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Thermal / Night-Vision Modes - Feedback


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#481 boomboom517

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Posted 20 March 2013 - 04:54 PM

Thermal is awsome for sniping

#482 Skribs

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Posted 20 March 2013 - 10:34 PM

Glad to see this! I was hoping for a buff to night vision, although the nerf to thermal I was thinking of was simply making it a module. Glad to see advanced zoom is getting a buff.

The one thing I didn't see, that I think should be on here, is that jump jets should add cockpit shake.

#483 DirePhoenix

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Posted 20 March 2013 - 10:42 PM

View PostThontor, on 20 March 2013 - 08:27 AM, said:

I imagine the "windshield" has multiple layers... With only the inside layer being a "smart window" like the video I posted...

The "glass" would have to be pretty sturdy otherwise simply having a "windshield" there at all would be suicide


Even if you sandwich some ultrathin semitransparent LED layer, if the outer part gets compromised, you're going to lose functionality in the display. You ever see a cracked laptop monitor? That's what your view is going to look like

And it doesn't matter how tough the make-believe transparent aluminum/ferro-glass is... There's a reason why the whole 'mech isn't made out of it. It's not stronger than plates of solid armor.

#484 kuangmk11

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Posted 20 March 2013 - 11:34 PM

View PostThontor, on 20 March 2013 - 10:54 PM, said:

I'm reaching here, I know... but Maybe its holographically projected onto the windshield... The view wouldn't be any more compramised by damage to the windshield than normal vision.

And they do have advanced holographic tech... "Holovids" for example.

I just think putting it on the visor is a bad idea... You need to see your cockpit controls and readouts.

It doesn't have to be see the controls or see thermal. its already an augmented reality view with all the hud elements. Your visor knows where the windows are and just masks the cockpit out from the NV and thermo so you can see it. Far simpler than having each window be a display.

#485 Tethyss

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Posted 21 March 2013 - 05:18 PM

I still prefer heat over night vision.

As an aside, all visions are overall too grainy. Night vision has too much glare. Go watch a Predator movie if you need some inspiration.

#486 ryoma

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Posted 22 March 2013 - 02:48 AM

Definitely better than current. I didn't like how people spent all game in thermal for gauss/PPC sniping. Also night vision actually has a use!

#487 DukeDublin

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Posted 22 March 2013 - 04:34 AM

Night vision in the cave (Forest colony) reduces visibility.

#488 Abledime

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Posted 22 March 2013 - 11:33 AM

Heat Vision is nice, looks good and easy on the Eye>>

Night vision ..... (o.O)

errrm do you mean to break it....

WAY to bright almost burned my eyes out in river city night >

please tone it down

#489 Morang

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Posted 22 March 2013 - 12:01 PM

Aye, regular NV is too bright. Useless on night maps. And thermal is way better for navigating in the dark now, not just for target spotting, so this is double blow to regular NV.

BTW why you reverted them back so quick? Two patches a day, why such haste?

#490 Nuclear Weapon

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Posted 22 March 2013 - 08:55 PM

LOL my world is still long range blue :P Update did nothing to me :lol:

#491 Pinselborste

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Posted 24 March 2013 - 06:22 AM

finally night maps wont be melting the eyes in nightvision anymore. :(

#492 D0GMA

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Posted 24 March 2013 - 12:37 PM

Nice changes! I would like to recommend adding some totally dark areas to some maps to better make use of vision modes. Like the cave in Forest Colony, make it totally dark! Or expand and darken the tunnel in River City... In the Tourmaline Desert you could make the old clan drop ship ruin (or what ever it is) into a dark structure you can enter! Having dark maps is fine but playing them to much is a bit tiresome. This way the vision modes can be useful even on bright maps. Oh and a head light would be cool too! Every mech needs a head light in case their night vision fails. Or they want a better look at the details in a dark area. Or mess with enemy night vision. Or they want to send a visual signal to their team mates during radio silence. Or what ever, who knows!

#493 Gremlich Johns

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Posted 24 March 2013 - 01:42 PM

what thermal night vision really is supposed to look like. The PGI current thermals pale in comparison and reflects some poor research into the feature. I eagerly await the new version. (I've used thermals on tanks before - PGI has not)

#494 Commander Kobold

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Posted 25 March 2013 - 07:08 AM

the new night vision lisn't very clear, in the picture I had a hard time making the jenner out from the rest of the terrain. maybe clear the vision mode up a bit because as it stands thermal still looks better (especially since it wont make my eyes bleed now)

#495 Tethyss

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Posted 25 March 2013 - 04:21 PM

Quote

the color graded approach was leading to thermal being an easy vision mode to spot Mechs and devolving into instantly switching to thermal find a blue blob and start firing at it.



In my opinion, this is exactly the point of the current thermal mode. With the imbalance of ECM and the inability to fire at mechs you are forcing a particular play style in order to survive or have an even chance.

If you do not understand how ECM is significantly impacting gameplay you will not understand why the current thermal mode is necessary and good.

#496 MoonUnitBeta

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Posted 25 March 2013 - 09:00 PM

Just wanted to pop in to ask that smoke be removed from thermal vision and should be seen with night vision instead.

Posted Image

Thermal vision would realistically see through that smoke (the same way firefighters use thermal vision in burning houses to see through the smoke). Nightvision would not be able to see through that, and actually would light up the smoke.

Edited by MoonUnitBeta, 25 March 2013 - 09:08 PM.


#497 Logi

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Posted 26 March 2013 - 01:13 AM

actually the smoke from a exploded car (i suppose it is one) is hot. heat vision reacts to heat... i suppose at least. so basically the heat vision is not able to see through heat sources.
i would agree, that the smoke should bee visible in night vision too, since smoke is nothing but heated particle which are hindering your sight. the smoke issue in the actual night vision is handled just fine i think.

#498 Calamus

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Posted 27 March 2013 - 08:05 AM

For the record, I loved the one day preview of the new heat vision. I was disappointed when I had to go back to the long range sniper blue thermals.

#499 Veebora

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Posted 27 March 2013 - 03:53 PM

Great news!!!

I always thought how in hell an very futuristic Mech couldn't have so bad night vision.

Also it seems to be better in all situations, the old thermal was terrible to see the terrain.

Every time I try to use it I behave as a fly on the glass window.

Keep the improvements coming.

#500 BlacKcuD

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Posted 27 March 2013 - 04:10 PM

Awesome, I like both changes. We are still not there yet but it looks much more crisp and distinguished than before.





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