Josef Nader, on 07 March 2013 - 07:41 AM, said:
Ah, but secondary weapons:
1) Tend to generate heat. This can be problematic for certain builds
2) Are -not- effective at knocking out components. More often than not, you have to destroy the entire section before you destroy the weapons. Remember, critical chance is rolled per shot. A small laser, the definition of a backup weapon, fires once every 2.25 seconds. The machine gun fires 10 times a second. That's 22.5 chances to score a critical hit and damage a component for every 1 chance the small laser has AND it has a significantly higher chance to actually strike a component and deal damage to it. Two machine guns get 45 chances per small laser shot to hit a component. Three? 67.5. Four? 90. 90 critical chances every 2.25 seconds. For three tons. That's respectable.The small laser is -far- more likely to just deal 3 damage to internals, rather than crit out equipment.
3) MGs have no cooldown, and there is no penalty -at all- for laying into your opponent constantly. No heat, ammunition is never a concern, and it is actually rather disorienting for your opponent (their paper doll never stops flashing, and they never stop getting a damage indicator, so it's hard to tell where the big hits are coming in).
4) Ballistics are extremely heavy, and it's often not worth trying to devote 7 tons to cramming an AC2 onto your build. MGs let you use up those slots without eating up tonnage, and they do enough to make it worth your time.
These things combine to give the MG a useful niche and a reason to exist, I think.
I've never had -any- problem using just 2LLs an AC10 and SRM4/6 on a dragon to perform said surgeries. I almost rack as many component destruction bonuses as I do kills and assists.
I'd never use an AC2 for component destruction or for much of anything really, not on the mechs I tend to pilot. (not enough tons to get the mandatory 3 AC2s it takes to make something really sing and stay cool afterwards).
MGs should have the critting aspect removed, and their dps should measure up to a Small Laser or AC2 when grouped together. As it is right now they don't. If it takes you 4 seconds to lay into a component to kill it with MGs, that's still by definition worse than having a mainstay weapon lay into it and very likely leaving the guy a smoldering wreck afterwards in one shot.
When a fatty does manage to react and start twisting away from me (and usually I'm fast enough as it is to keep up), usually one of my partners (generally a Medium as my two most common offline friends also play MWO and both prefer Mediums) has the golden opportunity. If the visual in your mind of what me and my 2 buddies fighting a fatty resembles a game of maypole you might just be correct. I've used that analogy when they started out to get them the idea.
I don't care if I bag the Fatty or not, All I care about is the team downing the fatty in the first place or removing it's dangerous equipment. Usually that starts with his ''big bore'' weapon and then we move from there to the other ST or his legs.
I might try an MG someday if I could ever find 2 tons on my builds (maybe I'll drop a DHS or something dunno. I'd never field just 1 MG) to see what happens, but if past experiences of Cicadas trying to pepper spray me to death has shown anything to me it's that the MG doesn't really do much.
Edited by Mavairo, 07 March 2013 - 08:18 AM.