armyof1, on 06 March 2013 - 04:12 AM, said:
Yeah I also found the Cataphract has a ridiculously small area for the headshot, probably the smallest of all mechs which really makes little sense. I also tried how much damage the ear on a Cat can take and it's about 80 damage before it falls off. Really tells you something about how wrong it is whenever someone talks about just shoot its' ears off since it's about 160 damage in total to remove both ears. Always go for the CT/cockpit instead.
Did a run with a Commando with a Med Pulse. The 'Phract's head location is basically that pane of glass exactly in the center of the "cosmetic" head area. Basically it's a "don't bother" shot. This makes 'Phracts extremely sturdy and under the right build quite a Zombie/ Frankenstein Mech. Hard to kill quickly.
The consolation about the Cat ears is that it's inevitably going to take some damage since it's such a big target. Aiming for it is still worthwhile, but if you are good enough to do headshots on the Cat, may as well do that.
The main thing I learnt from the Testing Ground today is that although my builds are good enough to last an online game, my ammo load is typically not enough to frontally assault more than 4 mechs. I typically would run out of ammo by the third or fourth target. This emphasize on the need to concentrate fire, because otherwise there's not enough ordnance lying around to kill all 8 enemies.
The other thing is this:
don't fight enemies frontally. The amount of damage an Atlas or Awesome or even a Cataphract/ Catapult can soak up is enormous. Getting behind them to take pot shots at their more vulnerable rears, or practicing head shots till you can do it good is the faster way to take down an enemy mech.
Fiona Marshe, on 06 March 2013 - 04:43 AM, said:
LRM20 ammo explosion in left torso; AC20 ammo explosion in right torso. Very impressive and lucky.
Amazing how the Atlas CT stuck upright after 1200 points of internal damage from the ammo explosions, then went *ping* and broke apart.
I did a retest in another Testing Ground run, and this time it was less clean; the arm caught some of the SRMs, and it took four salvos to bring the Atlas down from the rear at the same distance.