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What Price Would You Be Happy With


23 replies to this topic

Poll: Waaaah I'm too poor to buy them with fake money OR real money! (35 member(s) have cast votes)

CBill cost for consumables (the 110 for CF) NOW WITHOUT INTERESTING COMMENTS!

  1. 10,000 (4 votes [11.43%] - View)

    Percentage of vote: 11.43%

  2. 20,000 (5 votes [14.29%] - View)

    Percentage of vote: 14.29%

  3. 30,000 (3 votes [8.57%] - View)

    Percentage of vote: 8.57%

  4. 40,000 (18 votes [51.43%] - View)

    Percentage of vote: 51.43%

  5. 50,000+ (5 votes [14.29%] - View)

    Percentage of vote: 14.29%

GXP cost for upgrading consumables NOW WITHOUT INTERESTING COMMENTS!

  1. 5,000 (4 votes [11.43%] - View)

    Percentage of vote: 11.43%

  2. 10,000 (7 votes [20.00%] - View)

    Percentage of vote: 20.00%

  3. 15,000 (19 votes [54.29%] - View)

    Percentage of vote: 54.29%

  4. 20,000+ (5 votes [14.29%] - View)

    Percentage of vote: 14.29%

MC cost for MC consumables NOW WITHOUT INTERESTING COMMENTS!

  1. 5 (4 votes [11.43%] - View)

    Percentage of vote: 11.43%

  2. 10 (6 votes [17.14%] - View)

    Percentage of vote: 17.14%

  3. 15 (9 votes [25.71%] - View)

    Percentage of vote: 25.71%

  4. 20 (7 votes [20.00%] - View)

    Percentage of vote: 20.00%

  5. 25+ (9 votes [25.71%] - View)

    Percentage of vote: 25.71%

Vote

#21 Exoth3rmic

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Posted 07 March 2013 - 01:33 AM

If the c-bill cost is to be 40k a module, and 15,000 GXP for maximum effectiveness then I think the MC cost has to be raised. As stated here, 8 cents is a tiny amount.

On an earnings basis, even if you only pump one hours worth of your real life $ wages in to MWO you're still able to, comparitively, earn 8 cents a magnitude faster than you do 40,000 c-bills. (We're talking less than minutes).

I do want these modules to be "end game" but there has to be some form of parity between those that pay for the convenience and those that grind for the modules and put in the c-bills.

#22 Cebi

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Posted 07 March 2013 - 01:41 AM

None. I don't like the idea of consumables in pubs at all. Not one, little, bit. :<

#23 Teralitha

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Posted 07 March 2013 - 01:47 AM

View PostTennex, on 06 March 2013 - 10:50 PM, said:


so they're allowed to reimplement what they deemed to be a bad mechanic as long as money is involved.


No, Tool, RnR was exploited. This is not exploitable.

#24 Egomane

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Posted 07 March 2013 - 02:26 AM

I guess this poll was made to find a price point for the consumables the community would accept. Sadly, we currently want all discussion about those lumped into a single thread.
http://mwomercs.com/...on-consumables/

Let the devs figure out the right price. We are still in a beta and those things will be adjusted if they don't meet the expectations of the developers.

Closed!





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