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Lrm To Low


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#41 Sheraf

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Posted 07 March 2013 - 07:43 AM

View PostGregore, on 05 March 2013 - 07:51 PM, said:

yep game is **** again.
Nothing but LRM's every map.

And before all the idiots who use LRM shout, l2p get to cover, use ecm.
You cannot get cover from all angles, and there is this thing called tag. L2P yourself.

Once my premium time runs out I think I will call it quits for a bit. Nothing more boring then standing behind a wall for 5-10 minutes because the second you step out you have 60+ lrms raining down.


You have your team. if there is just you behind a cover while the other team advances in full force, you can accept your fate:)

#42 Xie Belvoule

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Posted 07 March 2013 - 07:55 AM

View PostUrbatOrbi, on 05 March 2013 - 12:59 PM, said:

so it is a game without skill again - i think 80% of ppl who can Play leave this game for weeks, come again, go for month, and then for ever.

this is no beta, it is: devs learn nothing from ppl who can Play.

gameplay again, go in a Atlas dc 50 lrm - fire 3-5 min and win...........normaly 4-7 kills - without skill

oh and i see many angry ppl, here in Forum all say the same.......then the answer from ppl with out skill: dont whine......it is a free game .....bla bla bla.....

must a game be easy to get more Money? - Look at WoW - they lose ppl because it is to easy - it is a prob of this game industrie in the Moment, they get more and more ppl angry and no Money.....


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#43 Damocles69

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Posted 07 March 2013 - 08:02 AM

Hills are op. Nerf them

#44 Gregore

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Posted 07 March 2013 - 11:29 AM

Yeah, from now on all I am actually going to do is run off into a corner and hide and make those assaults trudge to the base to cap it. If my time is being wasted I might as well waste some of theirs.

Still think groups and bugs should be separated. Especially when a large number of 4 mans just load up the LRM's, put on a tag and the target delay module, sensor boost module and just let loose, then call it skill and say how hard it is. If it was hard you wouldn't rack up 1000+ dmg and multiple kills assists every round.

I am going to switch to lrms tonight as it seems to be the best way to farm cb and xp. Get some easy kills to pad my epeen stats and show I am the greatest mech warrior out there. ;)

#45 Phoenix Gray

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Posted 07 March 2013 - 11:38 AM

View PostSheraf, on 07 March 2013 - 07:43 AM, said:

You have your team. if there is just you behind a cover while the other team advances in full force, you can accept your fate:)


have you considered soothing music while waiting out the barrage? "Lullaby" perhaps, or a mournful fiddle playing "Red River Valley," or "Abide with Me" ?

#46 Phoenix Gray

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Posted 07 March 2013 - 11:41 AM

I call on the devs to make LRMS damage buildings and landscape. I will not rest until I can drop a building on those hiding wimps...

#47 Terror Teddy

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Posted 07 March 2013 - 11:43 AM

View PostFrostbeast, on 05 March 2013 - 01:58 PM, said:

I dont care about LRMs anymore. I care about Sniperwarrior Online. Everybody uses Sniperweapons. PPC with GAUSS. PPC with jumpjets or all together. boring boring boring.


Join me in the wait for MG Warrior Online.

#48 Teralitha

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Posted 07 March 2013 - 11:44 AM

View PostLefty Lucy, on 05 March 2013 - 02:03 PM, said:

"You just need to use cover" is a ridiculous argument because cover protects you from *all* weapon systems, not just LRMs. If LRMs are killing the target significantly faster at better range than a similar tonnage dedicated to non-LRM weapons, then that is a problem.


LRMS are the only weapon that can be fired at you while you are exposed, and you have time to get in cover before they hit. Sorry... but your wrong.

Before ECM, 8 man premades brought all AMS's and and atlas k with double AMS, and stuck together for AMS cover minimizing the damage done greatly. It took a HUGE amount of LRMS to bring down atlas K's even more so when there was more than one working together.

