Doobles, on 07 March 2013 - 09:36 AM, said:
AMS needs to be at least twice as good as it is now, I will say that much.
^This^
Boating LRMs is the biggest "I win" button in this game next to splatcats. An AMS system can take out ~4-5 missiles a volley and don't act as one entity (When you are grouped together they often will shoot for the same missile). The ECM was a crappy bandaid that PGI used to cover the fact that LRMs in their current form are OP. Lets say I'm frolicking through the battlefield in my 54Km/h Phract 4x. Sticking to (4) other teammates to increase our AMS effectiveness (Lets say we dropped without an ECM as it happens quite often) Our AMS systems will take down 3/4 of ONE Lrm 20 volley on a good day. Well most sane LRM boats take more than 1 LRM 20. Crossing some sort of open terrain is inevitable on every map, and running to cover at 54Km/h isn't always possible. ECM totally negates LRMs and that shouldn't be the case. It makes LRMs an unreliable weapon system, relying completely on the fact that the opposing team doesn't have an ECM in their midst.
In a match I had a few days ago, our teams drop on caustic had no ECM. The other team had 2 LRM boat stalkers. Both stalkers had damage in the thousands by the end of the match.
TL:DR- This isn't LRM/ECM warrior online LRMs, AMS, and ECM should be reworked.
LRMs are OP and should be reworked (I.E. lower damage, Faster flight time, etc...)
AMS needs to be a more effective "soft" counter. (requires careful adjustments as it could become the next ECM)
ECM is OP needs to be reworked (that's a whole other topic)