Jump to content

Play In A Disconnected Pilots Mech


21 replies to this topic

#1 Aaron45

    Member

  • PipPipPipPipPipPipPip
  • 716 posts

Posted 18 December 2012 - 01:50 PM

Hello,

I am pretty annoyed when i see a player has disconnected even before the match started.
I dont want to judge the people who disconnect as there are still many bugs as Yellow screen, Black screen, game crash to desktop or the fps-bug.

My simple Suggestion to fix that:

Once a Pilot has disconnected from match (several reasons why) a defeated Team mate should be able to pilot the mech from that disconnected User.

The Teams would be equal in numbers again and we wouldnt be angry to those disconnectors at all, as they might have crashed.

What do you think about that simple Balance Fix?

Edited by Legolaas, 18 December 2012 - 01:52 PM.


#2 Acid Phreak

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,727 posts
  • Twitch: Link
  • LocationNiedersachsen

Posted 18 December 2012 - 01:52 PM

no way...

#3 Aaron45

    Member

  • PipPipPipPipPipPipPip
  • 716 posts

Posted 18 December 2012 - 01:54 PM

View PostAcid Phreak, on 18 December 2012 - 01:52 PM, said:

no way...

Wow that was a fast reply (1 Minute after i started that topic)
Seems some peps just wait for new topics to reply with a short answer.lol

Anyways would you be kind and argue why there´s no way?

Edited by Legolaas, 18 December 2012 - 01:55 PM.


#4 deadendoregon

    Member

  • PipPip
  • Veteran Founder
  • Veteran Founder
  • 37 posts
  • LocationWest Coast

Posted 18 December 2012 - 01:58 PM

What if the mech with the disco just started a count down to an explosive end.

#5 Aaron45

    Member

  • PipPipPipPipPipPipPip
  • 716 posts

Posted 18 December 2012 - 02:00 PM

View Postdeadendoregon, on 18 December 2012 - 01:58 PM, said:

What if the mech with the disco just started a count down to an explosive end.

Let us please argue realistic. My suggestion could fix the Disconnection Team balance issue

#6 BlacKcuD

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 229 posts
  • Facebook: Link
  • Locationmwo-builds.net

Posted 18 December 2012 - 02:03 PM

I think the idea is amazing though I think it would be really hard to implement properly. Also, all experience and cbills gained by a disconnected mech should be nullified. (Reason: if the disconnected player gets it, it´s another leaver/boter issue. If the controlling player gets it, dieing quickly or strategically might become viable farming strategies which is not desirable imho).

#7 Aaron45

    Member

  • PipPipPipPipPipPipPip
  • 716 posts

Posted 18 December 2012 - 02:04 PM

View PostBlacKcuD, on 18 December 2012 - 02:03 PM, said:

I think the idea is amazing though I think it would be really hard to implement properly. Also, all experience and cbills gained by a disconnected mech should be nullified. (Reason: if the disconnected player gets it, it´s another leaver/boter issue. If the controlling player gets it, dieing quickly or strategically might become viable farming strategies which is not desirable imho).

The disconnected pilot should get 0 cbills. Also the defeated team mate should only get the points generated with his own mech.

#8 FrostCollar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,454 posts
  • LocationEast Coast, US

Posted 18 December 2012 - 03:35 PM

I think that the World of Tanks style solution would be better - allowing the player to reconnect. I'm not comfortable with someone taking a ride in my mech if my game crashes. In addition, this would be one of the worst ways to implement respawning. How would you decide who would get the seat?

#9 blinkin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,195 posts
  • LocationEquestria

Posted 18 December 2012 - 03:42 PM

one major risk i see is people who happen to have access to extra computers making dummy accounts then purosefully cutting the connection so they can play more. i don't know how likely this is but it could be awful.

#10 Rudy

    Rookie

  • 3 posts

Posted 18 December 2012 - 04:07 PM

why not allow within 30 seconds of a match to kick and replace afk players, replace disconnects, or allow reconnects. or 45 seconds, there are better solutions. hell a simple can you see this window, click yes to not get kicked can determine if somone suffered a black screen or crash before the match starts. lots of options lets not think of one.

#11 Aaron45

    Member

  • PipPipPipPipPipPipPip
  • 716 posts

Posted 18 December 2012 - 07:32 PM

Well what if the one replaced player (yellow screen bug for example) will be replaced by another one and he has the same issue/problem. Should we wait minutes to see the game is starting? nah i would prefer dat jump into disconnected pilots mechs "solution"

View PostFrostCollar, on 18 December 2012 - 03:35 PM, said:

I think that the World of Tanks style solution would be better - allowing the player to reconnect. I'm not comfortable with someone taking a ride in my mech if my game crashes. In addition, this would be one of the worst ways to implement respawning. How would you decide who would get the seat?


the one who dies first should get the disconnected pilots mech.