Also 8 man premades had flankers that would spot you, and sneak up on you from the side or behind and kill you.


Im sorry but LRM's have never been overpowered in open beta with that one exception for 3 days where the devs screwed up and hotfixed artemis.

Edited by Teralitha, 07 March 2013 - 11:47 AM.


#49 Yankee77

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Posted 07 March 2013 - 12:04 PM

View PostGregore, on 05 March 2013 - 07:51 PM, said:

yep game is **** again.
Nothing but LRM's every map.

And before all the idiots who use LRM shout, l2p get to cover, use ecm.
You cannot get cover from all angles, and there is this thing called tag. L2P yourself.


If you're getting LRMed because the enemy moved to make your cover useless, doesn't that mean the enemy outplayed you? Sounds like skill to me.

And if you're in a situaiton where you can't find cover from LRMs because they're coming from all directions, then you have a far bigger problem than LRMs. You've been thoroughly flanked, and haven't done anything to prevent it. Looks like a legit win for the enemy to me.

No, cover is plentiful, and it really isn't difficult to use it. If you find yourself without cover against LRMs, you've either screwed up or been outplayed. Or, as is the case if you go up against me, you're having LRMs used against you in a brawl as direct-fire weapons (alongside my PPCs), in which case they're no better than PPCs or gauss or what-have-you.

Seriously people, LRMs are not a Death Rain of Doom. They're slow, you are amply warned, and there are several methods to defend against them. Conversely, they're not "n00b" weapons either. Making proper use of LRMs is a skill. If you find yourself getting killed by LRMs, odds are your enemy outfought you legitimately.

Thank you.

#50 Agent of Change

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Posted 07 March 2013 - 12:12 PM

View PostItkovian, on 07 March 2013 - 12:04 PM, said:


If you're getting LRMed because the enemy moved to make your cover useless, doesn't that mean the enemy outplayed you? Sounds like skill to me.

And if you're in a situaiton where you can't find cover from LRMs because they're coming from all directions, then you have a far bigger problem than LRMs. You've been thoroughly flanked, and haven't done anything to prevent it. Looks like a legit win for the enemy to me.


Let me break this down barney style.

When the missiles are coming from in front of you put a wall/hill/mech in front of you, if the missile are suddenly coming from the right move clock wise around the wall/hill/mech until it is now on your right.

You should notice two things here: 1 you will usually no longer be targeted and 2. when there is somehting between you and the missiles the missile will stop and not hit you.

#51 Ngamok

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Posted 07 March 2013 - 01:30 PM

View PostMultitallented, on 05 March 2013 - 01:06 PM, said:

Lol, no one in competitive uses LRMs.


Right, because it's all SRMs.

#52 Ngamok

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Posted 07 March 2013 - 01:33 PM

View PostFut, on 05 March 2013 - 01:11 PM, said:


If this is true, all it does is expose the faults in this version of a Battletech/Mechwarrior game.
LRMs are a viable weapon system, even more so when used in conjunction with a good scout.

Hopefully the Devs see that "no one in competitive uses LRMs" and they continue to buff them until they are used.


I am pretty sure it's because when moving in 8 mans, people will use cover and not stand long in the open so LRM boats will rain on them. Currently, most maps have enough cover to avoid it and of course there is the ECM thing which on 8 mans, you'll have at least a minimum 3 per team.

If maps were a lot bigger to where your light mechs can circle around and TAG people at 750m range, then yes, it's viable. But right now, it's really hard to do that sort of thing.

#53 Arcturious

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Posted 07 March 2013 - 01:38 PM

Build a mech designed to take out LRM boats if you are finding they are what's killing you.

Get a Jenner, Raven, Cicada or even a Commando and throw in as many med lasers and SRM's as you can fit. Then wait till the battle is joined, and you see streams of LRM's coming in at your team.

Go forth young one and slay that giant!





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