Zyllos, on 06 March 2013 - 02:34 PM, said:
Just an FYI:
When firing a flamer, they increase the "environment" temperature. Think as if you were in Forest Colony, but when firing a few flamers, you are now playing in Cauldar.
As flamers are fired, they slowly build heat production. I am not sure the number but I would venture to guess that it is like -0.2 dissipation per second ^ 2. Thus, if you fired 2 flamers for 1s, it would produce 0.4 heat. And if you have 1.0 dissipation (10 SHS), you would never see your heat increase beyond the environment base heat. If you fired 5 flamers for 5s, this would produce 1.0 + 2.0 + 3.0 + 4.0 + 5.0 = 15 heat. Thus, if your dissipation was 1.0 (10 SHS), it would have produced 10 total heat on your mech.
So, flamers have two ways they add heat. First is the initial increase of environment heat (the immediate jump) and second is the slow acceleration of heat as they are fired.
So it screws over the user as well as the target, while dealing minimal damage. I knew Flamers were bad, but not the extent of it. Testing Grounds are great.