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Multiple Ecm Vs No Ecm Matches


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#1 Flying Fish

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Posted 07 March 2013 - 03:51 PM

somebody please explain to me why i've had multiple games in which my team had no ecm, and the other team has 2 (or even 3!) ecm mechs? it's been happening extremely frequently lately, enemy team has 2 D-DCs and a 3L or 2 3Ls and a D-DC etc and we have absolutely nothing! these games are just automatic losses, it's not even a contest! isn't the matchmaking system supposed to balance this?

Edited by Flying Fish, 07 March 2013 - 03:51 PM.


#2 Voridan Atreides

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Posted 07 March 2013 - 03:58 PM

Not equipment. I think its coming though.

#3 Darvaza

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Posted 07 March 2013 - 04:00 PM

I was in a match of 7 ECM versus zero... There is a reason I do not pug drop often.

#4 Urdnot Mau

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Posted 07 March 2013 - 04:07 PM

yeah.. that's very bad. I mostly play pugs and this sucks. I really think the match maker should take ecm in consideration

#5 Davers

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Posted 07 March 2013 - 04:09 PM

Seems not enough people are running ECM. Maybe we can get it buffed so more people carry it? :ph34r:

#6 Marvyn Dodgers

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Posted 07 March 2013 - 04:10 PM

View PostDavers, on 07 March 2013 - 04:09 PM, said:

Seems not enough people are running ECM. Maybe we can get it buffed so more people carry it? :lol:


Roffles :ph34r:

#7 ProtoformX

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Posted 07 March 2013 - 04:11 PM

Fear of ECM decides matches more than ECM decides matches.

#8 Mystere

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Posted 07 March 2013 - 04:13 PM

View PostVoridan Atreides, on 07 March 2013 - 03:58 PM, said:

Not equipment. I think its coming though.


I hope not as balancing by equipment is a bad idea in my opinion.


View PostFlying Fish, on 07 March 2013 - 03:51 PM, said:

somebody please explain to me why i've had multiple games in which my team had no ecm, and the other team has 2 (or even 3!) ecm mechs? it's been happening extremely frequently lately, enemy team has 2 D-DCs and a 3L or 2 3Ls and a D-DC etc and we have absolutely nothing! these games are just automatic losses, it's not even a contest! isn't the matchmaking system supposed to balance this?


You can specialize as an anti-ECM hunter. I assure you it is fun. Raven 3Ls will eventually cease to be a problem and the D-DC is one big fat target anyway that can be taken down by any weapon that does not require a target lock.

#9 FunkyFritter

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Posted 07 March 2013 - 04:14 PM

Classic case of an overpowered item warping the metagame. Hopefully it gets fixed soon.

#10 Mystere

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Posted 07 March 2013 - 04:18 PM

View PostFunkyFritter, on 07 March 2013 - 04:14 PM, said:

Classic case of an overpowered item warping the metagame. Hopefully it gets fixed soon.


I disagree but I am probably in the minority. I like hunting them down.

You can also consider it as training in preparation for the arrival of the Clans. :ph34r:

#11 Voridan Atreides

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Posted 07 March 2013 - 04:21 PM

View PostDavers, on 07 March 2013 - 04:09 PM, said:

Seems not enough people are running ECM. Maybe we can get it buffed so more people carry it? :ph34r:


haha...haha good one..... :lol:

#12 Allen Ward

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Posted 07 March 2013 - 04:24 PM

the best matchmaker are the players themselves. give us the controls to select map (or choose from maps where games are going to be started in), ready yourself if you wann join and search for other players with certain mechs/loadouts like in almost any other MMO game, until a team comes up that dares to enter the fray...if they choose to start without ECM, so be it. the player who "opened" a game/map is the one to decide whether the team is ready to go or if a player should choose another loadout. he can also write a short warrant for his game: need 2 assault, med range...or stuff like that...maybe this takes alittle longer to start a game, but there would be plenty of room for tactical play then, beginning with the team setup. then large maps are welcomed - as no one wants to see such a match finish within 2 minutes...

no matchmaker will ever be able to balance all those parameters in the game - and if it does, there will still be no room for tactical play, everything will still be just random. tonnage, firepower, equipment and pilot experience can be calculated into a battle value - that should all that is known about the enemy team while choosing a map and selecting players for your team.

