

Beagle Active Probe: About To Be A Lot More Popular?
#1
Posted 04 March 2013 - 03:22 PM
The price, of course, is that these items will be using up module slots. Given that new straight-up modules are also slated to be coming out at some point in the distant, fog-shrouded future, I'm wondering if, perhaps, folks who currently scoff at the Beagle Active Probe as "1.5 tons and 2 crit slots for stuff you can get for free in modules!" are reconsidering? I know I am - if my choice is between things a 1.5-ton piece of equipment can do for me and my own personal fighter wing, I know which way I'm going to go. Especially since the BAP also makes using guided missiles easier in those few instances where guided missiles are useful in the first place.
What about you folks? Does anyone else think that the Beagle may end up coming into its own for players who'd normally just take sensor modules when their module slots suddenly start becoming more precious to them than their tonnage/crits are? I've already been experimenting with the thing on a few missile-armed configurations of my Treb and Dragons here and there and have become fonder of it than I figured I would. With the maps getting bigger and module slots getting tighter, I'm starting to be really glad I've got a few of these things sitting around. Anyone else?
#2
Posted 04 March 2013 - 05:08 PM
#3
Posted 04 March 2013 - 05:17 PM
Edited by StalaggtIKE, 04 March 2013 - 05:17 PM.
#4
Posted 04 March 2013 - 05:18 PM
Will be interesting to see if the command console adds a module slot or two in future patches.
#5
Posted 04 March 2013 - 05:31 PM
#6
Posted 04 March 2013 - 05:40 PM
#7
Posted 04 March 2013 - 05:55 PM
#9
Posted 04 March 2013 - 08:32 PM
StalaggtIKE, on 04 March 2013 - 05:17 PM, said:
The classic artillery/tac air response to that problem is, "kill the grid square."
"Guys? Where'd E5 go?"
#10
Posted 04 March 2013 - 08:42 PM
Apparently when one clicks "Purchase" on a consumable, one gets a single instance of that consumable, period. After use it's gone forever and needs to be bought again before it can be used again, rather than being a (presumably) crazy-expensive module which 'recharges' after a match and just provides a single use per fight. This strikes me as meaning that most people are going to...basically never use this junk, unless they're hip-deep in disposable income, since I'm also going to assume that the C-bill cost of the basic versions is going to be nontrivial. Paying half a million C-bills for something I get to use once is not a thing I'll be doing. And that's assuming they don't cost the same as any ordinary module, up in the two mil-plus zone. At that point, Piranha can take their consumables and stuff them right up their *REDACTED*.
Which, of course, means that the module slots will largely be open. Hmm...suppose we'll have to see just how game-endingly broken arty and airstrikes are. I'm anticipating 'a lot', since it'd be a fantastic way to get people to pony up some MC for arty strikes and such. Clearly I haven't spent enough money on MWO, after all.
[/disgruntled]
#11
Posted 04 March 2013 - 09:31 PM
#12
Posted 04 March 2013 - 09:56 PM
No sensor help means radar reaches out to 800m.
Either the Beagle or Advanced Sensors adds 25% to that, so targeting goes out to 1,000m.
Both together seem to add to each other. Radar and targeting goes out to 1,200m.
So, yes, they do stack.
Keep in mind, that ECM is still an issue. The Beagle is no help against ECM covered targets, and targeting only works to 200m with or without the active probe. However, the sensor module has been recently patched to work against ECM, so Advanced Sensors will extend radar range out to 250m.
#13
Posted 05 March 2013 - 02:04 AM
A gauss, 2 ER PPC, BAP + Advanced senor range.... yay

#14
Posted 05 March 2013 - 04:50 AM
Phoenix Gray, on 04 March 2013 - 08:32 PM, said:
The classic artillery/tac air response to that problem is, "kill the grid square."
"Guys? Where'd E5 go?"
You won't see ECM cloaked on the command map, so you'll be guesstimating at best.
Edited by StalaggtIKE, 05 March 2013 - 04:54 AM.
#16
Posted 05 March 2013 - 08:43 AM
#17
Posted 05 March 2013 - 10:29 AM
Which can still be countered by ECM.
At the moment the only counter of ECM is the Counter mode of ECM it self, and TAG that only works within 750m.
The former requires basically a ECM-Light suicide squad to work outsider of TAG range. The latter requires targets to be within 750m, a range which renders BAP useless.
Not mentioning when enemies are in your sight, chance is you can pretty much guess what coordinate they're at.
So why the hell do we need BAP exactly?
Edited by Helmstif, 05 March 2013 - 10:38 AM.
#18
Posted 05 March 2013 - 10:34 AM
StalaggtIKE, on 04 March 2013 - 05:17 PM, said:
Speculating of course, but I believe that Arial Strikes and Artillery Bombardment will using a grid coordinate(s) as the designated target. ECM or not, if you're in a grid that's about to be lit up from above, you're going to feel it.
#19
Posted 05 March 2013 - 11:48 AM
Fut, on 05 March 2013 - 10:34 AM, said:
Speculating of course, but I believe that Arial Strikes and Artillery Bombardment will using a grid coordinate(s) as the designated target. ECM or not, if you're in a grid that's about to be lit up from above, you're going to feel it.
Yes, of course. You can see non-ECM mechs on the battlegrid map. Thus easy targets for Artillery strike. However, the ECM mechs will be invisible, therefore you will be firing blindly at them. My point is ECM mechs are going to be even stronger because of this.
Edited by StalaggtIKE, 05 March 2013 - 11:49 AM.
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