PANZERBUNNY, on 06 March 2013 - 05:47 AM, said:
So some scrub can can 2 more alphas off in X amount of time...so what.
How about it wasn't a scrub? But instead actually an excellent, highly competitive player, that can predict and time his firing pattern over the 24 seconds he will take to dismantle a fully armoured Atlas in a brawl with his lighter mech before the Atlas can kill him or he overheats as long as that Atlas doesn't also use Coolant Flush?
Livewyr, on 06 March 2013 - 05:59 AM, said:
I said "other than that lame-duck argument" it's still lame duck.
But anyways...here you go.
I can buy Mountainous colors and an appropriate paint-job to compliment my ECM Spider and make me nearly invisible on Alpine.. does that make the Cosmetics Pay-To-Win? Clearly an advantage for being a scout when you can stand in the open at distance in Alpine and view the enemy without danger, when compared to that poor sot with cbill paint schemes that sticks up like a sore thumb...
Clearly, cosmetics are pay to win. (even moreso than the 1-time 20% more coolant flush)
If only camouflage was that good in the game with its random mission drops and thermal vision. But yes, it could indeed be an issue. But it could still be retified rather easily - just create an (expensive) C-Bill version for each MC color. Others merely have to grind harder.
But if something consumable is advantageous and available for MC, it means that some people can buy the advantage for every single match they fight, and others cannot possibly do so. It's not just that they have to go through a long but finite number of matches until they can afford the uber gear - they will always be forced to run matches without the advantage.
Edited by MustrumRidcully, 06 March 2013 - 06:08 AM.