Sure, the Yen Lo Wang turned out to actually be a little under powered, but I was steadied by the release of the Ilya and the Flame, and now the X5.
However, the structure you've chosen for consumables seems almost identical to one I recommended for hero mechs;
MC to acquire now, long grind and high c-bill cost to acquire for free. This plan has been modified from when I first posted it but here it is;
first, hero mechs for MC users stay as-is.
second, for F2P users, you have a 'rental' system that lets you try the mech (like a trial mech but it costs you maybe 100-500k c-bills depending on the mech). This lets you try the stock version if that's what you're interested in.
third, for F2P users; The Real End Game Content ™. 30k GXP to unlock a hero mech for purchase with C-Bills, and 2-5x the cost (depending on what you prefer) to buy the mech. Further, you must have 3 mechs of that chassis mastered. A grand quest, and within what I would accept for being able to fund your game. You do this, I re-buy my founders package even if it means I don't get my founders mechs.
Please consider this. I want to support you guys.
Edit; I meant to include 'acquire for free without c-bill bonus'. I am fine with that being payed only. Skins are optional too; do what you feel is fair. Just let the battlefield be even.
Edited by Egomane, 07 March 2013 - 12:39 AM.
Changed poll to follow the rules