Greyfyl, on 09 March 2013 - 05:44 AM, said:
You are not taking 2 things into account...first of all the time for mm should be substantially less as you are now only finding a personal ELO match instead of trying to match entire teams.
Second.....most players will probably take 2-3 seconds to pick their mech. They know what they want to play, and it's not like you are allowing them to customize the mech at this point - just picking one.
You are changing the dynamics of how these matches are to be played out.. it's a lot more significant than just time spent. ELO isn't perfect when it isn't given enough data samples/points to be made, thus making it a wildcard value until it is normalized/stabilized.
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I believe new players are often in trial mechs anyways are they not. Yes, until they get 1 mech of their own for each weight class they would have a greater chance of being 'forced' into a trial mech. There almost certainly should be a player on the opposing team in the same situation using personal elo instead of team elo, or at the very minimum a better chance for that to be the case.
TBH, premade ELO needs to be calculated differently as the dynamics of a premade is far more significant than regular PUGs. Very few people like the trial (stock mechs). They simply are bad at what they are used for. Just look through every stock mech configuration in this game... they are for the most part, barely usable. There's a reason why PGI is having a future build-a-better heavy variant contest.
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The current system allows new players that don't even know how to group weapons to take an assault slot as often as they like. IMO, while that may be nice for allowing the player to run the mech he wants, it often severely reduces the effectiveness of the team he gets placed on.
In a game where you are intentionally limiting what mech you can take, the gripes of "he took this slot and wasted it" would certainly increase. Have you ever noticed the threads mentioning the pitiful amounts of damage people manage to deal? You would actively annoy veteran players from their newbie counterparts to a greater level. It's easier to facepalm when you know you have someone who probably won't be able to contribute, than to rage against the newbie that took your favorite chassis slot. The rage is the same... where that rage is directed to is very different. Heck, this can happen between two newbies or two vets. It's even easier to point fingers at what is the perceived problem. Adding issues that wasn't a problem before is not a good way to go.
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I think you are probably right to an extent on this issue, but tweaks could certainly be made to make the system more new player friendly. I think matching player ELO as opposed to team ELO would be a good starting point. I also think ELO needs to be tweaked to take into account player performance into account, not just win/loss. If someone does 1400 damage and gets 7 kills but still loses, chances are his elo should be going up, not down because he lost.
It depends on the context of his performance. I doubt any system would accurately reflect that. On the other hand, new player ELO will never correctly reflect his actual skill.. I'm not a fan of the MM at times, but it's supposed to be the fall guy for weirdness... not other players. That's not the community anyone wants to be a part of (blaming others).
Greyfyl, on 09 March 2013 - 05:48 AM, said:
Thank you - I certainly know what I proposed here is very rough and would need tons of work.
But to be honest - the current system feels like it had no thought at all put into it. The matches are just as uneven now as ever, and often more unbalanced then before. I know that they will tweak ELO and MM, but how much tweaking can you do to a system that is just flawed from the start?
It's flawed, and I've asked for revising (no comments as of yet); It will never be perfect, but it can be tweaked and it can be better. The issue is with some of the details and not entirely understand the dynamics of certain things... as a player... not as a developer.
Edit:
Here's an example of a poor trial mech...
Before the recent patch, there was a increase an trial K2 usage. The mech has 2 ppcs, 2 meds, 2 mguns, with 20 SHS. Just by converting to DHS (w/o adding any DHS), you would be cooling down at the VERY same rate as the SHS (w/o any increases to heat containment, which SHS would do, I think). Anyone who has used PPCs can imagine how how this mech has a very weak heat managing system.
We could also goto the other end, where the CDA-2A on the other end of the scale.. has only 2 meds, 1 small laser as its stock mech default. Not only is this not very effective (vs any decent customized mech), it isn't even competitive. It certainly will allow you to scout and cap, but it can't hold a candle to having your own customized mech.
There's a lot more stuff that has to be considered... primarily the implications of the change (always think, WORST CASE SCENARIO), because there's always one that you didn't think of.
Edited by Deathlike, 09 March 2013 - 08:07 AM.