StalaggtIKE, on 08 March 2013 - 01:51 PM, said:
Well, hopefully we will get an answer soon in the promised Command Chair.
I've basically lost hope. PGI's recent responsiveness to the outcry over their implimentation of consumable items with respect to the potency of c-bill vs MC versions shows that they are still responsive to issues.
The problem has to be something else. The best-fit explanation I can come up with is that they just don't think ECM is a problem. Maybe its something else (like not knowing which fix is best, or still needing to test internal permutations, or still needing some other features in place), but we just can't know because there has been an information blackout on the subject. Its like PGI has actually
equipped an ECM.
If it is the case that they think its fine, then I wish they would at least let us know that they think this and give a defense of their position.
If it is the case that they think its not fine, then I wish they would at least let us know that they do plan on substantial changes to ECM itself, along with their current best guess for what the new version should be like and
why it needs to be that way.
Thus, their responsiveness to other issues frustrates me because, even when they make excellent decisions regarding those other issues (ex: consumables), I can't help but get annoyed anyways because decisions
aren't being made about the single feature that I think should be taking priority (and should have had priority months ago).
As an anecdote, I thought their original MC consumable idea was bad. But I would've played the game with it. I might've grumbled every time I had to buy the subpar c-bill version (or had to spend MC to be competative), but I can't imagine that would've prevented me from playing (unless the performance gap was large). But ECM has prevented me from even
clicking on the client in almost two weeks.
The desync between my priority wieghting and PGIs is so distressing that I would rather deal with SimCity which
isn't even playable 90% of the time, than deal with MWO in its current gameplay state despite being utterly stable and reliable. In fact, the only reason I am posting this is because SimCity's servers are still borked, and the fact that I'm here posting this instead of actually playing MWO is a serious hint.