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World of Mechs


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#21 Striker1980

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Posted 30 May 2012 - 01:26 AM

View PostJohn Clavell, on 30 May 2012 - 12:53 AM, said:


I'm afraid being a total WOW n00bie, I don't actually know if that is good or bad, I'm assuming bad? :) But, yeah people are people, and the idea that the 'internet is a shield' makes people act in ways they maybe would not in real life. Even in competitive sports, some people are arsehats, it's just a fact of life. I'm not trying to quantify that it's any less hurtful and totally unnecessary. Making people feel horrible in game, regardless of level of play is not nice, and pretty pointless.


Arsehats, I like that, and yes there are some real arsehats on the internet, sadly they also exist in the real world.

Just, the words of a pudgy know it all are a lot less offensive when you have a chance of responding in person. Also, they are far less likely to do it as the worst thing they fear is being made to feel as small as those they try to belittle.

Lets hope we can try to keep the A/H's to a minimum in this game.


-To the OP. I sympathise with what you are saying I too look forward to a single player or at least a deeper co-op experience, however I'm also wildly looking forward to MWO as it is a step in the right direction, as others have said, the original concept of a single player experience could not even get funding.

Well if the devs can prove that an MMO works, and even make a bit of money out of it, they build up the fan base and lo and behold they have funding and a player base to justify a single player game. As a bonus they get the framework of said single player game into the deal.

Who knows they may even end up making something better than they would have if they had signed up with the MS/ EA's of this world who would have forced them to use their staff and producers who would have been trying to make the game more suited to a generalist gamer ultimately resulting in a watered down sim like Mechwarrior 4 or even worse arcade guff like Mechassault... Pickups?... forcing us into battle armour???

See in the words of the devs patience is a virtue.

#22 Shivus

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Posted 30 May 2012 - 01:34 AM

Farming for credits to buy better mechs and upgrade your equipment is what made MW2 mercs and MW4 mercs games about mercs. MWO should be no different in feel other than push the merc aspect even further. I find MWO interesting because based on the dev descriptions of what's going down in a persistent universe it sounds like its going to be a mixture of eve and other factional and territorial conquest MMO's, shattered galaxy for one.

Single player campaigns are obsolete when you can leverage tens of thousands, hundreds of thousands, or millions of players in a persistent universe to create narratives at both an individual and global level. As long as that aspect delivers, pvp will be far from mindless.

#23 Adrienne Vorton

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Posted 30 May 2012 - 01:37 AM

i´m soooo glad that this game doesn´t fall into EA´s or Microflop´s hands.... one of them already almost killed the franchise once, and the other has nothing better to do than kill all franchises they can get hands on and close the companies...

I prefer a good niche-game way over a sad-excuse-for-a-game with 5 million ppl ... and to be honest, there may be many similarities to WoT, but this will in many ways be much different from that tank-grinder... at least from what we can say by now...

#24 Rejarial Galatan

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Posted 30 May 2012 - 01:39 AM

letting microflop as you put it get its hands on the franchise did damage

Edited by Rejarial Galatan, 30 May 2012 - 01:39 AM.


#25 JAFMANDADDY

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Posted 30 May 2012 - 01:42 AM

everything until now has been a distraction from the ture nature of mechwarrior.. mech vs mech... el mano el mano

I die at my mech console the vanquished around me...

#26 Antaumus

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Posted 30 May 2012 - 01:56 AM

The devs said why they chose this in one of there vids, once you are done with a single player game there is only a crappy multiplayer mode, so they did away with single player to give a great multiplayer. Look at battlefield 3 that single player was so bad I nearly died, why did they bother? (oposite i know but you get the idea) Not saying mechwarrior 5 would have sucked but mwo is great. Then there's the economics it would take so much to make a single player game yet the market is so small. I and everyone on this forum love the series but were a small number compared to mw4 and other pop titles, they would never make there money back. And if this game goes well there may be a single player title but this is a much better way to make money than a single player title which is a huge gamble. Maybe the op should think why there hasn't been a mechwarrior title in 10+ year? and stop his winging.

