Srm Hit Detection Problem
#1
Posted 05 March 2013 - 03:10 PM
It just seems as if they are not doing full damage. Point blank I dump 4 vollys of 3 SRM6 into the same side torso of a stalker and it only rips the armor off and turns it orange. Get a good hit on a passing comando and no damage registers.
Went into training grounds and tested this....Comando was oneshot by my SRM6 volly and the stalker took more damage as well.
Not sure what is going on but if you could check on it in acual matches. I can't seem to re create it in testing grounds but I can in game.
Running about 50 or 60 ping most of the time so that isn't the issue.
#2
Posted 05 March 2013 - 04:05 PM
#4
Posted 05 March 2013 - 04:17 PM
They didn't respond to LRM's properly, but I think there's a bug with LRM's.
#5
Posted 05 March 2013 - 04:29 PM
#6
Posted 05 March 2013 - 04:31 PM
#7
Posted 05 March 2013 - 10:35 PM
I say again: PGI testcrew DOES NOT WORK !!!!
or they are blind.
#8
Posted 06 March 2013 - 10:23 PM
At least splatcats may be a little less useful.
#9
Posted 07 March 2013 - 02:26 AM
#10
Posted 07 March 2013 - 03:34 AM
there is a serious problem whit multiple srm hits
#11
Posted 07 March 2013 - 09:33 AM
On a brawling stk-5m I have had a commando and a spider both eat 2-3 salvos of missiles and maybe have one piece of armor in yellow (all shots within 150m)
On an HBK-4sp I have had spiders not show any damage from ASRM6x2 with graphics appearing to have hit them directly within about 100m
On a splatcat I had a jenner on me (we did break off of each other at times during this fight which changed locations about 3-4 times), he ate 3 salvos of SRMs within 100m, a number of controlled shots from individual SRM6 and was fine with only an arm and leg turning yellow. In the meantime, I dropped a hunchback, a cataphract, and assisted on a stalker with all those missiles hitting just fine.
I have only had one issue against a bigger mech, an Atlas D, which just would not die with point blank SRMs to the torso from a splatcat. I was able to drop his right arm and his AC/20, but his right torso and center torso only went down to yellow after about 4-5 salvos from a splatcat. I was almost facehugging the Atlas being less than 50m away, so these are not misses.
#12
Posted 07 March 2013 - 01:16 PM
5x SRM 6 into side torso dead on.. Torso goes to yellow.. General low damage elsewhere on mech.. Fire again no missing, orange and low damage
Splatcat, full no missing alphas hardly scratching mechs, takes multiple alphas just to breach rear torso armor..
Splatcatx2, hitting ravens cicadas and commando's and hardly scratching armor, one raven took 5 full alphas and still didn't drop.. Commando took a whole alpha and didn't even breach his armor
I believe it has to do with the new state rewind change somehow messing up SRM hit detection.
Edited by Ashnod, 07 March 2013 - 01:17 PM.
#13
Posted 07 March 2013 - 01:30 PM
this has been a issue for months and is not new to this patch.
#14
Posted 07 March 2013 - 02:42 PM
deforce, on 07 March 2013 - 01:30 PM, said:
this has been a issue for months and is not new to this patch.
It's a lot worse this patch, never had what appears to be around 90% damage loss on direct hits.
#15
Posted 07 March 2013 - 03:07 PM
Training grounds do not have this problem, so it seems this is a server side issue.
#16
Posted 07 March 2013 - 03:11 PM
#17
Posted 07 March 2013 - 03:14 PM
#18
Posted 07 March 2013 - 04:33 PM
EmCeeMendez, on 07 March 2013 - 03:14 PM, said:
It's worse, I've done near point blank and hit all SRM's on a moving target and done next to nil damage with 5-6 SRM 6's, how can a full alpha to a back of an atlas going around 30 kph hardly scratch the armor? Back armor to yellow... Stop being ignorant please.
#19
Posted 07 March 2013 - 05:34 PM
If you normally run SRM6, perhaps change to SRM4 so you know all SRM4 entries are for this testing and vice versa.
#20
Posted 07 March 2013 - 05:43 PM
Edited by Snib, 07 March 2013 - 05:49 PM.
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