#1
Posted 05 March 2013 - 11:41 AM
Please attempt to make your titles clear, your threads specific, and to refrain from duplicating discussions already in progress.
#2
Posted 05 March 2013 - 11:42 AM
#3
Posted 05 March 2013 - 11:47 AM
When you guys mentionned performance passes in maps, is this the drawcall reduction
spoken here?
If not, what usually is incvolved with performance passes?
Thanks.
#4
Posted 05 March 2013 - 11:50 AM
- When you fire a volley of Artemis guided missiles (from an Artemis equipped missile launcher, with line of sight to the target), they travel through the air in a distinct formation.
Anyone else besides me excited for this?
#5
Posted 05 March 2013 - 11:52 AM
#6
Posted 05 March 2013 - 12:01 PM
Please fix the screen darkening effect on Forest Colony, its the only map that has this issue to the point it makes that map almost unplayable.
I know its a known issue but when will it be fixed?
http://mwomercs.com/...-is-too-strong/
#7
Posted 05 March 2013 - 12:02 PM
#8
Posted 05 March 2013 - 12:04 PM
#9
Posted 05 March 2013 - 12:07 PM
Edited by Krzysztof z Bagien, 05 March 2013 - 02:58 PM.
#10
Posted 05 March 2013 - 12:13 PM
because of this lasers ROF has dramatically increased
#11
Posted 05 March 2013 - 12:26 PM
Question: Is the current sound FX for lasers recycling in its final iteration ? I find it to be fairly over the top for something that recycles so quickly. As a result it sounds as if there is a constant siren going "bweeeEEEEEP" "bweeeEEEEP" "bweeeEEEEP" inside my cockpit. Please consider rolling back to how it was last patch or implement an option to have something less intrusive.
é_è <--- sad puppy eyes
#12
Posted 05 March 2013 - 12:28 PM
#13
Posted 05 March 2013 - 12:31 PM
#14
Posted 05 March 2013 - 12:42 PM
#15
Posted 05 March 2013 - 01:04 PM
MEDIUM LASER 3 78 73 93.59% 00:11:15 219
93.59% works for me.
Edited by Wintersdark, 05 March 2013 - 01:05 PM.
#16
Posted 05 March 2013 - 01:43 PM
Very Nice. Thanks
if any, critics will follows.
Good work
#17
Posted 05 March 2013 - 01:52 PM
#18
Posted 05 March 2013 - 01:55 PM
Can you please implement the option to change the Mechs-Position in the Mech-Bay?
I would like to change the position of my newest ot latest Mechs.
#19
Posted 05 March 2013 - 02:14 PM
It feels like they couldn't get the system to actually work, so they just made the lasers, flamers, and MGs hitscan, and called it HSR.
Otherwise, another patch, and again absolutely no effort to balance the most obviously broken setups. Looks like I'm not going to be progressing for another two weeks, since I refuse to pay real money for new mechbays in a game that the devs don't want to bother fixing.
#20
Posted 05 March 2013 - 02:24 PM
- When adding or removing Artemis upgrade, already equipped ammo is removed from the mech when the configuration is saved. This bug caused me to launch into a match without any ammo. Then next match I accidentally added SRM ammo instead of LRM ammo, which leads me to my next suggestions....
- On the main Mechbay screen with a mech selected, add total ammo quantity next to weapon quantity in the upper-right pane. If ammo count is zero, highlight the weapon text in a red or orange color.
- When saving a new mech configuration and there's no ammo for a weapon, pop-up a warning box similar to when saving a mech without an engine.
Thanks!
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