Thermal Now Works On Caustic
#1
Posted 05 March 2013 - 04:57 PM
Please tell me this is a bug and will be resolved. I already hate how thermal is already pretty much mandatory on every other map.
#2
Posted 05 March 2013 - 04:59 PM
Only used it to scan tree lines and the side hills, and I liked that.
#3
Posted 05 March 2013 - 05:02 PM
MoonUnitBeta, on 05 March 2013 - 04:59 PM, said:
Only used it to scan tree lines and the side hills, and I liked that.
Yeah, now it works just like on any other map. There is no background noise and the only thing that affects thermal is a bit in the middle of the cauldron and some fires way off to the side nobody ever goes to.
#4
Posted 05 March 2013 - 05:05 PM
#5
Posted 05 March 2013 - 05:18 PM
Adding more interference with the Thermal vision would allow more chances for mechs to hide in the noise and avoid being instantly spotted from 1000m+. Also, adding more noise would have more varied heat signatures between the observer and enemy mechs, reducing its effectiveness at long ranges.
I like a lot of things about Thermal, but I just hate that 9/10, it's superior to standard vision. I have even recently found myself using it on daytime maps to spot enemies amongst the trees. Shouldn't areas of think foliage be warmer than the surrounding area?
I don't know, maybe it's a programming nightmare?
Also, wtf is night vision?
#6
Posted 05 March 2013 - 05:19 PM
#7
Posted 05 March 2013 - 05:25 PM
#8
Posted 05 March 2013 - 06:13 PM
What if you were in some buildings and you turned on your mag vision to see through them. Or you were on a huge mountainous map and you turned on seismic sensors to see across the map.
Each sensor type should deliver different information for not just different maps but different situations. For example you could make mag sensors short range making them useless once you leave the urban section of the map. Seismic sensors could be great for telling you where movement is but not what team or what kind of mech or exactly where they are (rather than where they are in general.)
In this way you'd have to cycle through your different sensors during combat in order to obtain different, necessary information.
"Thermal imaging, light amplification, radar, laser tracking, uv tracking, and magnetic anomaly sensors are generally used as primary sensors, supplemented by seismic sensors, motion detectors, chemical analyzers, microwave, tracking, and many others, depending on what equipment a 'Mech mounts."
http://www.sarna.net...Mech_Technology
There's lots of lore to play with and could make the game just that much cooler.
#9
Posted 05 March 2013 - 06:15 PM
#10
Posted 05 March 2013 - 06:22 PM
Serapth, on 05 March 2013 - 04:57 PM, said:
Please tell me this is a bug and will be resolved. I already hate how thermal is already pretty much mandatory on every other map.
I don't see why this is a problem. This is how it's done in real life. You scan in thermals even in the daytime, and they work great in the desert.
#11
Posted 05 March 2013 - 06:37 PM
Theevenger, on 05 March 2013 - 06:22 PM, said:
I don't see why this is a problem. This is how it's done in real life. You scan in thermals even in the daytime, and they work great in the desert.
Caustic is either 70 or 90 degrees C. That enough to cook with. In real life thermals wouldnt do a damned thing.
#12
Posted 05 March 2013 - 09:02 PM
#13
Posted 05 March 2013 - 09:11 PM
#14
Posted 05 March 2013 - 09:17 PM
Vahnn, on 05 March 2013 - 05:18 PM, said:
Adding more interference with the Thermal vision would allow more chances for mechs to hide in the noise and avoid being instantly spotted from 1000m+. Also, adding more noise would have more varied heat signatures between the observer and enemy mechs, reducing its effectiveness at long ranges.
I like a lot of things about Thermal, but I just hate that 9/10, it's superior to standard vision. I have even recently found myself using it on daytime maps to spot enemies amongst the trees. Shouldn't areas of think foliage be warmer than the surrounding area?
I don't know, maybe it's a programming nightmare?
Also, wtf is night vision?
In real life, the thermal imagers on tanks don't really care about the ambient temperature. Just turn the contrast up a little. Trees and stuff don't really throw off much of a "glow", nor do most caves or even buildings. You will see hotspots for sure, but those pipes wouldn't be much of a distraction.
Serapth, on 05 March 2013 - 06:37 PM, said:
Caustic is either 70 or 90 degrees C. That enough to cook with. In real life thermals wouldnt do a damned thing.
Yes, they would. They work great in the desert at 140 F, so unless your electronics fail outright due to the heat (a distinct possibility with our real world tech, but unlikely if our Mechs are built for this kind of thing) they will do fine.
Edited by Theevenger, 05 March 2013 - 09:17 PM.
#15
Posted 05 March 2013 - 09:18 PM
Theevenger, on 05 March 2013 - 09:17 PM, said:
In real life, the thermal imagers on tanks don't really care about the ambient temperature. Just turn the contrast up a little. Trees and stuff don't really throw off much of a "glow", nor do most caves or even buildings. You will see hotspots for sure, but those pipes wouldn't be much of a distraction.
Yes, they would. They work great in the desert at 140 F, so unless your electronics fail outright due to the heat (a distinct possibility with our real world tech, but unlikely if our Mechs are built for this kind of thing) they will do fine.
And we're making an argument vis a vis RL thermal vision why?
#17
Posted 05 March 2013 - 09:19 PM
Theevenger, on 05 March 2013 - 09:17 PM, said:
In real life, the thermal imagers on tanks don't really care about the ambient temperature. Just turn the contrast up a little. Trees and stuff don't really throw off much of a "glow", nor do most caves or even buildings. You will see hotspots for sure, but those pipes wouldn't be much of a distraction.
Yes, they would. They work great in the desert at 140 F, so unless your electronics fail outright due to the heat (a distinct possibility with our real world tech, but unlikely if our Mechs are built for this kind of thing) they will do fine.
when the day temp is 90C on earth then we can talk.
#19
Posted 05 March 2013 - 09:21 PM
Is it engaging gameplay? Does thermal invalidate normal vision and night vision? These are pertinent questions. Not, "well that's how it works on current tanks".
Edited by Thirdstar, 05 March 2013 - 09:22 PM.
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