follow this model.
But for consumables we wanted ANY player to be able to use the CB version, at the current conversions it would have cost 62,500 for the Small Coolant flush. When average non-premium time winning are around 80K, we felt this punished the free player too much.
So instead of allowing free players to compete in the endgame, when they have filled up all their mech bays and bought all the mechs they want and upgraded all their pilot trees and bought all the modules, and have absolutely nothing more to spend their MC on, you are going to punish them by giving them a 15%-20%-33% competitive disadvantage effectiveness or slots, their choice.
This strikes me a profound mistake that will irreparably damage the value of your product, as not many will play in a competitive e-sport where paying users have an advantage over everyone else.
Monky, on 05 March 2013 - 11:04 AM, said:
20% will get you from 100% to 80%, so you're still in cookoff/alpha overheat range.
What situation are you running through your head where shaving off 15% or 20% heat is better than 35% in any practical combat?
This exactly. The RMT consumables are 100% better, in every way. RMT consumables are more effective, or take up less space. I feel it is incredibly disingenuous to pass this off as anything but P2W. Paying players have a distinct and measurable in-game advantage over non paying players. It does not matter if it is 'only' a 15% advantage in effectiveness, or a 20%-30% advantage in slots, any advantage is an advantage.
benth, on 05 March 2013 - 11:05 AM, said:
Clearly your colleague believes that coolant flush invalidates strategy.
Unfortunately, money changes everything.
Edited by xhrit, 05 March 2013 - 08:57 PM.