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Stats And Cowardice


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#121 jay35

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Posted 07 March 2013 - 11:56 AM

At least stats are intangible and don't impact your winnings. Imagine if R&R was back, it would be even worse.

#122 Cubivorre

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Posted 07 March 2013 - 12:15 PM

View PostNicholas Carlyle, on 07 March 2013 - 07:59 AM, said:

I'm glad you find time to ignore your family after a long day of work. Or do you not work 40 hours? My kids are 2 and 5. Are yours teenagers and easy to just push aside while you game?

You assume everyone lives with their family. Some of us do not. Some of us choose to spend that free time playing serious matches against other serious players. Do not take offense to the truth.

#123 Mister Blastman

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Posted 07 March 2013 - 12:17 PM

View PostCubivorre, on 07 March 2013 - 12:15 PM, said:

You assume everyone lives with their family. Some of us do not. Some of us choose to spend that free time playing serious matches against other serious players. Do not take offense to the truth.


Some of us choose to live with our family and man up by helping take care of them and provide quality time with our young children which will help them grow into stronger, fuller, better adults.

#124 Mawai

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Posted 07 March 2013 - 12:35 PM

View PostKylere, on 07 March 2013 - 05:38 AM, said:

Okay, it is time to completely remove stats. Every PUG match I am in is becoming a game of "Wait until someone else engages so I do not die"

This was always an issue before but now it has grown dramatically worse. Atlai with ERPPCS playing sniper? Ravens that will not run into the enemy rear? Cataphacts thinking they are Catapults?

This is silly, the sheer cowardice is going to drive me to a teamspeak server and my fellow PUGS should be ashamed.



lol ... they are probably complaining because it is becoming more difficult to destroy mechs on the other team because folks are learning to play and not rush in blindly

Sarcasm doesn't work well in text ... but I am suspecting this is sarcasm ;)

#125 ChaosAptom

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Posted 07 March 2013 - 01:01 PM

What annoys me more is actually the habit to drop out of games when you're close to dying to deny the kill. I witnessed that more and more in the last few days.

#126 Hamm3r

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Posted 07 March 2013 - 01:03 PM

View PostChaosAptom, on 07 March 2013 - 01:01 PM, said:

What annoys me more is actually the habit to drop out of games when you're close to dying to deny the kill. I witnessed that more and more in the last few days.

They got rid of that a few patches ago, if you drop out and your mech gets killed after, you still get credited with the death.

#127 XIRUSPHERE

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Posted 07 March 2013 - 01:04 PM

The only things I have seen on a few occasions that bothered me were the people who either go off and shut down when they feel the match is lost or the guys who pretend to be AFK while they wait for potentially crippled mechs to be forced to cap. I have also seen matches where people just refuse to push out of fear. I however accept this as a standard in gaming from frag fest fps to strategy games, it's just human nature.

As far as taking cover and giving a bit more consideration to movement this is a good thing, I enjoy the tension and maneuvering and people working together (pug or not). Admittedly though it's a hard fit with my gaming choices as I game in the same manner as the anagram behind my name suggest.

#128 Accursed Richards

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Posted 07 March 2013 - 01:04 PM

View PostStoicblitzer, on 07 March 2013 - 10:38 AM, said:

as much fun as it is to watch your epeens duke it out, we really should stay on topic.


I agree. You just need to accept that I am superior to you because.....um, because I'm a founder / a non-founder / drive a cheesemech / don't drive a cheesemech / PUG / don't PUG / hate PGI / support PGI. One of those. The point is, I'm better than you.

Oh, and here's a meme I lifted from 4chan (unless reddit is the cool place to get them these days) to show that I'm totally not emotionally invested in this topic, despite posting on it so much, and to imply that you are emotionally invested to a degree where I can mock you (and be better than you, that's very important). Now that I've got my parting shot off, I think it's time to call for things to get back on topic so that if you post after this, you look like you care overmuch, which is bad.

#129 Pater Mors

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Posted 07 March 2013 - 01:22 PM

The tactic I have been using lately with my (trial ;)) Treb is to follow the team in, sit back 300 - 400m from the front line and wait for first contact before emptying both LRM's into the first target that the lights engage. Usually they keep lock for me more than long enough to empty both launchers and then I run in with the lasers. I've had good success so far. Normally if there are a couple of lights engaging ahead of me we all walk out of first contact only slightly scuffed up. Then I try and stick with them, let them engage first and then provide support from around 200m out with lasers. Most people become too concerned with the circling lights to bother me.

