TrOn1x, on 07 June 2012 - 07:32 AM, said:
[..] Respawn or No Respawn? Because if someone is being stupid as a scout then it puts the whole team in jeopardy.
... yeah, but the fact that he respawns maybe would only end up in he screws it up twice (and especially if there's a limited number of respawns shared by the whole team - like in Battlefield or so - that would be at least twice that annoying).
Personally I'm quite sure that the core community houses a lot of players which will use their lights as they're planned for: as scouts and skirmishers. In every BT-related game (TT or PC) it was always the biggest of the events if you have battled with freinds an then you met and bragged about how your Locust killed that wicked Crusader by pounding his behind till it blew.
Hit the big ones, make them worry about your punch in their back (if you x-check the readouts you'll find not one single Mech who could ignore a threat to his rear torso armor). And if you're not in position to risk your hide for some shot, take cover, stay alive, break off and fight on later in the battle.
It might be relatively unlikely to singlehandedly bring down one of the fellows 20 or more tons above your own weight in a 1:1 fight, but the good thing is, those situation would only come up if a) everything is already screwed up and your the last one standing,
you overshot your aim a little and now finds out that a 35t Jenner is no invincible killer or c) your enemy has an at least equally skilled scout / anti-scout, which is preventing your mates from supporting you.
It's a team game, and although a good team will have no chance without significant punch from the big guys, they will also be severly hampered in their efforts if lacking a good scout (or two, three ... we will see)
Edited by BigPuma, 07 June 2012 - 08:17 AM.