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Will light mechs "sui-scout?"


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#61 Tterrag

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Posted 07 June 2012 - 11:16 AM

Screw that i plan to scout and i also plan to fight do everything i can to survive my scouting including and not limited to cheap shots and running like a scared little girl

#62 Kobold

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Posted 07 June 2012 - 11:20 AM

I guess I'll never understand why someone would play a game just to grind. I watch my roommate and his girlfriend play WoW, and as far as I can tell they are paying for the chance to do busywork the majority of the time.

I care about actually enjoying the gameplay. I'll be a light because I like running around at high speed and backstabbing people. Dying is kind of counter productive.

#63 Tterrag

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Posted 07 June 2012 - 11:26 AM

Hopefully they will include the passive radar option so you can just drop of the enemy radar and get to a better location i always found that to be helpful

#64 FactorlanP

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Posted 07 June 2012 - 11:30 AM

View PostTterrag, on 07 June 2012 - 11:26 AM, said:

Hopefully they will include the passive radar option so you can just drop of the enemy radar and get to a better location i always found that to be helpful


I'm sure there will eventually be jammers and all kinds of fun stuff.

Hopefully nothing like the invisible tanks in WoT though. :(

#65 Davers

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Posted 07 June 2012 - 01:27 PM

View PostFactorlanP, on 07 June 2012 - 11:30 AM, said:


I'm sure there will eventually be jammers and all kinds of fun stuff.

Hopefully nothing like the invisible tanks in WoT though. :(

If your scout isn't doing his job I am sure there will be a lot of invisible missile boats.

#66 Major Bill Curtis

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Posted 07 June 2012 - 01:53 PM

Since 'mechs move around rather rapidly, scout death will be detrimental to information accuracy. I would think it's even worthwhile for certain 'mechs to hunt down enemy scouts. "Sui-scouting" will not be a good strategy: sacrificing a 'mech for rapidly outdated information is not a good exchange.

Edited by Major Bill Curtis, 07 June 2012 - 01:53 PM.


#67 Warfeli

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Posted 07 June 2012 - 03:33 PM

I don't think it will be anywhere near as bad as you make it sound from your experiences in 'WoT'. I agree with other posters sentiments, light Mechs will probably have a completely different meta-game, most likely revolving around guerrilla tactics; using speed and mobility to their advantage. I guess suicidal attacks can still be viable though in certain situations to save the last remaining assault Mech on your team etc. Although I probably wouldn't do anything like that because I will be stingy with my C-bills :P ... but you never know in the heat of battle!

#68 Tterrag

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Posted 07 June 2012 - 04:20 PM

View PostDavers, on 07 June 2012 - 01:27 PM, said:

If your scout isn't doing his job I am sure there will be a lot of invisible missile boats.

If they put in invisible mechs ima be a little pissed not to say I wouldn't use one

#69 Forscythe

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Posted 07 June 2012 - 04:33 PM

To answer the main question posed by this topic from a light mech pilot veiwpoint. Only if they are stupid.

#70 Melissia

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Posted 07 June 2012 - 04:48 PM

View PostJack Simmons, on 30 May 2012 - 01:05 AM, said:

I don't think it will be an issue, since the Light Mechs can hurt and destroy heavier Mechs.
This. Even light 'mechs are massive, powerful engines of war. These ain't your daddy's crappy WWI-WWII tanks.

#71 Joanna Conners

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Posted 07 June 2012 - 05:25 PM

I don't understand the constant comparison to WoT. It's never been a problem in any MechWarrior game to date and I doubt MWO will set the trend.

#72 FactorlanP

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Posted 07 June 2012 - 05:55 PM

View PostDavers, on 07 June 2012 - 01:27 PM, said:

If your scout isn't doing his job I am sure there will be a lot of invisible missile boats.


Well, LRM Mechs that you can't see because they are on the other side of a hill are totally different then tanks that vanish right in front of you.

