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Dear Pgi, Please No "incoming" Notice To The Enemy On Artillery Or Airstrikes


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#1 Bubba Wilkins

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Posted 06 March 2013 - 02:26 PM

Please don't add an enemy warning about incoming artillary or airstrikes. These should be complete surprises to the opposition. It's okay to give them a .25 second bomb whistle or jet blast for which they can't react to and dodge. But there should not be some 3-5 second warning about imminent destruction being rained from above.

The idea is that a mobile mech will remain mobile and hard to hit or anticipate. A stationary mech should have no clue that they need to are about to get pummeled.

That is all.

#2 El Penguin

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Posted 06 March 2013 - 02:30 PM

No problem. MC airstrikes and artillery won't show warning messages. Good luck!

(joke)


But on topic: I don't think they should have the same warning like the LRMs too but have some signal that they are coming (Shouldn't be a instant "damage everyone over here plz"). Like seeing the planes come in from far or the sound of artillery shells coming in (actually they probably should have it so you can hear the background booming sounds as well). The plane one would be neat because you would have to face the direction of the planes coming in to know they will be bombing soon. (wouldn't be hard though since it should be coming from there side)

Edited by El Penguin, 06 March 2013 - 02:46 PM.


#3 Merky Merc

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Posted 06 March 2013 - 02:33 PM

Troll thread or "stereotypical" gold thread?

In either event I'm super excited for arty, I currently have to sit behind hills in many matches because of so many LRM boats and no personal ECM. If they make it so those LRM boats can also just Arty the **** out of my hill then it's going to be so much fun for me and my increasingly useless medium mechs.

#4 Indk

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Posted 06 March 2013 - 02:35 PM

Imo they absolutely need a warning. Randomly exploding isn't fun. The purpose of airstrikes should be to force the enemy to move their positioning or pay a heavy price.

#5 Lefty Lucy

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Posted 06 March 2013 - 02:36 PM

Things that require little to no pilot skill to kill with should allow the target opportunity to prevent destruction through implementation of skill. This way pilot skill differential is still a part of the "who wins" equation.

Without some sort of notification, people will potentially be able to eliminate enemy mechs with little skill or exposure to danger. This would be counter-productive.

#6 Wrenchfarm

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Posted 06 March 2013 - 02:37 PM

Oh I'm sure it will have a warning. Which is why the MC priced version that launches faster will be so much more attractive than a bigger cheaper bomb that never hits.

#7 Oderint dum Metuant

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Posted 06 March 2013 - 02:37 PM

8 Man Arty surprise strike on area just outside of spawn go!

#8 El Penguin

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Posted 06 March 2013 - 02:39 PM

View PostWrenchfarm, on 06 March 2013 - 02:37 PM, said:

Oh I'm sure it will have a warning. Which is why the MC priced version that launches faster will be so much more attractive than a bigger cheaper bomb that never hits.


Sadly, I was thinking this too. I really hope they changed there minds on this whole consumable stuff and rework it or remove it completely.

#9 Bubba Wilkins

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Posted 06 March 2013 - 02:40 PM

View PostLefty Lucy, on 06 March 2013 - 02:36 PM, said:

Things that require little to no pilot skill to kill with should allow the target opportunity to prevent destruction through implementation of skill. This way pilot skill differential is still a part of the "who wins" equation.

Without some sort of notification, people will potentially be able to eliminate enemy mechs with little skill or exposure to danger. This would be counter-productive.


There is no skill involved in dodging something you know is coming. There is much more skill involved in being unpredictable and always on the move and generally being a harder target to hit.

#10 Mystere

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Posted 06 March 2013 - 02:41 PM

There should be some kind of warning. But, how those warnings are implemented will hugely determine how useful/desirable artillery and air strikes will be.

Also, will these bombardments be centered on a (moving) targeted mech or static grid location? Will air strikes be vector based or just area-effect? There are so many questions that still need to be answered.

Edited by Mystere, 06 March 2013 - 02:47 PM.


#11 Oderint dum Metuant

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Posted 06 March 2013 - 02:41 PM

View PostBubba Wilkins, on 06 March 2013 - 02:40 PM, said:


There is no skill involved in dodging something you know is coming. There is much more skill involved in being unpredictable and always on the move and generally being a harder target to hit.


There is no skill in dropping an artillery strike from your spawn area in complete cover.

Edited by DV McKenna, 06 March 2013 - 02:41 PM.


#12 Balsover

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Posted 06 March 2013 - 02:42 PM

View PostBubba Wilkins, on 06 March 2013 - 02:40 PM, said:


There is no skill involved in dodging something you know is coming. There is much more skill involved in being unpredictable and always on the move and generally being a harder target to hit.


People complain about players running off on their own and getting killed, "stay with the group" is the accepted strategy. Now you want everyone to constantly be on the move. Can't have both, different mechs move at different speeds.

#13 Gruzmek

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Posted 06 March 2013 - 02:44 PM

Well, I do believe they've already stated there would be a Cooldown on the strikes, to stop them from being spammed. I wouldn't mind being able to shoot down incoming aircraft also, some mechs were even created for this role (JagerMech, among others), allowing good players to counter airstrikes, the bombers are sub-sonic after all. And I bet the Artillery strikes are going to be crazy random in the spread/targeting.

#14 jakucha

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Posted 06 March 2013 - 02:47 PM

I bet there will be an audio warning or something.

#15 UberFubarius

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Posted 06 March 2013 - 02:48 PM

I would argue that there should be a warning on Artillery and Airstrike, but not where they're hitting. It's one thing to know pain is coming, it's another thing to know where, exactly, is that pain hitting.

For LRM, the warning pretty much tells you:
A. Missiles are coming.
B. It's headed right for you.

#16 Markoxford

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Posted 06 March 2013 - 02:48 PM

Not only should there be a warning - but, (and most people are missing this), there should be a counter !

No commander is going to send troops on the ground without being able to protect them from such an obvious threat. Even today, 2013, there are warnings and anti missile systems in actual use.

Let me know it's coming, give me a few seconds to lock on and maybe a 50/50 chance to knock it out of the sky - now that's realistic :lol:

Posted Image

Edited by Markoxford, 06 March 2013 - 02:50 PM.


#17 Mystere

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Posted 06 March 2013 - 02:52 PM

I just realized something. How fun will it be to order bombardments on cappers?

#18 Noobzorz

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Posted 06 March 2013 - 02:54 PM

That's crazy. Even Call of Duty gives you a warning when killstreaks are coming in. It'd be insane not to.

#19 thefinn

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Posted 06 March 2013 - 02:58 PM

View PostNoobzorz, on 06 March 2013 - 02:54 PM, said:

That's crazy. Even Call of Duty gives you a warning when killstreaks are coming in. It'd be insane not to.


Such wisdom, Call of Duty, yeah this is almost exactly the same. Amirite ?

#20 Fabe

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Posted 06 March 2013 - 02:58 PM

View PostDV McKenna, on 06 March 2013 - 02:41 PM, said:


There is no skill in dropping an artillery strike from your spawn area in complete cover.

Well you'll be in cover when you call in the strike but some one else on your team will still need line of site to the target area and spot for you.





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