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Interesting Things You Learn In The Testing Grounds


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#61 Nuds

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Posted 06 March 2013 - 10:34 AM

I have learned that I can one shot an awesome with my splatcat (6 srm6+arti) if I hit the back armor. I should keep this in mind and sneak up on more awesomes from now on.

#62 MustrumRidcully

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Posted 06 March 2013 - 10:44 AM

13.5 seconds to destroy the CMD-1B Large Laser with a single medium laser.

19.4 seconds to destroy a CDA-2A side torso and its medium laser with a single medium laser.
23.5 seconds to destroy a CDA-2A side torso and its medium laser with 4 MGs. The Medium Laser alone went at around 12 seconds, IIRC.

41.2 seconds to destroy a CPLT-A1 arm and the LRM15 inside it with a single medium laser.
36.3 seconds to destroy a CPLT-A1 LRM15 inside an arm and 49.4 seconds to destroy the arm with 4 MGs.

#63 Lynx7725

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Posted 06 March 2013 - 12:00 PM

View PostKhobai, on 06 March 2013 - 10:05 AM, said:

I also found out I can kill a stock Atlas in one or two volleys of LRMs+Artemis. That's how absurd LRMs are now that they all hit center torso. LRMs are even more unbalanced now than they were during LRM week. Atlases can't tank anything at all anymore. So basically were back to 6 months ago with weapon balance...

I don't think it's just LRM, SRM has a similar issue, and it doesn't look to be base damage related.

Basically it's just inconsistent. There are times when a single volley will crumple a Commando, and there are times when the Commando will weather quite a bit of missiles before dying. Same goes for an Atlas; there are times when it just soak ammo (in Testing Grounds), and then there's the magic "24 SRMs to the rear" kill.

My suspicion is that once the missiles (LRM or SRM) gets past armour, the chance of each missile being able to cause a critical is a bit on the high side. Against the stock 7D in the Testing Grounds, I'm getting more consistency by breaching the side torsos and swarming the area with missiles and hope for an ammo ex. The 7D is an ammo dump with no CASE, so it tends to die spectacularly.


View PostInfinite1, on 06 March 2013 - 10:30 AM, said:

The training grounds give you an idea of where the weakspots are, but as others mentionied, things like ammo exploded aren't calculated in.

Uh no. Ammo Ex are still in. I've posted up a video earlier in this thread where 24 SRMs to the rear of an Atlas melted it down. No way could that could have cause that much damage outside of an Ammo Ex.

#64 Levi Porphyrogenitus

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Posted 06 March 2013 - 12:08 PM

I know for a fact that ammo explosions are in. I've popped the Atlas with ammo hits.

Also, the Testing Grounds is a great place to learn different cockpit hitboxes. The Cataphract was surprising, the Awesome less so. It and the Cicada both have really thin cockpit view screens which makes them much harder to head shot than anticipated. Catapults are still very vulnerable. Haven't paid much attention to the others yet.

#65 MaddMaxx

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Posted 06 March 2013 - 12:18 PM

Cant' press "B" to get full map?

#66 Ecouto

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Posted 06 March 2013 - 12:26 PM

Killing mechs is fun.

#67 Nathan Foxbane

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Posted 06 March 2013 - 12:28 PM

I find it amusing that I can destroy any remaining component on a 'Mech after I have killed it.

#68 Joe Mallad

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Posted 06 March 2013 - 12:31 PM

ok... decided to take a single AC 2 in and test the hit box damage on heads and after taking off the 18 armor, the head internals are indeed 16 points of damage. Well may be 15 but its hard to get a weapon to do 1 point of damage over and over. But with the AC 2 at point blank range... it took 17 shots to take the armor off and kill the internals on the head.

View PostNathan Foxbane, on 06 March 2013 - 12:28 PM, said:

I find it amusing that I can destroy any remaining component on a 'Mech after I have killed it.
yeah found that out too. But that does not work in game... have tried it lol

#69 Valleye

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Posted 06 March 2013 - 12:32 PM

I can't destroy the Atlas in the mech transport cradle on Alpine. :) Damn props.

#70 Nathan Foxbane

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Posted 06 March 2013 - 12:34 PM

View PostValleye, on 06 March 2013 - 12:32 PM, said:

I can't destroy the Atlas in the mech transport cradle on Alpine. :) Damn props.

Cannot destroy the Atlas, Hunchback, or Jenner on Frozen City either.

#71 Lucifer Sunsoar

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Posted 06 March 2013 - 12:35 PM

I learned trying to take out the cockpit on an atlas with large lasers isn't fun.... All i got was CT!
Would help if my cat was taller

Edited by Lucifer Sunsoar, 06 March 2013 - 12:36 PM.


