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Stuck / Out-Of-World / Collision Map Feedback

Feedback v1.2.197

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#1 Kyle Polulak

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Posted 05 March 2013 - 11:43 AM

All Map Collision / Stuck / Fall Through World / Shoot through Object related posts will be merged into this thread for simplified reference and overview.

Please attempt to respond to the following questions in your responses:
  • The map affected.
  • The grid tile affected.
  • The coordinates affected.
  • The Mech or weapon used to achieve the collision issue.


#2 MattheusX

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Posted 05 March 2013 - 01:09 PM

Forest Colony
G5/H5
Unsure of coordinates
Spider-5D

I was jumping over back part of the ship, and i landed successfully on the ship, but after a step i got wedged between what appears to be the fuel tanks and the cargo boxes. I was unable to move, after repeated attempts to rotate, turn, front, back, nothing. Also the system still counted me in the air and my JJ did not recharge so i could not attempt to jump out.

Near the end of the match I gave my coord to enemy to end it, when i got destroyed I fell through the world.

#3 Allen Ward

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Posted 05 March 2013 - 03:21 PM

View PostMattheusX, on 05 March 2013 - 01:09 PM, said:

Forest Colony
G5/H5
Unsure of coordinates
Spider-5D

I was jumping over back part of the ship, and i landed successfully on the ship, but after a step i got wedged between what appears to be the fuel tanks and the cargo boxes. I was unable to move, after repeated attempts to rotate, turn, front, back, nothing. Also the system still counted me in the air and my JJ did not recharge so i could not attempt to jump out.

Near the end of the match I gave my coord to enemy to end it, when i got destroyed I fell through the world.


darn...this really sucks. piles of cargo boxes and other small niches should be avoided, also on other maps. the same is true for large buildings with roofs full of objects. too bad as those objects would make perfect ground for jumoing mechs and a much more versatile style of play... pls try to fix this PGI. An Awesome should full stop (with damage) if he tries running through a passage too narrow, but he should not get stuck forever. smaller objects like boxes should break or one should be able to shoot them to pieces.

#4 Jaxass

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Posted 06 March 2013 - 12:01 AM

View PostMattheusX, on 05 March 2013 - 01:09 PM, said:

Forest Colony
G5/H5
Unsure of coordinates
Spider-5D

I was jumping over back part of the ship, and i landed successfully on the ship, but after a step i got wedged between what appears to be the fuel tanks and the cargo boxes. I was unable to move, after repeated attempts to rotate, turn, front, back, nothing. Also the system still counted me in the air and my JJ did not recharge so i could not attempt to jump out.

Near the end of the match I gave my coord to enemy to end it, when i got destroyed I fell through the world.


Friend had the exact same thing happen in his jump jet splat cat, we legged him just to see if he could break free to no avail. I also got stuck in river city day in the north part of F7 in my cataphract 4x, just stuck randomly could not turn my lower torso or move forward or backwards.

#5 Heketon

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Posted 06 March 2013 - 12:39 AM

Map: Frozen City (via Training Grounds)
Grid Tile: D4
Coordinates: 1667.3 2657.1 128.1
'Mech Used: Trial Trebuchet TBT-7M

I was testing the jump and lase technique and wedged myself in one of the crenelations of the building.

#6 Chopsaw

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Posted 06 March 2013 - 03:49 PM

No particular map or coordinate, except really noticeable on river city and frozen city. Seems like just brushing against a building will stop my jenner dead. Horrible when JJ'ing and hitting a building. Forget any vertical climb, the building will just hold you there for several seconds while you get pummeled.

I've noticed it in my stalker as well...all over the place...getting hung up on small stuff.

#7 Buffalo Six

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Posted 06 March 2013 - 04:37 PM

Map: River city Night
Grid unknown
Coordinates: 1834.9 1455.4 25.6
Atlas-D DC

No Idea what I was stuck on, a friend came over and looked and he said I was just standing there.

#8 Aristotelis

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Posted 07 March 2013 - 08:50 AM

I stacked in front collision with enemy for a short of period in Alpine..i'll post and video later.

#9 Cest7

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Posted 07 March 2013 - 06:42 PM

Running into walls needs to not stick your mech to the wall and cause excessive leg dmg because your mech was "floating" in the air on the wall and the server thinks you got 10 seconds of airtime.

