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Proph's Stalker 3H


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#1 Prophetic

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Posted 05 March 2013 - 03:43 PM

Here are a few of my builds that I have fun PUGing with. I will give a quick idea of how I run them.

Pug Me UP Stalker 3H

Alt 4 man Stalker 3H

The main PUG version works better since you will need to finish off lots of charging mechs and flankers. The 2 LRM 20s scream "Rush that guy".

So, lets start with the basic strat. This is a burst fire melt face 2 to 3 volley LRM boat. I do not chain fire nor waste shots. Do not waste missiles on targets you can not see or have no idea of what their placement is. Make sure you can tag them before firing and LOS them if need be. The best targets are those that are either engaged or in the open. Soften targets that are brawlers first because these will be the most likely to hunt you down. They will use cover to engage but if you have gotten a good volley off then you can easily finish them off with your SRM/6 Med lasers combo. Once they see that you are not just an LRM boat they will have no choice in leaving the engagement. If they try one volley of LRMs will either core their back out or severely cripple them. If you come under heavy sniper fire try to keep mobile while launching missiles and closing to get under cover(which you should always be close to anyway). Mobility is your fiend vs snipers since you can force them to miss while your missiles slam into them. Do not be afraid to send blind fire volleys into big mechs that choose to shutdown over finding cover.

The alt version works with a group that can quickly come to your aid since those blinded by LRM rage will scream at their whole team to rush you and you have very little short range firepower.

Edited by Prophetic, 05 March 2013 - 03:44 PM.


#2 sadfatkid

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Posted 05 March 2013 - 03:56 PM

love it

#3 Spheroid

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Posted 05 March 2013 - 09:41 PM

You should move the AMS ammo to the head and put one SRM ton in the CT and use the BAP for crit padding to protect the SRM6/XLE.

Edited by Spheroid, 05 March 2013 - 09:41 PM.


#4 Prophetic

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Posted 05 March 2013 - 09:49 PM

View PostSpheroid, on 05 March 2013 - 09:41 PM, said:

You should move the AMS ammo to the head and put one SRM ton in the CT and use the BAP for crit padding to protect the SRM6/XLE.

I would not put the SRM ammo in the CT because u may never get an SRM shot off. Same with AMS ammo. Lucky Splat cat hit to the head and you are toast. AMS ammo very rarely gets used up. The BAP is a nice idea but it can also pad the CT which is where I get 90 percent focused. People don't usually go side torso and roll the dice thinking u have an XL. I do throw in a standard every once in awhile to throw people off who recognize me. I welcome your thoughts but still feel this make-up is optimal.

#5 Spheroid

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Posted 05 March 2013 - 10:10 PM

View PostProphetic, on 05 March 2013 - 09:49 PM, said:

I would not put the SRM ammo in the CT because u may never get an SRM shot off. Same with AMS ammo. Lucky Splat cat hit to the head and you are toast. AMS ammo very rarely gets used up. The BAP is a nice idea but it can also pad the CT which is where I get 90 percent focused. People don't usually go side torso and roll the dice thinking u have an XL. I do throw in a standard every once in awhile to throw people off who recognize me. I welcome your thoughts but still feel this make-up is optimal.


The headslot will only give the LRM20 three salvos before leaving an empty bin which is of no use providing ammo hit protection. I think you will agree that one ton of AMS ammo certainly will remain dangerous alot longer than one ton of LRM20 ammo and that ammo explosions inside the cockpit are extremely remote occurences. One ton of SRM ammo only has to last 7.5 salvos before becoming safe. Because the CT is so vital the SRM6 will feed from there first. Putting both in one leg lengthens the draw-down time increasing the chance of taking a hit. You could also put one LRM ton from the LA in the CT very shortly leaving an empty bin to protect the SRM bin and when both were empty they would crit shield the engine.

Edited by Spheroid, 05 March 2013 - 10:39 PM.


#6 Prophetic

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Posted 06 March 2013 - 10:02 AM

View PostSpheroid, on 05 March 2013 - 10:10 PM, said:


The headslot will only give the LRM20 three salvos before leaving an empty bin which is of no use providing ammo hit protection. I think you will agree that one ton of AMS ammo certainly will remain dangerous alot longer than one ton of LRM20 ammo and that ammo explosions inside the cockpit are extremely remote occurences. One ton of SRM ammo only has to last 7.5 salvos before becoming safe. Because the CT is so vital the SRM6 will feed from there first. Putting both in one leg lengthens the draw-down time increasing the chance of taking a hit. You could also put one LRM ton from the LA in the CT very shortly leaving an empty bin to protect the SRM bin and when both were empty they would crit shield the engine.

