Are We Ever Getting Tdm?
#1
Posted 13 March 2013 - 09:16 AM
Are we ever getting TDM?
#2
Posted 13 March 2013 - 09:17 AM
#3
Posted 13 March 2013 - 09:17 AM
#4
Posted 13 March 2013 - 09:18 AM
#6
Posted 13 March 2013 - 09:20 AM
#7
Posted 13 March 2013 - 09:21 AM
#9
Posted 13 March 2013 - 09:26 AM
Seanamal, on 13 March 2013 - 09:17 AM, said:
Except 3+ mechs can cap a base too quickly for a team to turn around, trudge back across the map, and fight them, so that's not true at all.
Anyway, here's how I'd solve that issue in TDM: If there's only one guy left, and they're at a tonnage disadvantage (so you don't see a pair of lights fleeing an Atlas), and they haven't done any damage over the last, let's say, 90 seconds, the other team wins.
Edited by Radko, 13 March 2013 - 09:31 AM.
#10
Posted 13 March 2013 - 09:52 AM
If we get it, have fun hunting me in TDM if I'm last one alive. I *will* find a place to hide and waste everyone's time.
Edited by xRatas, 13 March 2013 - 09:52 AM.
#11
Posted 13 March 2013 - 10:05 AM
I guarantee it will happen. To you.
#12
Posted 13 March 2013 - 10:09 AM
It's ******* twilight zone in here compared to 3 months ago.
#13
Posted 13 March 2013 - 10:12 AM
Radko, on 13 March 2013 - 09:26 AM, said:
Anyway, here's how I'd solve that issue in TDM: If there's only one guy left, and they're at a tonnage disadvantage (so you don't see a pair of lights fleeing an Atlas), and they haven't done any damage over the last, let's say, 90 seconds, the other team wins.
Tonnage disadvantage as a tiebreaker in this game is just bad idea. The main idea is to offer every class a meaningful role in game. If atlas always wins if opponent doesn't come fight it on it's terms, it is just really bad design. We already have enough fat-lasses in every game, no need for more.
I do agree, capping is too fast with several mechs. IMO it should be limited to 2 cappers most. More than that should not give any bonuses, and it would make more sense to make deep defence around cappers then.
Edited by xRatas, 13 March 2013 - 10:13 AM.
#14
Posted 13 March 2013 - 10:13 AM
Tabrias07, on 13 March 2013 - 09:16 AM, said:
Are we ever getting TDM?
Capping sucks because there is no reward for it in Conquest. They made a game type that is suppose to revolve around capping, and then they don't reward capping. huh what?
#15
Posted 13 March 2013 - 10:16 AM
xRatas, on 13 March 2013 - 09:52 AM, said:
If we get it, have fun hunting me in TDM if I'm last one alive. I *will* find a place to hide and waste everyone's time.
Most games solve idiocy like that, and like what Hawkwings described, by including a VoteKick option. Just saying.
As far as Conquest, yes it has backwards rewards: You actually get higher rewards for killing all the enemies than you do for winning by points. Assault is also backwards, iirc, if you get more points for capping the base point than for defeating the enemy team.
Edited by jay35, 13 March 2013 - 10:18 AM.
#16
Posted 13 March 2013 - 10:18 AM
jay35, on 13 March 2013 - 09:25 AM, said:
Yes, but you don't have to find the last guy, you can just go cap. Take that away, and it might get boring real fast. And I promise I do my best to make it boring, as I'd say TDM is just plain stupid gamemode, unless it is in really limited space, i.e. Solaris arena.
#18
Posted 13 March 2013 - 10:26 AM
AC, on 13 March 2013 - 10:13 AM, said:
Capping sucks because there is no reward for it in Conquest. They made a game type that is suppose to revolve around capping, and then they don't reward capping. huh what?
You get a c-bill reward for the amount of resources total you have at end of the match.
So yes, capping IS rewarded....just making a cap point yours is not.
Also im fairly sure the way to make the most money is on conquest.
Kill 7 mechs, then cap to 750....(instead of just capping to 750 asap), however that isn't always possible.
If your sick of people capping your base. Then don't leave the base ?
The enemy will come to you if your getting capped so often.
Edited by Fooooo, 13 March 2013 - 10:27 AM.
#20
Posted 13 March 2013 - 10:28 AM
One of the things this game does need at the moment is game modes, love them or hate them more is better.
Edited by Slashmckill, 13 March 2013 - 10:36 AM.
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