

Thermal / Night-Vision Modes - Feedback
#481
Posted 20 March 2013 - 04:54 PM
#482
Posted 20 March 2013 - 10:34 PM
The one thing I didn't see, that I think should be on here, is that jump jets should add cockpit shake.
#483
Posted 20 March 2013 - 10:42 PM
Thontor, on 20 March 2013 - 08:27 AM, said:
The "glass" would have to be pretty sturdy otherwise simply having a "windshield" there at all would be suicide
Even if you sandwich some ultrathin semitransparent LED layer, if the outer part gets compromised, you're going to lose functionality in the display. You ever see a cracked laptop monitor? That's what your view is going to look like
And it doesn't matter how tough the make-believe transparent aluminum/ferro-glass is... There's a reason why the whole 'mech isn't made out of it. It's not stronger than plates of solid armor.
#484
Posted 20 March 2013 - 11:34 PM
Thontor, on 20 March 2013 - 10:54 PM, said:
And they do have advanced holographic tech... "Holovids" for example.
I just think putting it on the visor is a bad idea... You need to see your cockpit controls and readouts.
It doesn't have to be see the controls or see thermal. its already an augmented reality view with all the hud elements. Your visor knows where the windows are and just masks the cockpit out from the NV and thermo so you can see it. Far simpler than having each window be a display.
#485
Posted 21 March 2013 - 05:18 PM
As an aside, all visions are overall too grainy. Night vision has too much glare. Go watch a Predator movie if you need some inspiration.
#486
Posted 22 March 2013 - 02:48 AM
#487
Posted 22 March 2013 - 04:34 AM
#488
Posted 22 March 2013 - 11:33 AM
Night vision ..... (o.O)
errrm do you mean to break it....
WAY to bright almost burned my eyes out in river city night >
please tone it down
#489
Posted 22 March 2013 - 12:01 PM
BTW why you reverted them back so quick? Two patches a day, why such haste?
#490
Posted 22 March 2013 - 08:55 PM


#491
Posted 24 March 2013 - 06:22 AM

#492
Posted 24 March 2013 - 12:37 PM
#493
Posted 24 March 2013 - 01:42 PM
#494
Posted 25 March 2013 - 07:08 AM
#495
Posted 25 March 2013 - 04:21 PM
Quote
In my opinion, this is exactly the point of the current thermal mode. With the imbalance of ECM and the inability to fire at mechs you are forcing a particular play style in order to survive or have an even chance.
If you do not understand how ECM is significantly impacting gameplay you will not understand why the current thermal mode is necessary and good.
#496
Posted 25 March 2013 - 09:00 PM

Thermal vision would realistically see through that smoke (the same way firefighters use thermal vision in burning houses to see through the smoke). Nightvision would not be able to see through that, and actually would light up the smoke.
Edited by MoonUnitBeta, 25 March 2013 - 09:08 PM.
#497
Posted 26 March 2013 - 01:13 AM
i would agree, that the smoke should bee visible in night vision too, since smoke is nothing but heated particle which are hindering your sight. the smoke issue in the actual night vision is handled just fine i think.
#498
Posted 27 March 2013 - 08:05 AM
#499
Posted 27 March 2013 - 03:53 PM
I always thought how in hell an very futuristic Mech couldn't have so bad night vision.
Also it seems to be better in all situations, the old thermal was terrible to see the terrain.
Every time I try to use it I behave as a fly on the glass window.
Keep the improvements coming.
#500
Posted 27 March 2013 - 04:10 PM
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