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Why Did You Nerf The Cda-3M


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#1 Wip3ou7

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Posted 05 March 2013 - 11:39 AM

Wtf?


Cicada Variant Quirks

- CDA-2A: Received an additional module slot (this gives it 2 now, like the other variants). Torso twist angle increased by 5 degrees to each side. Torso movement speed increased by 10%. Turning rate increased by 5%.
- CDA-2B: Torso twist angle increased by 5 degrees to each side. Arm movement speed increased by 22%. Turning rate increased by 5%.
- CDA-3C: Torso twist angle increased by 5 degrees to each side. Turning rate increased by 10%.
- CDA-3M: Turning rate decreased by 5%. Acceleration decreased by 10%.
- CDA-X5: Torso twist angle increased by 5 degrees to each side. Turning rate increased by 10%.

#2 Telemetry

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Posted 05 March 2013 - 11:41 AM

My guess is that they wanted to make the hero mech a viable option so they can make money with it.

#3 Redshift2k5

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Posted 05 March 2013 - 11:44 AM

The 3M is likely the most used version of the cicada, owing to it's ECM capability. By giving it a bit of a nerf they are also further buffing the non-ECM cicadas in comparison

#4 Yokaiko

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Posted 05 March 2013 - 11:45 AM

View PostRedshift2k5, on 05 March 2013 - 11:44 AM, said:

The 3M is likely the most used version of the cicada, owing to it's ECM capability. By giving it a bit of a nerf they are also further buffing the non-ECM cicadas in comparison



Non-ECM Cicada's' are Raven bait.

Edited by Yokaiko, 05 March 2013 - 11:45 AM.


#5 zhajin

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Posted 05 March 2013 - 11:46 AM

because they obviously know ecm > than 2 missle hard points. not to mention that a balsitics hard point in the 40 ton range is useless...

#6 3rdworld

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Posted 05 March 2013 - 11:47 AM

did you think they will let any fast mech contend with the raven?

They will be nerfing the jenner and commando over the next couple of patches.

Edited by 3rdworld, 05 March 2013 - 11:47 AM.


#7 Deathlike

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Posted 05 March 2013 - 11:49 AM

Blame the Hero Cic.

The 2B Cic could use a buff, like optional jjs since there's not that differentiating about them (or maybe even the often joked about 3C).

#8 FrostCollar

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Posted 05 March 2013 - 11:52 AM

View PostDeathlike, on 05 March 2013 - 11:49 AM, said:

Blame the Hero Cic.

The 2B Cic could use a buff, like optional jjs since there's not that differentiating about them (or maybe even the often joked about 3C).

A real buff to the MG is the only thing that can save the 3C. Any build that couldn't be done with a 3M needs at least 2 ballistics, and with 40 tons it's very hard to make that work.

#9 Kdogg788

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Posted 05 March 2013 - 11:55 AM

View PostRedshift2k5, on 05 March 2013 - 11:44 AM, said:

The 3M is likely the most used version of the cicada, owing to it's ECM capability. By giving it a bit of a nerf they are also further buffing the non-ECM cicadas in comparison


This was exactly what I was going to say but you beat me to it. Makes sense but bums me out as a 3M driver. :) ;) I use all my Cicadas. They do different things.

View PostFrostCollar, on 05 March 2013 - 11:52 AM, said:

A real buff to the MG is the only thing that can save the 3C. Any build that couldn't be done with a 3M needs at least 2 ballistics, and with 40 tons it's very hard to make that work.


MGs were never meant to be primary weapons on this mech and I've seen kooky builds with larger ballistics that take up an inordinate amount of tonnage for such a small mech. The ballistics hardpoints are supplementary not primary on this variant. Buffing MGs for the 3C isn't necessary.

-k

Edited by Kdogg788, 05 March 2013 - 11:56 AM.


#10 FrostCollar

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Posted 05 March 2013 - 11:58 AM

View PostKdogg788, on 05 March 2013 - 11:55 AM, said:

MGs were never meant to be primary weapons on this mech and I've seen kooky builds with larger ballistics that take up an inordinate amount of tonnage for such a small mech. The ballistics hardpoints are supplementary not primary on this variant. Buffing MGs for the 3C isn't necessary.