#27 Tyra

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Posted 30 May 2012 - 02:53 AM

Been trying out WoT, I hope it's not that boring.

Or at least there's a kinder learning curve for new players, anyway.

#28 Vashts1985

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Posted 30 May 2012 - 03:16 AM

View PostTyra, on 30 May 2012 - 02:53 AM, said:

Been trying out WoT, I hope it's not that boring.

Or at least there's a kinder learning curve for new players, anyway.


there is not really. first 4 tiers are the most fun you will have imo. beyond that things get serious. if you do stick with it and learn to do well the game becomes quite fulfilling.

#29 Adridos

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Posted 30 May 2012 - 03:41 AM

This isn't a WoT clone.

Also, as you should know, they wanted to make a singleplayer game, but noone wanted to fund them, so they had to stick with porting. Now they have money, support in form of IGP and this seemed as the best option, because they couldn't get funded for enough time to make a decent singleplayer with story, narrative, CGI, many mechs, etc. So they start a F2P game that can be updated and better in a smaller time.

#30 LordDeathStrike

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Posted 30 May 2012 - 03:52 AM

single player campaigns were always just practice for multiplayer, to teach you the controls and how the mechs and weapons worked.

#31 ElSofaFuerte

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Posted 30 May 2012 - 03:56 AM

I honestly dont know why you are complaining. I also played Mechwarrior for the longest time, and the point of Mechwarrior is in facf multiplayer pvp and customization. The tabletop games, and even the video games all had the main function of multiplayer combat. Also, I find the comment about "pointless pvp" hypocricy because when it comes down to it, isnt playing singleplayer, a gamemode where you play it and get no rewards, more useless then a gamemode where you fight for border planets and possibly later down the line get rewards?

#32 Theal Swena

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Posted 30 May 2012 - 04:09 AM

View PostRzilla, on 30 May 2012 - 12:14 AM, said:

Hello, I am a massive fan of Battle Tech, ever since playing MechWarrior 2, as well as possible a Battle Tech game on the SNES. Though that was a long time ago, and while I am still a fan of this series, as I own almost every MechWarrior besides MechWarrior the original. I am saddened by the way you are taking it, I am not a PvP gamer and I am just saddened to see this series become in essence World of Tanks. I do not think farming for credits to get a good 'mech is fun, nor do I think getting killed over and over is fun either. And while I do support a game that has both great single player, and as well multiplayer options, this just seems like a cop out. when I saw the trailer back a long long time ago, I was so thrilled. It spoke to me about a war that somehow went bad, I heard cry of allies being demolished, and was facing a new foe in a new war. There was such a glimmer of hope to that. But now all story elements are gone, and left is just a PvP 'mech simulator. No charters I get to fight, no boss battles and no story to keep me going on. Just mindless PvP without any point to it. Besides to go "Hey, I got the best 'mech and look I am high on the scoreboard." But to be blunt is just sickens me that you would throw away any and all story elements, which I loved from the past games even though they wasn't great, I still enjoyed it. I just have to ask why did you turn MechWarrior franchise into the new World of Tanks.


There you go, fixed it.

Also, the beef you have with PGI making this into a pure PvP game is that you want the story that's in a game of a similar genre. (Shoot-em-up) But look at it this way, this is, at it's core, a shooter. Add a couple of 'mechs and future weapons and there you go, MechWarrior: Online. This is nothing more than a F2P shooter with BT elements.

#33 William Petersen

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Posted 30 May 2012 - 04:15 AM

At first, OP, I had a very similar reaction. However, as I learned more about it, I realized that this game has the potential to be very very close (not exactly, but honestly, about as close as one can realistically expect) to a game I've been day-dreaming about for *years*.