Easily reproduceable

#10 mcann

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Posted 08 March 2013 - 04:57 AM

From my Friend yerystone

Hi, I have discovered a new bug on Alpine map, i add screenshot so you can see where is exactly, I was stuck on the mountain and cant move in any direction...
Posted Image

#11 Haitchpeasauce

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Posted 08 March 2013 - 08:54 PM

The map affected.
Alpine (conquest)

The grid tile affected.
D7

The coordinates affected.
5469.7, 4959.1, 807.8

The Mech or weapon used to achieve the collision issue.
Jenner, dropping down from Gamma cap platform onto the building below, got stuck between the building structures.

#12 Haitchpeasauce

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Posted 08 March 2013 - 11:07 PM

The map affected.
River City Night

The grid tile affected.
B5

The coordinates affected.
1950.8, 2174.3, 24.5

The Mech or weapon used to achieve the collision issue.
Raven 3L, heading up the slope became stuck permanently.

#13 Wildflame

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Posted 10 March 2013 - 05:12 AM

The map affected: Alpine Peaks.

The grid tile affected: E7.

The coordinates affected: 5438.0, 4847.2, 783.3.

The Mech or weapon used to achieve the collision issue: Cicada 3M.

Dropped into the spot right after match start, bearing 255. Got stuck. Rather frustrating. My teammate in a Catapult tried to free me, no dice.

Edited by Wildflame, 10 March 2013 - 05:13 AM.


#14 knight-of-ni

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Posted 10 March 2013 - 05:39 AM

Played on Alpine yesterday where two of my team-mates got stuck in the same match. Needless to say we lost.
I only have the screen-shots below and don't have exact coordinates, but you can see the grid. The second screen-shot, with the cicada falling down into the nether-world, is a bit entertaining:

Posted Image


Posted Image

#15 kiltymonroe

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Posted 10 March 2013 - 06:45 AM

Map: Alpine Peaks
Grid Tile: G3 corner
Coordinates: 2306.7 3250.6 600.2
'Mech Used: Centurion CN9-D

Posted Image
Problem is here.

Posted Image
Climb on this building and push forward...

Posted Image
Get stuck.

#16 knight-of-ni

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Posted 10 March 2013 - 07:03 AM

Got stuck again on River City. This time it looks like I got hung up on a short perimeter fencepost/knob.
Notice the F9 coordinates in the video.


Edited by knnniggett, 10 March 2013 - 07:07 AM.


#17 skill gap

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Posted 10 March 2013 - 09:57 AM

map: river city night
tile: E4
coordinates: 1834.9 1455.4 25.6
mech: AS7-D-DC

I fell into the ground about waist height then bobbed back up and could no longer walk or turn, only twist.

Exact same coordinates and mech as this post: http://mwomercs.com/...ost__p__2018512

Edited by gumpy2k7, 10 March 2013 - 10:02 AM.


#18 GTV Zeratul

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Posted 10 March 2013 - 11:12 AM

Stuck with a difference.

Map: Forrest Colony

Grid/Coordinates: Unknown, between capture point Theta and the small hill on the shore my Mech got stuck in a hard right turn. All other controls where fine I just couldn't change direction.

Mech: CN9-D

#19 Amdrizzlio

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Posted 10 March 2013 - 12:24 PM

River City
1834.9 1455.4 25.6
Atlas D-DC

it's right on the edge of the road from what I can tell - throttle went dead as if I was airborne (I could set it, but it would do nothing). Could not move my feet, but could still torso-twist.

#20 jay35

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Posted 11 March 2013 - 09:45 AM

Over the course of the last two patches, there has been noticeably more challenges with getting a mech unstuck when it runs into something impassable. Prior to those patches, you could generally just turn your way out of whatever object you were up against and continue.

Now it seems the object will prevent you from simply turning away from it and feels like you're getting stuck into it. You MIGHT be able to set your mech to reverse and it might come unstuck, but not always. It's very annoying, especially when the controls feel unresponsive and it costs you your life. It's much better for gameplay to be able to turn your way out of an obstacle, than to have your mech become frustratingly stuck against simple objects so badly that it can't be remedied before you are killed.

And this isn't talking about actually being stuck inside an object, like most of the reports above are talking about. Those are actual bugs or whatever. This is related to some new collision code or something that was put in place within the last two releases that is preventing mechs from simply turning their way out of impassable objects like buildings, cliff faces, etc.

Edited by jay35, 11 March 2013 - 09:48 AM.






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