You are assuming a lot of close range fighting where
A- My SRM ammo will be used. This usually does not happen. Hence you will be cored out quick by sniper fire and a nice ammo explosion. I have died from a head shot in this mech, there are snipers with some insane aim out there.
B- Again this is not a brawler design. You will get head shot by snipers I would rather not have ams ammo in the head and I'm almost certain I can get 3 LRM volleys off before taking damage there.
C- I want the crit padding in the arms starting from right to left because that is where I absorb the most damage while torso twisting.
D- Most pilots aim for the RT and RL(if at all) for that matter so having both of the same ammo type has netted me great returns. I have never been legged, mostly due to staying mobile and the sheer stubborn face hugging that this build forces.

Again, I appreciate your suggestions but this is based on my play style. You are free to put ammo or anything else where ever you like. The design has been tested and I have a blast with it. None of your suggestions really change the fact that the overall design works out well in matches, especially now, with the Arty changes.

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Edited by Prophetic, 06 March 2013 - 10:11 AM.


#7 Stealthsfury

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Posted 06 March 2013 - 10:18 AM

Same build with zero issues. Have to work on my 3F though :lol:

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#8 TheFuzzyBunny

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Posted 06 March 2013 - 10:56 AM

Why run the XL?

http://mwo.smurfy-ne...3b9936edbc16080

#9 Prophetic

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Posted 06 March 2013 - 12:54 PM

View PostTheFuzzyBunny, on 06 March 2013 - 10:56 AM, said:



I had done a Stnd engine but felt better with the extra speed and smoother/quicker twist. I also run BAP and have gotten used to running an XL due to the ever so popular hex PPC stalker. The speed has allowed me to close or keep distance much better, there are some fast Atlai out there.

Overall, a Stnd engine makes you a better dmg sponge but i mostly die to being cored anyway. I just prefer to play the position game and not get into brawls I do not want to be in.

#10 TheFuzzyBunny

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Posted 06 March 2013 - 01:04 PM

I agree completely on the BAP. I took it off and I think I might be regretting it. I used to run a 4 x LRM15 with Artemis on the 5M chassis as I liked having the Tag in the CT. It was horrible slow though with an XL225 in it. Still it rained exceptionally well. I'm still working on mastering my 3H, I'm not having good results so far. I might end up having to go to the XL, but I'm really trying to avoid it. Usually when I get to brawling in my Stalker I lose the side's first as I'm good at spreading damage. If I'm planning on dedicating this chassis to a LRM boat I might as well go XL.

Good builds though, I like your thinking.

#11 Prophetic

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Posted 06 March 2013 - 01:29 PM

View PostTheFuzzyBunny, on 06 March 2013 - 01:04 PM, said:

I agree completely on the BAP. I took it off and I think I might be regretting it. I used to run a 4 x LRM15 with Artemis on the 5M chassis as I liked having the Tag in the CT. It was horrible slow though with an XL225 in it. Still it rained exceptionally well. I'm still working on mastering my 3H, I'm not having good results so far. I might end up having to go to the XL, but I'm really trying to avoid it. Usually when I get to brawling in my Stalker I lose the side's first as I'm good at spreading damage. If I'm planning on dedicating this chassis to a LRM boat I might as well go XL.

Good builds though, I like your thinking.

I hear you with the 5M. I have converted mine to the ever so popular 5 SRM6 med laser build. Personally I like to just type cast my mechs and leave them in that role. So the 3H is really a dedicated missile boat to me, my favorite being the 4 man version.
8 mans don't allow me to have much missile boating fun.
You will notice a very nice difference on Alpine with the BAP and with bigger maps otw we should see more use for the BAP.
Your torso twisting and ability to spread dmg only furthers my opinion that an XL would suit you. I mean how much more life would a stnd get you if your losing arms and armor everywhere. Better yet how effective will you be if you live anyway.

I hope you give some of these builds a try and plz post some after action info of your ownage :)

#12 TheFuzzyBunny

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Posted 06 March 2013 - 01:35 PM

I plan to. I just converted my 3H to this:

http://mwo.smurfy-ne...283372996f875b4

I run two tags because I had the arm with mine in it shot off once, it sucked.

I run my 3F as my SRM6 and Laser brawler. Its my usual 8 man build:

http://mwo.smurfy-ne...dec8f838e5d8511

My 5M I use as the one I mix SSRMs and regulars. I use the single tube and 3 others as SSRMs and torso ones as SRM 4s. Mix in some Large Lasers and some Medium Pulses and you're good to go.

http://mwo.smurfy-ne...2deb5f6d82afcae

I'll post up once I get some games in the 300XL and let you know how it goes. I imagine it will be spectacular.

Edited by TheFuzzyBunny, 06 March 2013 - 01:36 PM.






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