#73 UncleKulikov

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Posted 07 June 2012 - 05:59 PM

If they play dumb it won't even be sui-scouting.

If someone decides they just want to do that, why bother or lose sleep over it? I have a feeling a scout that remains operational the whole match will get much more reward and fun gameplay than someone bottle rocketing it to the center map.

And this isn't world of tanks where scouts can't damage the heavies at all, every bit of damage counts. A chassis with some medium lasers and an AC2 could last the whole match harassing an reporting enemy positions to heavier hitters.

#74 Lipot

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Posted 07 June 2012 - 06:47 PM

Hell, in this game if it plays out like most other Mechwarrior/Battletech games, a good scout can easily stop a larger mech from moving. WoT lets you repair your track in battle so you can just start rolling again in a under a minute. But a 'mech without a leg and no jump jets has to either try to keep balance or try to control their fall in such a manner that they can still fight. Combined with long range fire support, you should not see a lot of suicide scouting. But that being said, my child likes to take over my games. And if he plays this like he plays EVE, well I know that there will be one suicide as he will just run into the enemy and not shoot when he gets bored.

#75 Melissia

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Posted 07 June 2012 - 07:07 PM

Destroyed 'mech legs cripples the 'mech's movement, but it can still hobble along.

#76 Draco Argentum

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Posted 08 June 2012 - 12:27 AM

View PostTacticalspoon, on 07 June 2012 - 11:05 AM, said:

You're probably not too far off on that, actually. WoT can be a lot of fun to play, but there are some pretty bad design decisions that the dev team made intentionally to make money. Don't be too angry at them for seeing WoT but without said awful design decisions in MWO and being excited about it. Many of them were Mechwarrior fans before they played WoT, and I am guessing most of this WoT talk will die down once more people are actually playing the game.


I know that when I started playing WoT I thought, "This is like Mechwarrior with tanks"

View PostDemona, on 07 June 2012 - 05:25 PM, said:

I don't understand the constant comparison to WoT. It's never been a problem in any MechWarrior game to date and I doubt MWO will set the trend.


Thats because you never used to get a persistant reward from doing it. Its a crap tactic in WoT if you want to win. But its an amazing tactic if you want to grind through a scout without using your time actually playing the game. I could be suiscouting right now while I type this post. Since there is a reward at all and the effort is minimal people consider it worth doing.

The same will happen in MW:O if you can get xp for being tactically useless. Its actually quite a danger, scuiscouting requires zero skill, being a good scout is quite difficult. One thing in MW:O's favour is that there is no reason to play a light if you don't want a scout. WoT requires people to get through scouts before they can play certain tanks. So the people who don't want to or can't scout properly just die over and over until they get through that tank.

#77 Bullseye69

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Posted 08 June 2012 - 12:33 AM

Stick and move, attack the enemy when he not facing you then run away rinse and repeat.

If your enemy is slow and strong , use his weakness against him , use your speed and quickness to shoot and scoot before he can tag you.
Give the enemy death by thousand cuts.

#78 Warcorer

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Posted 08 June 2012 - 12:43 AM

Light Mechs are not like the 'light tanks" from WoT which is wont most people seem to think. The weapons on a light can damage anything in the game and you use your speed and agility to your advantage. Also depending on your weapons (preferably ballistics) your shots can knockback mechs (also PPCs) which helps in evading damage.

#79 CCC Dober

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Posted 08 June 2012 - 01:23 AM

OP: It's pretty much down to game design in WoT. Used to run my Pz3 like that in Closed Beta and reason was the incentive.
A simple scout medal (spot x targets before anybody else does) brought in way more exp/credits than 'proper' scouting.

Long story short: if this happens repeatedly in MW:O, then you can be sure the incentives/economics need an overhaul. Unlike WoT however, I am positive that it will be sorted out properly in MW:O or even better: completely avoided in the first place.

Edited by CCC Dober, 08 June 2012 - 01:31 AM.






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