Edited by Alik Kerensky, 07 March 2013 - 08:18 PM.
Thermal / Night-Vision Modes - Feedback
#21
Posted 07 March 2013 - 08:17 PM
#22
Posted 07 March 2013 - 08:22 PM
Glad to see this happening, finally lol
Edited by Team Leader, 07 March 2013 - 08:23 PM.
#23
Posted 07 March 2013 - 08:23 PM
#24
Posted 07 March 2013 - 08:24 PM
...but I'm still hoping for spotlight/headlight function.
#25
Posted 07 March 2013 - 08:29 PM
#26
Posted 07 March 2013 - 08:30 PM
But I like the intended effect, and that there will be honest choices between the vision modes.
#27
Posted 07 March 2013 - 08:31 PM
Jim Dean, on 07 March 2013 - 08:24 PM, said:
...but I'm still hoping for spotlight/headlight function.
Haha, agreed spotlights / headlights(heatlamps?) to interfere with various vision types would be mint! Would love to run around the night maps with headlights (At least two, one would look silly). I really don't care if I stick out like a sore thumb! LETS BLIND SOME PEOPLE!
Loving the changes, looking really good right now - can't wait to see it in game
#28
Posted 07 March 2013 - 08:34 PM
#29
Posted 07 March 2013 - 08:35 PM
#30
Posted 07 March 2013 - 08:37 PM
#31
Posted 07 March 2013 - 08:38 PM
#32
Posted 07 March 2013 - 08:40 PM
The new versions look great and dovetail with normal vision beautifully! I especially love that thermal will no longer be the end-all anymore.
#33
Posted 07 March 2013 - 08:42 PM
+1 internetz PGI
#34
Posted 07 March 2013 - 08:42 PM
#35
Posted 07 March 2013 - 08:43 PM
Nightvision exploit is removed, I sent it in, you should already know about it
Thermal blurring is removed. The blurring is way out of hand at the moment and there are ways around it but for normal players it's quite annoying. Mechs should be more defined in the new view, and for god's sake remove the grain film filter.
#36
Posted 07 March 2013 - 08:45 PM
#37
Posted 07 March 2013 - 08:47 PM
is there an effective max range of the thermal vision mode?
#38
Posted 07 March 2013 - 08:50 PM
http://www.nvl.army.mil/thermal.html
Some Thermal.
And a really good vid:
Edited by Nighpher, 07 March 2013 - 09:05 PM.
#39
Posted 07 March 2013 - 08:51 PM
#40
Posted 07 March 2013 - 08:55 PM
MightyMeatShield, on 07 March 2013 - 08:38 PM, said:
Everything inside the cockpit will look normal regardless of vision mode. It'll be nice to see bay door lights without having to go dark for a second.
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