

Hbk-4P
#1
Posted 05 March 2013 - 02:54 PM
#2
Posted 05 March 2013 - 03:14 PM
Get rid of that TAG, and trim down the armor a bit. And slap on a Medium pulse laser in the head instead. Will work as a great backup weapon in-case your side torsos are gone. And if you get into close combat
http://mwo.smurfy-ne...b4c864622be9b89
Edited by ParasiteX, 05 March 2013 - 03:15 PM.
#3
Posted 05 March 2013 - 03:23 PM
#4
Posted 05 March 2013 - 03:27 PM
Mordynak, on 05 March 2013 - 03:23 PM, said:
Let those damn LRM boats carry their own damn TAG.
Put another ML in head, portion a bit more armor to your LT back, and...maybe take off an DHS. lower leg armor a bit and add an AMS?
Other than that, nothing much.
Edited by Helmstif, 05 March 2013 - 03:28 PM.
#5
Posted 05 March 2013 - 03:34 PM
Anyway good point about the LRM boats.
Had thought about moving armour to my back. Will do now.
Not sure about AMS though. So heavy for little gain most of the time.
#6
Posted 05 March 2013 - 03:44 PM
EDIT: Pass on AMS. With proper use of the given terrain you don't need it in 99 % of all cases. And once the time come for this 1 % your AMS will take down about 5 incoming missiles from like....60? or 80?
How is this going to help?
Edited by WaddeHaddeDudeda, 05 March 2013 - 03:47 PM.
#7
Posted 05 March 2013 - 03:47 PM
My heat efficiency is fine at 1.14 at the minute. I rarely overheat.
So i would basically be removing all that stuff for no gain....
Plus, i couldnt possibly fit another two DHS.....
Edited by Mordynak, 05 March 2013 - 03:47 PM.
#8
Posted 05 March 2013 - 04:56 PM
2 ML (in arms)
7 SL
20 DHS
S260
320 Armor
*you can use a S255 and swap the head SL for a ML
** Learn to leg
Edited by Black Alexidor, 05 March 2013 - 04:57 PM.
#9
Posted 05 March 2013 - 09:33 PM
Edited by Spheroid, 05 March 2013 - 10:45 PM.
#10
Posted 06 March 2013 - 12:13 AM
Mordynak, on 05 March 2013 - 03:47 PM, said:
Np. To each his own!
I'm running mine with 8 ML, STD 250 and 20 DHS - can't say its the most efficient mech I have in terms of heat (3 alphas = shutdown), so I personally don't have a clue how less DHS are working for you (unless you're not firing in alphas - which would be a waste).
But if it's working for you = cool!
#11
Posted 06 March 2013 - 12:45 AM
http://mwo.smurfy-ne...6e6fd3ef53578bf
IMO every bit of missile defense helps, esp with the magnified missile damage.
I used to run
http://mwo.smurfy-ne...ed0b52dab731e17
Not as heat efficient, but you need to use your groupings properly
G1-Arm lasers
G2- 3 torso lasers
G3- other 3 torso lasers
G4-head laser
smash all for the alpha or G5 if you have that many buttons on the mouse.
I use those groupings for both builds
#12
Posted 06 March 2013 - 12:59 AM
One alpha gets you up to 52% heat, after 3 alphas you're out. But as you can keep chain-firing that really is no problem IF you are capable of doing so

Had a fun moment with mine yesterday:
River city night, my team was defending the higher (our) cap. the enemy team came over upper city and they were duking it out long range. I made runs with it, trying to get some damage in and then run back out.
After a few runs already i was nearly cored... and then i saw "base under attack".
I ran back, and scared a 3L off our base. Did some decent damage to it, thanks to state rewind.
After that i kept low though, trying to get a few shots with my Meds out and not being damaged anymore.
Then i saw them: their raven with a balanced (!!!!) K2 coming into view. the raven quickly running up to our base, looking left, then looking right.... Nope, i stood right. Instantsly melted his face off with my 8 Med. Lazors (one was destroyed before...).
The raven pilot took it like a champ though and bursted into laughter over the general chat.
it was fun

