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Will light mechs "sui-scout?"
#61
Posted 07 June 2012 - 11:16 AM
#62
Posted 07 June 2012 - 11:20 AM
I care about actually enjoying the gameplay. I'll be a light because I like running around at high speed and backstabbing people. Dying is kind of counter productive.
#63
Posted 07 June 2012 - 11:26 AM
#64
Posted 07 June 2012 - 11:30 AM
Tterrag, on 07 June 2012 - 11:26 AM, said:
I'm sure there will eventually be jammers and all kinds of fun stuff.
Hopefully nothing like the invisible tanks in WoT though.
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/huh.png)
#66
Posted 07 June 2012 - 01:53 PM
Edited by Major Bill Curtis, 07 June 2012 - 01:53 PM.
#67
Posted 07 June 2012 - 03:33 PM
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
#69
Posted 07 June 2012 - 04:33 PM
#71
Posted 07 June 2012 - 05:25 PM
#72
Posted 07 June 2012 - 05:55 PM
Davers, on 07 June 2012 - 01:27 PM, said:
Well, LRM Mechs that you can't see because they are on the other side of a hill are totally different then tanks that vanish right in front of you.
#73
Posted 07 June 2012 - 05:59 PM
If someone decides they just want to do that, why bother or lose sleep over it? I have a feeling a scout that remains operational the whole match will get much more reward and fun gameplay than someone bottle rocketing it to the center map.
And this isn't world of tanks where scouts can't damage the heavies at all, every bit of damage counts. A chassis with some medium lasers and an AC2 could last the whole match harassing an reporting enemy positions to heavier hitters.
#74
Posted 07 June 2012 - 06:47 PM
#75
Posted 07 June 2012 - 07:07 PM
#76
Posted 08 June 2012 - 12:27 AM
Tacticalspoon, on 07 June 2012 - 11:05 AM, said:
I know that when I started playing WoT I thought, "This is like Mechwarrior with tanks"
Demona, on 07 June 2012 - 05:25 PM, said:
Thats because you never used to get a persistant reward from doing it. Its a crap tactic in WoT if you want to win. But its an amazing tactic if you want to grind through a scout without using your time actually playing the game. I could be suiscouting right now while I type this post. Since there is a reward at all and the effort is minimal people consider it worth doing.
The same will happen in MW:O if you can get xp for being tactically useless. Its actually quite a danger, scuiscouting requires zero skill, being a good scout is quite difficult. One thing in MW:O's favour is that there is no reason to play a light if you don't want a scout. WoT requires people to get through scouts before they can play certain tanks. So the people who don't want to or can't scout properly just die over and over until they get through that tank.
#77
Posted 08 June 2012 - 12:33 AM
If your enemy is slow and strong , use his weakness against him , use your speed and quickness to shoot and scoot before he can tag you.
Give the enemy death by thousand cuts.
#78
Posted 08 June 2012 - 12:43 AM
#79
Posted 08 June 2012 - 01:23 AM
A simple scout medal (spot x targets before anybody else does) brought in way more exp/credits than 'proper' scouting.
Long story short: if this happens repeatedly in MW:O, then you can be sure the incentives/economics need an overhaul. Unlike WoT however, I am positive that it will be sorted out properly in MW:O or even better: completely avoided in the first place.
Edited by CCC Dober, 08 June 2012 - 01:31 AM.
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