I'm glad I wasn't the only one noticing this. I run Arty SRM 6 on my HBK 4SP and my STK 3f. I've been getting very poor hit detection with it. Sometimes even on stationary targets damage does not register well or at all.
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Srm Hit Detection Problem
Started by Tuku, Mar 05 2013 03:10 PM
44 replies to this topic
#41
Posted 12 March 2013 - 06:02 PM
#42
Posted 12 March 2013 - 09:35 PM
Serms are in rare form tonight. Even backseat drivers are wtf on dead on hits. One even went right through an awesome and hit the walll pings low on bothends too lolz. Meh.
#43
Posted 12 March 2013 - 09:44 PM
Yeah, SRMs are broken. Fired 4 SRM6s + Artemis point blank into a stalker and only changed the armor from yellow to orange.
#44
Posted 12 March 2013 - 09:51 PM
I and people from my corp have noticed this problem as well.
This is not lrn2lead or lag ... this is happening against stationary targets large and small, firing while stationary, at very close range or even point blank.
Sure, SRM6 are overpowered, but this is a bug and not a solution.
This is not lrn2lead or lag ... this is happening against stationary targets large and small, firing while stationary, at very close range or even point blank.
Sure, SRM6 are overpowered, but this is a bug and not a solution.
#45
Posted 13 March 2013 - 09:41 AM
I told you prop....it's cuz helmer is a ghost mech.
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