#13 Gemini Bull

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Posted 07 March 2013 - 04:27 PM

you can still win those matches. just kill the ecmers. had matches like what you've had, and won. just focus fire. :ph34r:

#14 Flying Fish

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Posted 07 March 2013 - 04:31 PM

View PostGemini Bull, on 07 March 2013 - 04:27 PM, said:

you can still win those matches. just kill the ecmers. had matches like what you've had, and won. just focus fire. :ph34r:

it's kind of hard to convince a group of pugs to focus fire (also kind of hard to type while ur getting ssrm spammed by 3Ls)

#15 Levi Strauss

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Posted 07 March 2013 - 04:31 PM

Oh God, the tears.

#16 Voridan Atreides

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Posted 07 March 2013 - 04:32 PM

View PostDarvaza, on 07 March 2013 - 04:00 PM, said:

I was in a match of 7 ECM versus zero... There is a reason I do not pug drop often.


Awful. The matches i'm almost positive of my team losing are the ones where my team has 0 - 1 ECM mech(s) and the other team has 3 - 8.......

Edited by Voridan Atreides, 07 March 2013 - 04:33 PM.


#17 Y2kHippy

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Posted 07 March 2013 - 04:35 PM

I run alot of ECM and when I don't I have an issue against them. I can see issues for a team without any ECM against a team solidly useing several. If you ever find a ECM mech you need to stay close to it and get your team to focus fire it down quickly. Remember the recent development of PPC's cancelling out ECM for a short time.

Now as for an unballance. I was in a match as my little 3L and my team had 5 LRM boats. That was deffenatly one sided. We just stood back in the open and when ever anyone was spotted they would be hit with over a hundred and fifty plas LRMs. By the time the did a charge to close range and shut us down we out numbered them two to one.

#18 Nicholas Carlyle

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Posted 07 March 2013 - 04:36 PM

View PostVoridan Atreides, on 07 March 2013 - 04:32 PM, said:


Awful. The matches i'm almost positive of my team losing are the ones where my team has 0 - 1 ECM mech(s) and the other team has 3 - 8.......


Yeah there are those matches where you see your mech composition with the 1 Raven 3L...and you get out and realize they have a couple DDC's and a 3L and you know your chances of winning just got halved.

And yes blah blah skill, blah blah overcome, blah blah adapt. But it just doesn't work that way in real game experiences in my Elo bracket, whatever it is.

ECM heavy teams win.

#19 Gemini Bull

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Posted 07 March 2013 - 04:37 PM

View PostFlying Fish, on 07 March 2013 - 04:31 PM, said:

it's kind of hard to convince a group of pugs to focus fire (also kind of hard to type while ur getting ssrm spammed by 3Ls)


i am a pug player. i pug 95% of the time. simple commands will always work for us. and yes, my wins against ecm that i had were all pug matches.

#20 Davers

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Posted 07 March 2013 - 04:37 PM

View PostAllen Ward, on 07 March 2013 - 04:24 PM, said:

the best matchmaker are the players themselves. give us the controls to select map (or choose from maps where games are going to be started in), ready yourself if you wann join and search for other players with certain mechs/loadouts like in almost any other MMO game, until a team comes up that dares to enter the fray...if they choose to start without ECM, so be it. the player who "opened" a game/map is the one to decide whether the team is ready to go or if a player should choose another loadout. he can also write a short warrant for his game: need 2 assault, med range...or stuff like that...maybe this takes alittle longer to start a game, but there would be plenty of room for tactical play then, beginning with the team setup. then large maps are welcomed - as no one wants to see such a match finish within 2 minutes...

no matchmaker will ever be able to balance all those parameters in the game - and if it does, there will still be no room for tactical play, everything will still be just random. tonnage, firepower, equipment and pilot experience can be calculated into a battle value - that should all that is known about the enemy team while choosing a map and selecting players for your team.

It sounds like it would be a lot longer to actually get into a match that way. Plus, we will have a lot more "Oh, you aren't running x mech with y load out? You can't play with us."





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