#72 Kaemon

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Posted 06 March 2013 - 12:43 PM

city night is a terrible training map.

I could not hit the awesome head hitbox at night from multiple ranges (50m-300m), unless I splashed across it with the arm lasers in my x-5 /shame

be nice if targets had options (live fire, stationary) dropping with groups could be a new game mode.

Friendly fire on training maps would be hilarious.

#73 Sayyid

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Posted 06 March 2013 - 12:48 PM

View PostCest7, on 05 March 2013 - 04:53 PM, said:

Does the same if you blow out the torso from the front, back armour remains. Its a known bug.



Actually not a bug, its part of Battletech.

#74 Trauglodyte

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Posted 06 March 2013 - 01:44 PM

View PostDr Killinger, on 06 March 2013 - 05:10 AM, said:

Took out an Awesome with 7 LRM10 shots. If only players would stand that still :lol:


That isn't actually hard. In my Awesome, 2 volleys of double LRM20s will gutt me

#75 TheStrider

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Posted 06 March 2013 - 01:46 PM

Speed Tweak doesn't work in training grounds...

#76 Asakara

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Posted 06 March 2013 - 02:09 PM

View PostYoseful Mallad, on 05 March 2013 - 04:54 PM, said:

i think its funny that if i take out a leg that is attached to a mech's center torso, the damage still transfers up to the side torso that is not even attached to the mech and only after you take out that side torso will any damage transfer to the center torso.

I also have confirmed that a mech's head does indeed take 36 points of damage to kill. 18 to strip the armor and 18 internal.


Perhaps TT?

Posted Image

#77 jakucha

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Posted 06 March 2013 - 02:20 PM

View PostNuds, on 06 March 2013 - 10:34 AM, said:

I have learned that I can one shot an awesome with my splatcat (6 srm6+arti) if I hit the back armor. I should keep this in mind and sneak up on more awesomes from now on.


You've learned you're using an unbalanced build is what you mean to say.

#78 Zyllos

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Posted 06 March 2013 - 02:34 PM

View PostMustrumRidcully, on 06 March 2013 - 10:29 AM, said:

Flamers are weird.

I tried a 3 MG, 3 Flamer Hunchback to see how terrible these weapons really are.

What I found weird was - the moment I fired the 3 FLamers, my heat jumped up to 25 %. And then nothing happened for a while, and than it climbed again. When I fire just one Flamer, it jumps to 1 %. If I fired 2,it jumped to 13 %.
Shouldn't I gain heat at a more constant rate?

I had 11 DHS, Heat Containment and Coolrun. Not doubled yet.


Just an FYI:

When firing a flamer, they increase the "environment" temperature. Think as if you were in Forest Colony, but when firing a few flamers, you are now playing in Cauldar.

As flamers are fired, they slowly build heat production. I am not sure the number but I would venture to guess that it is like -0.2 dissipation per second ^ 2. Thus, if you fired 2 flamers for 1s, it would produce 0.4 heat. And if you have 1.0 dissipation (10 SHS), you would never see your heat increase beyond the environment base heat. If you fired 5 flamers for 5s, this would produce 1.0 + 2.0 + 3.0 + 4.0 + 5.0 = 15 heat. Thus, if your dissipation was 1.0 (10 SHS), it would have produced 10 total heat on your mech.

So, flamers have two ways they add heat. First is the initial increase of environment heat (the immediate jump) and second is the slow acceleration of heat as they are fired.

Edited by Zyllos, 06 March 2013 - 02:34 PM.


#79 Antasius

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Posted 06 March 2013 - 02:49 PM

I'm getting blue boxes instead of trees in the distance on some maps.

Oh, and the Testing Grounds are the best thing to happen to MWO ... ever. This great post of useful and productive chatter is amazin'! :lol:

#80 ShadowDrake05

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Posted 06 March 2013 - 03:05 PM

View PostSlashmckill, on 06 March 2013 - 05:04 AM, said:


Yeah, certain mechs i thought had much larger hit-boxs for their cockpit, like the cicada, only the front part of the window hits the cockpit.

And as to how many times i have died to headshots? exactly twice. First time was before Elo, that pilot was pretty damn good, and the second time was after elo by some 6 ppc boating scrub who got lucky. (still haven't played that much since elo so i still have to ascend Mt. Tryhard)


I don't think I've ever died to one (~200 matches) and I've only got one headshot kill on a guy in a catapult happened to be standing on lower ground, so easy to hit the head like that. Time to remove head armor completely for a few matches and see how it goes!

Edited by ShadowDrake05, 06 March 2013 - 03:06 PM.






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