#13
Posted 06 March 2013 - 01:31 AM
This has become my go-to 4P setup: HBK-4P
Having a more powerful head laser is useless, when both your torsos are gone you are basically toast in a few seconds.
Large lasers help you poke enemies at a distance, while the small lasers array is a beast of a close range alpha strike with relatively little heat and a fast recharge.
Feel free to swap the AMS for 1-2 additional heatsinks adjusting leg armor accordingly (legging a Hunchback is almost as rare as legging an Atlas, you don't really need plenty armor there unless you carry ammo in a different variant).
As a side note, never ever risk an XL engine in a Crunchback... I learned this the hard way.

#14
Posted 06 March 2013 - 02:27 AM
I currently run 18 DHS, 7 MLAS grouped (Head and Torso) with 2 MPLAS in the arms for finishing off damaged mechs and targeting fast movers.
I can alpha the 7 MLAS together, and only get to about 30% heat. Takes me 4 back-to-back alphas to shut down.
Just hold off on the MPLAS until you really need them.
However, I leveled the 4P with a 260 engine, 20 DHS, 7 SLAS/2 MLAS build.
It was great, and really helped me learn the mech. Heat is fantastic and the SLAS are super efficient. The 2 MLAS give you a little range and finishing power.
But now that I've mastered the 4P, I'm using the first build I mentioned. I love it, ESPECIALLY since the latest patch.
Unless I get focus fired right away, I often lead the scoreboard. I just finished a match where I outscored 2 Atlai on my team (combined!).
Just do what you do with other mediums.... hit and run. Skirmish. Don't stay and brawl if you can help it.
Get those lasers on target, then get out of sight and do it again. If your aim is true, you can wipe the floor with mechs twice your size.

#15
Posted 06 March 2013 - 02:35 AM
#16
Posted 06 March 2013 - 02:41 AM

#17
Posted 06 March 2013 - 04:50 PM
Parappaman, on 06 March 2013 - 01:31 AM, said:
This has become my go-to 4P setup: HBK-4P
Having a more powerful head laser is useless, when both your torsos are gone you are basically toast in a few seconds.
Large lasers help you poke enemies at a distance, while the small lasers array is a beast of a close range alpha strike with relatively little heat and a fast recharge.
Feel free to swap the AMS for 1-2 additional heatsinks adjusting leg armor accordingly (legging a Hunchback is almost as rare as legging an Atlas, you don't really need plenty armor there unless you carry ammo in a different variant).
As a side note, never ever risk an XL engine in a Crunchback... I learned this the hard way.

Little low on armour IMO to run in with SL....
"I currently run 18 DHS, 7 MLAS grouped (Head and Torso) with 2 MPLAS in the arms" This sounds good...and do you get those 30% with Basic dubbled or without?
#18
Posted 06 March 2013 - 06:22 PM
Jerod Drekmor, on 06 March 2013 - 04:50 PM, said:
"I currently run 18 DHS, 7 MLAS grouped (Head and Torso) with 2 MPLAS in the arms" This sounds good...and do you get those 30% with Basic dubbled or without?
With doubled basics, as I mentioned.
And that is just from the grouped 7 MLAS. I don't fire the MPLAS unless I am finishing off a mech or chasing a light.
I also have a 3rd group that just chain fires the MLAS, and I use that when hit but an enemy mech is almost dead.
#19
Posted 06 March 2013 - 06:37 PM
#20
Posted 06 March 2013 - 07:07 PM
Mordynak, on 05 March 2013 - 03:23 PM, said:
guy is right about the lrm boats though...i tend to group the head w/ the torso laz0rs and put the arms on another group
the recent patch helps w/ laz0r hits against lights...
6ml on body and 2 sl on the arms...ams and 17 total double heatsinks w/ a std250 engine...
i never use xl engines on anything but a scout or catapult (haven't tried stalker series yet) because of the hitbox size of the side torsos
if i see a 4p coming at me or a 4g i always go for the shoulder
i max out all armor except the legs...which is sitting at 39
hope that helps?
Edited by Dr B00t, 06 March 2013 - 07:08 PM.
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