When I first heard about consumable airstrikes this is what I envisioned:
Certain territories on the galactic map would contain certain manufacturing facilities, and others would give a rate of finance available to the controlling house leaders. If a house controlled a facility that produced airstrike munitions, and an airport, they would be able to use airstrikes in a match.
These strikes would cost finance which would be generated by their other territories. The house leader would assign a certain amount of finance to a lance leader who could then spend it to defend territories. In this case, by buying airstrikes due to the prerequisite territories being held.
This would add an interesting meta complexity to community warfare; e.g. Do you risk a push against a heavily fortified airport to take gain the ability to drop airstrikes, or do you take the less risky option and invade the finance territories to starve the other house out?
Combined with many other ways to spend finance, community warfare could grow into a very strategic meta game.
I'm sure others thought exactly the same thing when they saw airstrikes hinted at!
I feel that these airstrikes already have a future place. They don't add anything interesting to our current disconnected match experience. Just complexity for the sake of complexity. But they could be really cool in community warfare!
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Consumables Community Warfare Exclusive
Started by Cebi, Mar 07 2013 01:35 AM
5 replies to this topic
#1
Posted 07 March 2013 - 01:35 AM
#2
Posted 07 March 2013 - 01:40 AM
An air strike is actually from TT, Aerotech. An Aerotech fighter strafing the battlefield. Of course the devs may not even know that, and have created their own thing.... But the hex picture suggests they do know about it.
#3
Posted 07 March 2013 - 01:55 AM
Poll is biased or ignorant of how the air strikes work. You can't spam them.
#4
Posted 07 March 2013 - 02:02 AM
Noth, on 07 March 2013 - 01:55 AM, said:
Poll is biased or ignorant of how the air strikes work. You can't spam them.
Well you can fire 8 per team per match. Then 8 arty strikes. So 16 death from sky abilities.
Oh and the other team can do it too! 32 god strikes of doom. That's pretty spammy honestly.
Also the exclamation point was put to suggest humour... Just giving another option to clarify "no".
#5
Posted 07 March 2013 - 02:05 AM
Cebi, on 07 March 2013 - 02:02 AM, said:
Well you can fire 8 per team per match. Then 8 arty strikes. So 16 death from sky abilities.
Oh and the other team can do it too! 32 god strikes of doom. That's pretty spammy honestly.
Also the exclamation point was put to suggest humour... Just giving another option to clarify "no".
takes a min of 13.5 seconds between each strike. Taking that many strikes would just be sad and poor use of the module slots. Further they take so long to actually hit they aren't going to be much use to actually hit anything other than a camper or oblivious person. Oh I guess you could drop them on your cap if you are getting capped to try and scare them off for a bit. Their best use will be area denial and you don't want to devote 2 module slots on each mech to calling them because of that.
#6
Posted 07 March 2013 - 02:05 AM
If you want to discuss consumables please do so in the official thread:
http://mwomercs.com/...on-consumables/
If you want a poll on your idea, post it in the suggestion forum, following the rules for suggestion polls:
http://mwomercs.com/...estion-polling/
Closed!
http://mwomercs.com/...on-consumables/
If you want a poll on your idea, post it in the suggestion forum, following the rules for suggestion polls:
http://mwomercs.com/...estion-polling/
Closed!
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