An official campaign, where the players get to conquer planets drive mechs, buy mechs with C-Bills they've earned? Dude, it's gonna be awesome! =D

Don't look at it so much as "grinding C-Bills to buy a new Mech", look at it like "having fun in this Mech for a while, then buying that other Mech I want to have fun with." In the single-player games, you never just got to hop in to whatever Mech you wanted right away, it took time, and there was a line of progression. Well, same thing here. Yeah, it might take a little longer, but you'll have plenty of Mech-smashing good times in the meanwhile.

#34 Jaq Savage

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Posted 30 May 2012 - 06:44 AM

I am so glad that this game isn't going to be like every other game out there. I am so tired of seeing "boss battles" and boring PvE with little to no story ruin role playing games. Battletech/Mechwarrior is a legend when it comes to games and gaming. It's right up there with D&D in my book. I am so tired of seeing people rip and break down old school games like say D&D and putting in garbage like raiding, turning it into a joke. I am glad that they are sticking to their guns. We're going to get actual story and get to be apart of it. How often do you get that? Right on the front lines. Not to mention this game has Jordan Wiesman involved in it. Can it really get much better? A game like this, in this day and age is a miracle to get to happen. Everyone wants to copy World of Warcrap and no one has the guts to be original anymore. I am so glad that Wiesman is involved and even more glad that the game is going to stay true to the Battletech/Mechwarrior universe. I totally can't wait to wreck some mechs!

#35 Galen Tregarth

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Posted 30 May 2012 - 06:55 AM

Just be happy it is not another Mechassault.

#36 Corpsecandle

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Posted 30 May 2012 - 07:50 AM

I haven't seen anyone mention it in this thread so I'll go ahead a point it out: The reason the game you want didn't get created is because they couldn't find anyone to fund it. No one would touch it with a 10ft pole. So they went back to the drawing board and this is what they came up with. If it weren't for this system, there would be NO new Mechwarrior games that put you in the cockpit.

Many members of PGI have stated that they hope this release reinvigorates the market and draws in more of a crowed so they can create more Battletech content. So hopefully, if this game doesn't tickle your fancy, hopefully it will spawn another that will.

#37 cipher

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Posted 30 May 2012 - 08:11 AM

View PostRzilla, on 30 May 2012 - 12:14 AM, said:

nore do i think getting killed over and over is fun either.


Ah, sounds like you NEED to play. I'll need more targets. ;) j/k

View PostRzilla, on 30 May 2012 - 12:14 AM, said:

but to be blunt is just sickens me that you would throw away any and all story elements, which i loved from the past games even thou they that great, i still enjoyed it. i just have to ask why did you turn mech warrior franchise into the new world of tanks.


They didn't "throw away" anything. They're not implementing everything from the Mechwarrior/Battletech universe, but I think they've done a great job so far in making this game more like the Tesla II BattleTech Simulators most of us saw at Dave & Busters around the US. It's also in-line with Mechwarrior, MW2, and MW3. However it's not PvE. That's really the only difference.

I'm sorry you don't like PvP. Personally I love World of Tanks and continue to play it on and off to this day, sometimes using my gold to buy Premium for short bursts of time. And I'm an old-school FASA Battletech tabletop fan as well, so MWO is the perfect blending of PvP like WoT and Battletech/Mechwarrior. But who knows, they might add PvE over time if it's successful.

Still, before you judge a game that isn't released yet, why don't you wait for launch and see if you can get into it or not?

#38 Hot Round

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Posted 17 August 2012 - 12:15 PM

Most of these complaints are self answered if you keep in mind that despite elements from other MW games....THIS is a brand new game....It's not really fair to compare, and keep in mind it's still BETA.

#39 ManiacB

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Posted 20 August 2012 - 04:41 PM

I agree with [color="#ffa504"]Vashts1985[/color] - if they use some of what world of tanks does right then all the power too MWO.

I was skeptical until I saw the video's of actual gameplay - this game is going to be the reason I get divorced lol!

#40 GnawTsatyr

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Posted 20 August 2012 - 05:00 PM

Why hasn't this thread been deleted when the OP is obviously an ignorant troll.





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