I am looking at buying the 3C which I think is the faster one with 2x LRM15 + Artemis and no jump jets. Just need to save the c-bills now.

#130 XIRUSPHERE

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Posted 07 March 2013 - 01:25 PM

View PostPater Mors, on 07 March 2013 - 01:22 PM, said:

The tactic I have been using lately with my (trial ;)) Treb is to follow the team in, sit back 300 - 400m from the front line and wait for first contact before emptying both LRM's into the first target that the lights engage. Usually they keep lock for me more than long enough to empty both launchers and then I run in with the lasers. I've had good success so far. Normally if there are a couple of lights engaging ahead of me we all walk out of first contact only slightly scuffed up. Then I try and stick with them, let them engage first and then provide support from around 200m out with lasers. Most people become too concerned with the circling lights to bother me.

I am looking at buying the 3C which I think is the faster one with 2x LRM15 + Artemis and no jump jets. Just need to save the c-bills now.


Sounds like you are doing a fine job in a support role which is what the mech is fit for. If those lights are keeping target for your LRM they are doing their job as well.

#131 DegeneratePervert

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Posted 07 March 2013 - 01:34 PM

View PostPater Mors, on 07 March 2013 - 01:22 PM, said:

The tactic I have been using lately with my (trial ;)) Treb is to follow the team in, sit back 300 - 400m from the front line and wait for first contact before emptying both LRM's into the first target that the lights engage. Usually they keep lock for me more than long enough to empty both launchers and then I run in with the lasers. I've had good success so far. Normally if there are a couple of lights engaging ahead of me we all walk out of first contact only slightly scuffed up. Then I try and stick with them, let them engage first and then provide support from around 200m out with lasers. Most people become too concerned with the circling lights to bother me.

I am looking at buying the 3C which I think is the faster one with 2x LRM15 + Artemis and no jump jets. Just need to save the c-bills now.


As far as missile boating goes, I suggest a Stalker. Mostly because my LRM boat stalker absolutely smashes treb LRM boats.

#132 Pater Mors

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Posted 07 March 2013 - 01:42 PM

View PostDegeneratePervert, on 07 March 2013 - 01:34 PM, said:


As far as missile boating goes, I suggest a Stalker. Mostly because my LRM boat stalker absolutely smashes treb LRM boats.


Nah, boating is not for me. The LRM's are there to soften up the front line before I get in close to help out my lance mates. I usually get a kill or at least heavy damage and then 4 ML's do wonders helping to mop up anyone else that engages us, especially from about 200m out.

A Stalker boat that's being circle strafed by two lights is usually too concerned with defending itself or getting back to their lance to worry about me smashing it with LRMs from 400m out anyway.

#133 zverofaust

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Posted 07 March 2013 - 01:50 PM

This is IMHO a fault of the ASSAULT game mode. It has nothing to do with stats being visible or not, come on, stop being a tool.

You never see this type of behaviour in Conquest games, which is why I love them.

Edited by zverofaust, 07 March 2013 - 01:50 PM.


#134 Xie Belvoule

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Posted 07 March 2013 - 01:52 PM

View Postzverofaust, on 07 March 2013 - 01:50 PM, said:

This is IMHO a fault of the ASSAULT game mode. It has nothing to do with stats being visible or not, come on, stop being a tool.

You never see this type of behaviour in Conquest games, which is why I love them.


QFT

#135 Slater01

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Posted 07 March 2013 - 02:07 PM

View PostKylere, on 07 March 2013 - 05:38 AM, said:

Okay, it is time to completely remove stats. Every PUG match I am in is becoming a game of "Wait until someone else engages so I do not die"

This was always an issue before but now it has grown dramatically worse. Atlai with ERPPCS playing sniper? Ravens that will not run into the enemy rear? Cataphacts thinking they are Catapults?

This is silly, the sheer cowardice is going to drive me to a teamspeak server and my fellow PUGS should be ashamed.

You know your with a bad crew when your driving a Cat-C1 and everyone is following you. Way too many Support mechs in pugs these days, no frontliners, no assaults, no blitzrieg, just ******* hinding in cover.