View Postblinkin, on 18 December 2012 - 03:42 PM, said:

one major risk i see is people who happen to have access to extra computers making dummy accounts then purosefully cutting the connection so they can play more. i don't know how likely this is but it could be awful.


omg?! whats the point to bring 2 mechs with 2 owned accounts into one match and play them one after another? you could do a second match instead.

View PostFrostCollar, on 18 December 2012 - 03:35 PM, said:

I think that the World of Tanks style solution would be better - allowing the player to reconnect. I'm not comfortable with someone taking a ride in my mech if my game crashes. In addition, this would be one of the worst ways to implement respawning. How would you decide who would get the seat?

Alright,
thats a good idea. you may only have 1 attemt to reconnect.

#12 Wraithfox

    Member

  • PipPip
  • 35 posts
  • LocationSleeping in my raven

Posted 18 December 2012 - 10:18 PM

This but only if the disconnected mech has a command console equipped.

#13 Pando

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,456 posts
  • LocationDeep, deep inside _____.

Posted 19 December 2012 - 10:27 AM

NO

Dev's have already commented on implementing a system allowing the D/C pilot to re-connect and re-join the battle at hand.

Use the search function for the love of everything MechWarrior.

#14 Aaron45

    Member

  • PipPipPipPipPipPipPip
  • 716 posts

Posted 19 December 2012 - 10:30 AM

View PostPando, on 19 December 2012 - 10:27 AM, said:

NO

Dev's have already commented on implementing a system allowing the D/C pilot to re-connect and re-join the battle at hand.

Use the search function for the love of everything MechWarrior.

Great what they said? can you tell us your information and not just telling a "no...... "
There are millions of posts, i cant search for all the words which are similar to my suggestion.

#15 Aaron45

    Member

  • PipPipPipPipPipPipPip
  • 716 posts

Posted 20 December 2012 - 09:29 AM

View PostPando, on 19 December 2012 - 10:27 AM, said:

NO

Dev's have already commented on implementing a system allowing the D/C pilot to re-connect and re-join the battle at hand.

Use the search function for the love of everything MechWarrior.

buff

#16 Eddrick

    Member

  • PipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 1,493 posts
  • Facebook: Link
  • LocationCanyon Lake, TX.

Posted 20 December 2012 - 06:45 PM

I have seen working solutions to this in other games. It's not perfect. But, it works well.

Allow player to reconnect. If they do not try to reconnect or are just AFK. The team has the option to kick and replace them.

Basicly, how it works in some other games: Report them AFK. They have a fairly short amount or time to prove they are not AFK. If no responce is made. They are kicked and replaced.

Edit: Vote kick is another option. But, it is abusable. Because, it doesn't have to be unnanimus. Something simler may work.

Edited by Eddrick, 20 December 2012 - 06:57 PM.


#17 Aaron45

    Member

  • PipPipPipPipPipPipPip
  • 716 posts

Posted 21 December 2012 - 03:55 PM

View PostEddrick, on 20 December 2012 - 06:45 PM, said:

I have seen working solutions to this in other games. It's not perfect. But, it works well.

Allow player to reconnect. If they do not try to reconnect or are just AFK. The team has the option to kick and replace them.

Basicly, how it works in some other games: Report them AFK. They have a fairly short amount or time to prove they are not AFK. If no responce is made. They are kicked and replaced.

Edit: Vote kick is another option. But, it is abusable. Because, it doesn't have to be unnanimus. Something simler may work.

Alright the "report as Afk solution" - and replace him by another player seems to be simple and effective. I would like to see any fix on disconnected or Afk Players.

#18 Nicholai Matowski

    Member

  • PipPip
  • Knight Errant
  • 46 posts

Posted 05 January 2013 - 05:42 PM

i'm all for any of these options. anything to keep the teams as even as possible.

#19 Ed Ward

    Rookie

  • 6 posts
  • LocationCologne

Posted 03 March 2013 - 05:35 AM

Hello,

this is in fact a good idea. I would also see that disconnected players are replaced. To make it even more realistic, maybe it then would take some seconds to one/some minutes untill this new mech/player arrives.

Kind Regards

Eduard

#20 buttmonkey

    Member

  • PipPipPipPipPipPipPip
  • 666 posts
  • LocationNorway

Posted 03 March 2013 - 11:08 AM

fixing the issue is simple, its been done in many other games. if you dc before the match starts or before the mech has taken damage then you get replaced. if the game has already been going a while then you dont get replaced, however the person who dcs gets a 15 minute time out on all mechs





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users