As I mentioned before, the 3C has 4 ballistic hardpoints. the 3M has one. Though the 3C is capable of goofy builds (like the 4*AC2 one) they're not very effective. The Cicada needs speed to survive. Otherwise, why take a Cicada at all when there are plenty of Hunchback and Centurion builds out there?

Four out of five of its hardpoints are ballistic. How are those "supplementary?"

#11 Braggart

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Posted 05 March 2013 - 11:58 AM

View Postzhajin, on 05 March 2013 - 11:46 AM, said:

because they obviously know ecm > than 2 missle hard points. not to mention that a balsitics hard point in the 40 ton range is useless...


I think the UAC5 would like to have a word with you. 4 Medium lasers, and a uac 5 is a ton of firepower for that small of a mech.

#12 Zyllos

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Posted 05 March 2013 - 12:03 PM

Ya, I hate this change currently.

I play the CDA-3M without ECM (because the variant did not equip ECM in lore) because I like the UAC/5 availability on a fast 40t mech. It makes it a great mech for doing damage.

I feel like this mech is unfairly punished because PGI decided to add ECM to the mech.

#13 Mechteric

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Posted 05 March 2013 - 12:04 PM

I'm sure the ECM Raven and ECM Commando will get their before long...

#14 Felicitatem Parco

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Posted 05 March 2013 - 12:05 PM

View Post3rdworld, on 05 March 2013 - 11:47 AM, said:

did you think they will let any fast mech contend with the raven?

They will be nerfing the jenner and commando over the next couple of patches.

The Jenner's Top Speed is currently capped not by the 1.4x engine size limit, but by the network-oriented 8.6x mass speed cap they have placed on all Mechs until the netcode has sufficiently improved. They hope to have the netcode improved such that MASC will be available for use along with the release of Battlemech 16: Flea.

The release of MASC is intended to coincide with the lifting of the old 8.6x-Mass engine cap that is currently holding the Jenner back from achieving it's actual top speed. The Raven 3L maxes out at a 290-rated engine, but the Jenner's current cap of a 300-rated engine is only temporary, and will soon increase to 340 (which = 1.4 x 245)

Edited by Prosperity Park, 05 March 2013 - 12:05 PM.


#15 Strig

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Posted 05 March 2013 - 12:05 PM

Get ready Raven 3L pilots ... your day is coming :)

EDIT: Ok, to be fair, they needed to give the 'best' (debatable, but come on...) variant some downsides. This sort of thing gives you reasons to play the other variants. Its a good move and I support it ... and I would support it on any of the mechs I pilot (I have the Cicada 3M and I will definitely still use it).

Edited by Strig, 05 March 2013 - 12:10 PM.


#16 FrostCollar

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Posted 05 March 2013 - 12:09 PM

View PostProsperity Park, on 05 March 2013 - 12:05 PM, said:

The Jenner's Top Speed is currently capped not by the 1.4x engine size limit, but by the network-oriented 8.6x mass speed cap they have placed on all Mechs until the netcode has sufficiently improved. They hope to have the netcode improved such that MASC will be available for use along with the release of Battlemech 16: Flea.

The release of MASC is intended to coincide with the lifting of the old 8.6x-Mass engine cap that is currently holding the Jenner back from achieving it's actual top speed. The Raven 3L maxes out at a 290-rated engine, but the Jenner's current cap of a 300-rated engine is only temporary, and will soon increase to 340 (which = 1.4 x 245)

Holy moly, that'll be a sight to see! Thanks for the clarification.

#17 Wip3ou7

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Posted 05 March 2013 - 01:35 PM

It really ****** me off that they would nerf a mech that barely anyone uses, which happens to be my favorite mech in the game, just because they are releasing a $$$ variant of that chassis, when thousands of people have been begging for months for some kind of nerf to the Raven-3L. This is f'ing ridiculous, PGI.





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