Although it is such a relief when you running with 3-5 others that decide to break the line and charge at them friggin LRM boats.

Battles aren't won by those the hiding in their castles. Battles are won by bold and timely maneuvers.

Edited by Slater01, 07 March 2013 - 02:15 PM.


#136 zverofaust

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Posted 07 March 2013 - 02:16 PM

View PostSlater01, on 07 March 2013 - 02:07 PM, said:

You know your with a bad crew when your driving a Cat-C1 and everyone is following you. Way too many Support mechs in pugs these days, no frontliners, no assaults, no blitzrieg, just ******* hinding in cover.


Welcome to MWO. This game is all about focusing firepower; unless you can coordinate an entire pub team to go over the wall simultaneously there's not much you can do. First Mech over dies, period, because he's instantly going to grab the attention of all enemy Mechs the moment he becomes targetable. Even flanking moves are pretty pointless. Any Mech fast enough to flank isn't going to have the firepower to silence a target before he can get help from his team, who're all going to stream to you once you're on radar.

Unlike in Conquest mode where there are capture points that tend to draw teams apart to capture or protect flags, there's no such encouragement in Assault mode. There's simply no reason to do anything but sit and wait for someone on the enemy team to screw up and get himself killed by going over the wall.

#137 Remarius

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Posted 07 March 2013 - 02:17 PM

View PostKylere, on 07 March 2013 - 06:05 AM, said:


I will skip the frak you that you deserve because you are working entirely from assumption. I want tactics (strategy does not exist at this level), I do not want the weenies hiding in the assault boats at Normandy rather than hitting the beaches.


Thanks, my last match was 5 kills 3 assists in my assault sniper boat..... think I'll ignore you, give my team long range cover and stick to my game plan. :ph34r:

#138 Slater01

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Posted 07 March 2013 - 02:27 PM

View Postzverofaust, on 07 March 2013 - 02:16 PM, said:


Welcome to MWO. This game is all about focusing firepower; unless you can coordinate an entire pub team to go over the wall simultaneously there's not much you can do. First Mech over dies, period, because he's instantly going to grab the attention of all enemy Mechs the moment he becomes targetable. Even flanking moves are pretty pointless. Any Mech fast enough to flank isn't going to have the firepower to silence a target before he can get help from his team, who're all going to stream to you once you're on radar.

Unlike in Conquest mode where there are capture points that tend to draw teams apart to capture or protect flags, there's no such encouragement in Assault mode. There's simply no reason to do anything but sit and wait for someone on the enemy team to screw up and get himself killed by going over the wall.

Sounds pretty boring to me. I know when we're on TS we have alot of fun pulling cool maneuvers. Its just that when I do PUG now and then, there quite a few *******, but MWO has always and will always have that I guess. I just feel for Kylere for starting this topic, and I wish to would never see another "support" Atlas, or 3 ECM lights with 0 damage.

Edited by Slater01, 07 March 2013 - 02:28 PM.


#139 zverofaust

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Posted 07 March 2013 - 02:29 PM

View PostSlater01, on 07 March 2013 - 02:27 PM, said:

Sounds pretty boring to me. I know when we're on TS we have alot of fun pulling cool maneuvers. Its just that when I do PUG now and then, there quite a few *******, but MWO has always and will always have that I guess. I just feel for Kylere for starting this topic, and I wish I would never see another "support" Atlas, or 3 ECM lights with 0 damage.


It is pretty boring. 3/4 Assault games that I accidently play (forgetting to set it to Conquest only) usually revolve around both teams hiding behind cover waiting for the other team to mess up by one dude getting too bored and rushing into immediate death. Essentially whichever team has the weak link there loses.

It's frightfully boring. Conquest is completely different.

#140 VladoG

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Posted 07 March 2013 - 03:00 PM

View PostKylere, on 07 March 2013 - 10:12 AM, said:


Sorry, but I was a soldier. I did Basic, AIT, PLDC and BNCOC. I held the rank of SSG in the United States Army.

Tactics is one thing, cowardice is NOT a tactic. So, Mr. "Thousand of matches" let me tell you directly that playjng dumb thousands of times teaches you nothing. One thing you fail to grasp is that I play to win, not to wait for a shot to get a kill and call it even.



Soooo how many giant robots did you pilot during your time in army and how many missions did you acomplished on alien planets?





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